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Rank system ideas

Kyari
Kyari Member Posts: 95

Im aware that the devs are already working on implementing a system, but how do you guys think "skill" should be determined for killer and survivor? Maybe we can brainstorm ideas that would be useful for the devs. I personally think that for killer the skill should be based on sacrifices per game, because just kills would be unreliable due to moris and stuff like devour hope. For survivor, i think it should be based on the percentage that there blood point bar is filled up for each objective, combining to one final score. That way someone who is good with gens and skill checks can "rank up" by getting a good score in the objective category even if they are not so good with pallet looping and such. Share your ideas! Nothing is too stupid.