http://dbd.game/killswitch
FIX DEAD HARD FFS
it's not fun to be exhausted on the ground every single time you try to use the perk. why is it still not fixed, it's still buggy and it's 1/10 chance you might actually get it to work
can you fix your damn bugs and make the perks actually work as they should??
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Dead Hard is still working as intended, you can run alone and test this yourself (since exhaustion can be recovered quite easily). Run to any side of the map, not followed by the Killer and try to count the delay between hitting E and getting the effect, if it's noticeable don't try to use it as Invincibility and just get distance on loops.
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You mean you don't dead hard for distance like a good player should? Your trying to use it skillfully? Ya get wrecked.
Jokes aside me and a friend just had this conversation last week. It's not that it is bugged it's just how the game registers hits and
The ping between you and the dedicated servers and
The killer and dedicated servers and
The ping between you both.
That a lot of verification in hits that goes through a lot of ping to verify. Iirc it was a 3 check system action is possible, verifying it can happen again, proceed to acknowledge and do action. It was great on a PtP system not so much on dedicated servers.
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And you know whats the worst thing?
They havent fixed it yet
If u go read the patch note nothing has been said
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Dead hard for distance. Not to force missed hits.
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It's not bugged. Dead Hard was one of the things they specifically addressed in relation to latency on the last stream. Because the perk relies, more than most things, on split-second accuracy, it tends to get screwed up by latency more often. They revealed in the same livestream that, as part of their initiative to reduce the impact of latency in the future, they also have plans to address things like Dead Hard on an individualised scale, but that will take some time. It's not a matter of just finding where the code went wrong.
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Some people would prefer to use it skillfully instead tho.
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its the servers, not dead hard itself
though with how often it happens, it should be a priority, but it isn't
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There was no skill with DH before the servers. It was a free miss, like old MoM.
I use DH to give me that extra distance to get to a vault.pallet. However there are times when the killer sneaks up on me, I press the button, I go down yet it still says I'm exhausted. Those moments suck.
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It isn't a bug, simply gameplay shouldn't be going backwards and forth through a dedicated server.
Point to point was and is the fastest way to fix dead hard, Huntress hits, window hits and missed gen grabs (mid animation).
Dedicated servers should record stats, host lobbies etc
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It can and should be used for both. Sadly, with the way it is right now, trying to bait a swing always ends up with you on the ground exhausted with no payoff from using your dead hard. It's ridiculous and hopefully behavior fixes it soon.
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I'm also supporting some fix for the latency problem. I use it to get some distance, but sometimes you're just in the middle of a dead zone and if the perk worked as it is descripted, I could make the killer hit the miss and get to somewhere to loop instead of just dying 2 meters ahead of what I would without the perk.
There are even challenges in the archive requiring you to avoid a hit by using dead hard, so no one can convince me it wasn't meant to be used like this.
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Clearly it's not working as intended if you are exhausted on the ground.
Working as intented would mean that anytime the hit is within those frames, the swing should miss instead. Whether you are using it for distance or to avoid a hit.
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I am not exhausted but sometimes when I'm sprinting my dead hard does not have an activator indicator PS4, but when I am wounded it shows up sometimes why is this happening
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Agreed. It's incredibly unreliable and has been for as long as I can remember. Imagine if BBQ didn't work four times a game for killers.
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