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Can we seriously fix Deep Wound

plunder
plunder Member Posts: 74

Legit Deep Wound needs to fixed. Like why do survivors get to basically run with the timer not going down. Either fix it where it has a long time till it downs you but ticks down running or make the mend really long time to justify this waste of a status effect.

Comments

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    I take it you are new to the game, (4 posts so far), know that that was hte original functioning off deep wound and it was abused to hell and back, todays system is far better.

    But I do agree it should be tweaked a bit that it goes down faster when not running putting more pressure on the survivors to adress it quickly

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    deep wounds will never be a good mechanic it's useless now and originally was broken and unfair

  • plunder
    plunder Member Posts: 74

    Not new I played it back when it was like that and yeah it was insane. But i rather it go back and it just has a insane longer timer to deal with the drain while running or make mend itself a longer time to deal with then what it is now. Cause in its current state it doesn't put enough pressure.

  • plunder
    plunder Member Posts: 74

    hell make it the moment you stop moving it drains insanely fast where if you dont mend in time it auto drops you not stop the clock like it does now. Then it could be more ok.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    and how would it apply pressure with your suggested change then?

  • plunder
    plunder Member Posts: 74

    Depending on which change if by making it still drain while running but increase the time it has. it at least forces the killer to drag out the chase till you drop which works for both sides in my opinion. Since the killer has to waste time prolonging the chase to get the drop while leaving other survivors time to do generators or something else. The killer leaves the chase to defend gens and the survivor can still mend in time since it stops the timer when mending.

  • Rexis
    Rexis Member Posts: 190

    Oh let me guess, you dont like not being able to tunnel? if a survivor who is pretty much blinded with Deep Wound and still running you enough that you come in here and complain then I believe this survivor deserve his escape

    get better at the game and switch target

  • edgarpoop
    edgarpoop Member Posts: 8,369

    Deathslinger on Grim Pantry put me in deep wound thinking it would prevent me from starting the exit gate. I 99'd the gate and mended after. Mild inconvenience indeed. I actually could have left without mending at all.

  • Raccoon
    Raccoon Member Posts: 7,717
    edited March 2020

    I wish they just gave people that he hit a new status called "Bounty."

    When someone with Bounty is within his terror radius, he's get 5% (capped at 5%) extra movement speed.

    Bounty is removed after healing or being hooked.

    It would fit in, lore-wise, and provide wayyyyyy more dynamic gameplay scenarios than "Mild Inconvenience."

  • plunder
    plunder Member Posts: 74

    One it made it very obvious you main survivor since you only argument was get Gud and complain about tunneling yet made no effort to actually debate the question at hand. I play both roles in high ranks and even as survivor I feel its just a braindead status. When I get hit with it. I dont feel threatened or highly pressured more just like it's a slight inconvenience then a threat like it should be. That's the problem at hand.

  • plunder
    plunder Member Posts: 74

    Deep wound was nerfed into being pointless not fixed. Legit just a very mild inconvenience. A status that doesn't go down when running it pauses when mending so you can wait it out till last second. Just a slight time delay which in how fast this game is just doesn't do enough. I get it I play high rank survivor as well but let's be real. It's not enough pressure in its current state.

  • Milo
    Milo Member Posts: 7,383

    Because Deep Wounds gimick isn't that it should be a threat - It's a time waster.

  • plunder
    plunder Member Posts: 74
    edited March 2020

    We already have enough time wasting effects with mangled, exhausted, perks, addons that slow speeds. I only suggest that the timer goes down when running and mending. But not without compensation. Borrow time is 20 secs I believe. then up it to 60 secs but drains constantly. Its basically giving you a full minute till dying state. We dont need every status just be default slowing down but with a different gimmick tied to it.

  • Rexis
    Rexis Member Posts: 190

    I am a Survivor main, and Deep wound in my opinion does the job, the only reason I would get Deep Wounded is BT or against Legion/DeathSlinger

    Now Imagine making the time to mend is longer, then legion can go about hitting every survivor the entire game and get them just busy mending instead of doing anything else while you down them one by one

    and all they had to do the entire game was mend, where is your logic? and a the timer is fast enough as long as you are not being chased, and there are some addons that makes it take a good while to mend

    so again I dont get your complain or your reason behind your entire discussion to be honest

  • MrPeterPFL
    MrPeterPFL Member Posts: 636

    I don’t think you understand, the new “suggestion” for Deep Wound is for the timer to drop whilst the survivor is in a chase. All the killer needs to do is follow/ tunnel, how is this possibly fair for the survivor? No matter how long the survivor is in a chase the survivor will eventually go to dying state. I understand Deep Wound isn't threatening, I completely agree but the suggestion listed above isn’t the way forward

  • BlueFirebilly
    BlueFirebilly Member Posts: 257

    No, why not fatigue, it slows down all actions by 6% when your injured

  • Milo
    Milo Member Posts: 7,383

    Mangled can be avoided (ignoring it or healing with burst stuff or decent medkits), exhaustion... doesn't slow the game down, perks are supposed to do that anyways and there's like ... 1 add-on that does that if i remember correctly? The chainsaw bros ones.

