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Why aren't perks buffed more often?
BattleCast
Member Posts: 698
Survivors
- Boil Over
- Buckle Up
- Camaraderie
- Distortion
- Hope
- Lucky Break
- No Mither
- No One Left Behind
- Open-Handed
- Poised
- Premonition
- Second Wind
- Sole Survivor
- Stake Out
- This Is Not Happening
- Up The Ante (luck in general)
- Vigil
- Any Means Necessary
- Babysitter
- Flip-Flop
- Slippery Meat
- Small Game
- Solidarity
- Technician
- Wake Up
Killers
- Blood Echo
- Blood Warden
- Blood Hound
- Coulrophobia
- Cruel Limits
- Dead Mans Switch
- Distressing
- Dying Light
- Franklin's Demise
- Furtive Chase
- Hex: Huntress Lullaby
- Hex: Retribution
- Hex: The Third Seal
- Insidious
- Iron Maiden
- Mad Grit
- Mind Breaker
- Monstrous Shrine (seriously?)
- Overcharge
- Remember Me
- Shadowborn
- Thanataphobia
- Tinkerer
- Unrelenting
- Fire Up
- Gearhead (nerfed for no reason)
- Hangmans Trick (needed a nerf but #########)
- Iron Grasp
- Knock out
- Overwhelming Presence (ha, more like Underwhelming Presence!)
- Surge (*sigh* so much potential)
- Unnerving Presence
- Lightborn
- Predator
Every other game out there dishes out balance just about every 2 weeks, but DbD still has questionable perks from 4 years ago. All of these perks listed are complete jokes and have been that way for a very long time. I understand some perks are being buffed, but why can't the devs do this more often? Especially since most of the perks listed only need number tweaks!
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