Milestones and Rewards System?

I feel like as the more hours I spend play the game the more I see it's potential and behavior's lack of character progression events.

Seems like we ever get the chance to actually gain a good amount of bloodpoints needed to level everyone up to prestige 3 and then get all the perks on them as i'm sure a lot of people want that.

Here's My Idea:

Gain an amount of Bloodpoints for reaching certain milestones and gain a charm related to that reward

(Bronze Escape Medal) Escape 10 times = 20k Bloodpoints & charm

(Silver Escape Medal) Escape 50 times = 50k bloodpoints & charm

(Gold Escape Medal) Escape 100 times = 100k Bloodpoints & Charm

(Platinum Escape Medal) Escape 200 times - 200k Bloodpoints & Charm

Ofc you could do this for numerous things both on the survivor and killer side i.e unhooks, health states, flashlight saves, pallet stuns, survivors killed, downed, hooked...so much more you could do and give people a goal to reach to help character progression and unlock cool charms along the way

Comments

  • Cheers
    Cheers Member Posts: 3,426

    For me they should just give us bp every 10 levels, currently levels serve no purpose and they should have one.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited April 2020

    Levels serve 2 purposes, getting cosmetics in the rift and shop, and helping somewhat new players get the characters and perks they want for free (sans third party of course).

    You also can technically get BP for every 10 levels by spending them in the Shrine.

  • Lexilogo
    Lexilogo Member Posts: 796

    I assume you're talking about player levels? Player levels award Iridescent Shards already.


    Anyway, a kind of milestones system or BPs for finishing achievements wouldn't be a bad idea, but that has a lot of overlap with the Tomes system and as more and more Tomes get added it's essentially going to become this idea anyway.

  • Cheers
    Cheers Member Posts: 3,426

    I guess so, although I feel like it needs more to it, even for each devotion level just a unique reward.


    I heard milestone and went off topic I guess...either way I think we need more then iridescent shards.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited April 2020

    I would love if they added a few milestones relating to each character in the tomes. Here's a few examples.

    Escape Artist - Vault a total of 50/100/200/500 windows in a chase (Bronze / Silver / Gold / Iridescent Kate Portrait charm)

    Backbone of the Team - Repair a total of 25/50/100/250 Generators (Bronze / Silver / Gold / Iridescent Dwight's Drivers License charm)

    Hit and Run - Exit a chase and enter a chase with a different survivor within 10 seconds 10/20/50/100 times (Broken / Tattered / Blood-Soaked / Entity-Touched Legion Pin charm)

    Sniper - Damage or interrupt a survivor not inside your terror radius 10/25/50/100 times (Broken / Tattered / Blood-Soaked / Entity-Touched Rabbit Mask charm)

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    problem with the Tome is it's annoying challenges for barely any reward, I grew up playing Games like Gears of War 3 where you had the Onyx medal system which is essentially a milestone system for rewards. I think it's more enjoyable progression system and gives the players something to work towards, nothing to say you couldn't have the Archives as well as a Milestone system