    And it just becomes a boring playstyle (even if it's gonna make you lose as killer most of the time):

    • Hit the survivor that was BT, hit them as Deathslinger, hit them as Legion
    • Now NO MATTER what you do they will go down in 60 seconds. You can play awful but still get a down. And the survivor can't do anything except to try to get those 60 seconds out.

    And it still would retain the "slowing the game down" aspect cause you still have to mend. So your suggestion gives you a free down+slows the game down slightly (unless the mending is almost instant)

  • ThisLadyRightHere
    ThisLadyRightHere Member Posts: 195

    Honestly the only fix that they need to do for Deep Wound Is with Doctor.

    I Can’t stress how dumb it is that snap out of it comes be mending I’ve got down many times to this stupid problem. There’s so many times I’ve escaped doctor only to go down because of deep wound because snapping out of takes priority over deep wound PLEASE FIX THIS. DEEP WOUND IS SUPPOSED TO COME BEFORE THE SNAPPING OUT OF IT!!

    If your deep wound bar is 1/4 gone tier 3 BT, if someone has tier 1-2 BT, or you brought BT in a bottle and you are in tier 3 madness Welp sorry but you’re going go down to the deep wound timer because there’s no time after snapping out of it.

    You can only catch it if someone has tier 3 BT and you manage to be able to mend early And not mess up if you catch it by a hair strand which is dumb.

  • plunder
    plunder Member Posts: 74

    Yeah with mangled you can ignore it and stay in a one hit state or uses items to cut the time but use up the the charges which is trade offs for the situation. The effect still wastes time on healing. But I assume you misunderstood that you go into deep wound you have 60 secs to mend it away it not a guaranteed down. If a killer decides to waste a minute to chase you he most likely will get you. Plus if he chases you for a full minute it allows your teammates to do gens and other things.

  • plunder
    plunder Member Posts: 74

    I did state to compensate for it going down while running the timer itself could be longer. I suggest 60 secs at max borrow time. If a killer spends a whole minute chasing for that down then your teammates wasted that time not doing gens or other helpful things. That on your team not the killer.

  • plunder
    plunder Member Posts: 74

    Deep wound in its current state is mild inconvenience and I mean bearly one at that. If you check I made a suggestion to where it drains while running and mending but the timer is 60 seconds till dying state. If a killer tunnels for a whole minute and your team does nothing in that time is not the killers fault.

  • plunder
    plunder Member Posts: 74

    I agree that mending should prioritize over snap out of it.

  • Rexis
    Rexis Member Posts: 190

    LOOOL if the killer tunnel and your team do nothing, thats funny my friend

    what should the team do? hit you with their knife?

    thats just pure lame my friend, pure lame, If the "killer tunnel" so why tunnel? move on and dont be a sweatlord isnt that simple than changing a mechanic of the game cause its "mild inconvenience for survivors" and apparently huge pain your butt!

    move on my friend.. you will get over it

  • plunder
    plunder Member Posts: 74

    This is pathetic. I offered real changes to be fair to both sides where it can benefit a killer to get a down but only if they chase the survivor for a whole minute for a guaranteed down but to benefit survivors it makes the killer waste his time for again a minute long chase to let 3 other people to run gens. But you only response is git gud is just downright pathetic. I actually suggested in a way it can work for both sides.

  • Oicimau
    Oicimau Member Posts: 897

    I seriously second this.


    I can understand the timer not going down when in TR or when in a chase. But now you can freely run??? What kind of Deep Wound is this??? Turns the resource useless to down a person.

  • plunder
    plunder Member Posts: 74
    edited March 2020

    I suggested that it goes 60 seconds to till dying state so if a killer decides to chase the target they can get the down once it runs out but it not to OP considering it requires the killer to waste a whole minute for that down letting survivors to do gens in that timeframe. Also if a killer decides to leave the chase the survivor still has 60 seconds to mend.

  • TheBomberCat
    TheBomberCat Member Posts: 4
    edited March 2020

    My only issue with deep wound is that it's almost impossible to see anything in darker maps, and the fact you can't mend while in madness tier 3.

  • Oicimau
    Oicimau Member Posts: 897

    Hmmmmmmmmmmmmm, nice data. But depends on a BT from the rescuer...