http://dbd.game/killswitch
Amanda's add-on pass
We all know Amanda is due for an add on pass most likely after Billy and Bubba get sorted out.
So I just wanted to run through add-ons and just see see what we could do about it this is probably going to be a long post.
( keep in mind I will also be talking about some potential basekit tweaks)
Untouched
These are the items that I think are fine and don't need to be touched.
Medical file
Video tape
Last will
Tampered timer
Jigsaws annotated plan
Both gear add-ons
Reworks
These are the add-ons that straight up need a rework.
Combat Straps: make crouching fully one second baseline. Change straps to increase ambush range or crouched movement speed
Workshop grease and razor wire: Devs I love ya but we need to have a talk about noob smasher add-ons. These two add-ons will only be effective against people who are incredibly new at the game.
People who know what they're doing will either be incredibly grateful for the extra Great opportunities or will just say I'll pass that hitting goods not giving a damn.
No make the skill checks more difficult to hit not more frequent.
Interlocking Razors: remember that thing I said about noob smasher add-ons. It is only going to punish people who can't hit skill checks people who are at least competent with them are going to not be affected in the slightest.
Now you might ask why don't you just run perks that make it more difficult for hit skill checks wouldn't that help with the thing above as well.
Well good sir we would if the Jigsaw boxes had any synergy whatsoever.
I can't use huntress lullaby on jigsaw boxes and unnerving presence is a noob Smasher it doesn't matter how much noob smashers you stick together if you're not going up against noobs.
Amanda's secret: Haha hahaha. Don't need to explain this one.
Rule set no. 2: Add current version to basekit: new Rules set no.2 should be an affect that fit the Saw theme for example every time a gen is completed whilst a bear trap is in play including activation time x second out of the timer or something like that.
Tweaks/Buffs
Status effect add-ons: give them a lingering effect of 15-30 seconds after the trap is removed.
Jigsaw sketch: Throw in an extra RTB
Amanda's letter: Increase the range to 20m
Just some randy suggestions
Comments
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I usually have some sort of criticism for changes or ideas people want to implement into the game, but honestly I like most of your thoughts here. Nice job.
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Honestly I agree with all your changes. Pig definitely needs them.
However her exhaustion add on needs to go, she doesn't need it and if a Pig plays poorly and tunnels a trapped survivor then it just screws over that survivor even more, especially if the effect lasts 15+ seconds longer after trap removal
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I like a lot of the changes, but I sort of disagree with the trap status effect add-ons. Those need to straight up be removed. They encourage tunnelling and Pig players already do enough of that. We don't need any more of them. I'd also want an add-on that completely changes the game. I had an idea where survivors start with a trap on their heads, but they couldn't remove it and everytime a gen gets completed the trap would keep reactivating. There would only be 3 boxes on the map, but each of them are guaranteed, BUT THEN (there's a lot of conditions here I know) as a trade-off survivors wouldn't be able to see the auras of the boxes.
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My idea for Rule Set No 2 : The obsession starts the match with an active trap. The timer for the obsession trap is increased by 30 seconds. The Pig starts with 1 less trap.
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I personally don't think you should remove a whole category of items because of you Pig players decide to tunnel. Especially when you consider the pig players who tunnel don't use the status condition add-ons
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Amanda's Secret is so bad. My God, it needs a rework.
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Why wouldn't you want them removed though? They're really bad add-ons. I'd rather they get changed into something better than stay in the game.
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