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Slight buff to No Mither
I know the devs aren't going to buff No Mither to make it to where the killer won't know you have it because the perk is designed just for a challenge, but please make it to where it gives faster recovery speed like Unbreakable it takes way too long even if the killer leaves you on the ground and maybe give extra points maybe 50% more points in all categories because that gives more compensation for permanently being injured.
Comments
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It wasn't necessarily intended to be a "challenge" per say. When it released, the devs specified that it introduced an "entirely different style of play" essentially intending EXTREME IMMERSION. That's why making it so that the killer doesn't know you have it wouldn't be a bad idea. It's easy, you start the game uninjured, but once injured, you are permanently in that state. It overall needs a buff being as it basically halves chase times or even more so depending on the scenario. All other things you listed are a fair buff to add as well minus the bloodpoint one being as I feel like they want to keep that with WGLF.
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Canextro said:
It wasn't necessarily intended to be a "challenge" per say. When it released, the devs specified that it introduced an "entirely different style of play" essentially intending EXTREME IMMERSION. That's why making it so that the killer doesn't know you have it wouldn't be a bad idea. It's easy, you start the game uninjured, but once injured, you are permanently in that state. It overall needs a buff being as it basically halves chase times or even more so depending on the scenario. All other things you listed are a fair buff to add as well minus the bloodpoint one being as I feel like they want to keep that with WGLF.
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@Canextro said:
It wasn't necessarily intended to be a "challenge" per say. When it released, the devs specified that it introduced an "entirely different style of play" essentially intending EXTREME IMMERSION. That's why making it so that the killer doesn't know you have it wouldn't be a bad idea. It's easy, you start the game uninjured, but once injured, you are permanently in that state. It overall needs a buff being as it basically halves chase times or even more so depending on the scenario. All other things you listed are a fair buff to add as well minus the bloodpoint one being as I feel like they want to keep that with WGLF.i definatively remember the devs saying "we made it as a challange perk" or similar in the dev stream after sexy david was born tho. Must be getting old.
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sorry for bad english.
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A buff I'd like to see for No Mither is that you start off healthy and, once the killer lands a hit on you, you can't heal fully. They should also remove the symbol for the killer's HUD that shows that you have it.
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I always thought it'd be neat if you were just 100% silent and didn't leave blood trails, but could not ever heal. Sorta' like a "play stealthy, if you get caught, you dead" type deal. Still wouldn't be the most useful because you're still technically worse off than just stealthy while healthy, but it would also open up opportunities to run injured perks, as well as open up the possibility for more in the future.
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@pauloandrade22 said:
@Canextro said:
It wasn't necessarily intended to be a "challenge" per say. When it released, the devs specified that it introduced an "entirely different style of play" essentially intending EXTREME IMMERSION. That's why making it so that the killer doesn't know you have it wouldn't be a bad idea. It's easy, you start the game uninjured, but once injured, you are permanently in that state. It overall needs a buff being as it basically halves chase times or even more so depending on the scenario. All other things you listed are a fair buff to add as well minus the bloodpoint one being as I feel like they want to keep that with WGLF.i definatively remember the devs saying "we made it as a challange perk" or similar in the dev stream after sexy david was born tho. Must be getting old.
Maybe. I don't remember tbh. I don't think they really intend for some of their perks to be more challenging in general. I mean if they can make a perk good, why not do it.
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Me and @Nickenzie worked together to rework No Mither entirely and we both think it’s much better than current NM while still rising to the occasion of “challenge Perk/one hit down”.
No Mither:
•You suffer constantly from the “Beaten In” status effect, which has the same effect as Exposed but activates Perks triggered by being injured.
•While injured or dying, you don’t leave pools of blood and grunts of pain are reduced by 30/40/50% at any time.
•Grants the ability to fully recover from the Dying State.
•While recovering and staying still/recovering and staying still/recovering, your bleedout meter does not go down.
•After the match, for every pip you earned gain a bonus 5/10/15 Iridescent Shards.0