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Amanda's add-on pass

Volfawott
Volfawott Member Posts: 3,893
edited March 2020 in General Discussions

We all know Amanda is due for an add on pass most likely after Billy and Bubba get sorted out.

So I just wanted to run through add-ons and just see see what we could do about it this is probably going to be a long post.


( keep in mind I will also be talking about some potential basekit tweaks)

Untouched

These are the items that I think are fine and don't need to be touched.

Medical file

Video tape

Last will

Tampered timer

Jigsaws annotated plan

Both gear add-ons


Reworks


These are the add-ons that straight up need a rework.

Combat Straps: make crouching fully one second baseline. Change straps to increase ambush range or crouched movement speed


Workshop grease and razor wire: Devs I love ya but we need to have a talk about noob smasher add-ons. These two add-ons will only be effective against people who are incredibly new at the game.

People who know what they're doing will either be incredibly grateful for the extra Great opportunities or will just say I'll pass that hitting goods not giving a damn.

No make the skill checks more difficult to hit not more frequent.


Interlocking Razors: remember that thing I said about noob smasher add-ons. It is only going to punish people who can't hit skill checks people who are at least competent with them are going to not be affected in the slightest.

Now you might ask why don't you just run perks that make it more difficult for hit skill checks wouldn't that help with the thing above as well.

Well good sir we would if the Jigsaw boxes had any synergy whatsoever.

I can't use huntress lullaby on jigsaw boxes and unnerving presence is a noob Smasher it doesn't matter how much noob smashers you stick together if you're not going up against noobs.


Amanda's secret: Haha hahaha. Don't need to explain this one.


Rule set no. 2: Add current version to basekit: new Rules set no.2 should be an affect that fit the Saw theme for example every time a gen is completed whilst a bear trap is in play including activation time x second out of the timer or something like that.


Tweaks/Buffs


Status effect add-ons: give them a lingering effect of 15-30 seconds after the trap is removed.


Jigsaw sketch: Throw in an extra RTB


Amanda's letter: Increase the range to 20m


Just some randy suggestions

Post edited by Volfawott on

Comments

  • Schmierbach
    Schmierbach Member Posts: 468

    I usually have some sort of criticism for changes or ideas people want to implement into the game, but honestly I like most of your thoughts here. Nice job.

  • PapiQuentin_
    PapiQuentin_ Member Posts: 889

    Honestly I agree with all your changes. Pig definitely needs them.

    However her exhaustion add on needs to go, she doesn't need it and if a Pig plays poorly and tunnels a trapped survivor then it just screws over that survivor even more, especially if the effect lasts 15+ seconds longer after trap removal

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I like a lot of the changes, but I sort of disagree with the trap status effect add-ons. Those need to straight up be removed. They encourage tunnelling and Pig players already do enough of that. We don't need any more of them. I'd also want an add-on that completely changes the game. I had an idea where survivors start with a trap on their heads, but they couldn't remove it and everytime a gen gets completed the trap would keep reactivating. There would only be 3 boxes on the map, but each of them are guaranteed, BUT THEN (there's a lot of conditions here I know) as a trade-off survivors wouldn't be able to see the auras of the boxes.

  • Marcus
    Marcus Member Posts: 2,047

    My idea for Rule Set No 2 : The obsession starts the match with an active trap. The timer for the obsession trap is increased by 30 seconds. The Pig starts with 1 less trap.

  • Volfawott
    Volfawott Member Posts: 3,893

    I personally don't think you should remove a whole category of items because of you Pig players decide to tunnel. Especially when you consider the pig players who tunnel don't use the status condition add-ons

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Amanda's Secret is so bad. My God, it needs a rework.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Why wouldn't you want them removed though? They're really bad add-ons. I'd rather they get changed into something better than stay in the game.