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Half-Life Chapter (Survivor/Killer/Arena)
Chapter: Half-Life
Getting a rivalling game company to lend the rights on their most valued characters may be difficult, but it’s worth the try.
Survivor: Gordon Freeman
Perks
· Trickster scientist: Press the secondary action button near generators or dropped pallets to install a paint trap (repairing a generator with a toolbox will install the trap automatically). When the killer damages the generator/pallet, the trap triggers, making his aura visible to all for a few seconds.
· Kinetic charger: Items you carry will regain charges, based on distance travelled with them.
· Morphine administered: when getting to the Injured state, it takes a short time before you start bleeding and groaning.
Outfits
Lab coat, Uprising uniform, Hazmat suit
Killer: the Headcrab Zombie
Killer power: Headcrab Spawn
The Zombie can occasionally give birth to a headcrab. Headcrabs will crawl to nearby survivors and pounce at them while in range. They chirp while crawling and scream while pouncing. Hit survivors take damage. After a pounce, the Headcrab is dazed for a while, during wich survivors can crush the headcrab. The Zombie gains an audio notification whenever a Headcrab pounces.
Additionally, using the abilities while searching a locker, will make him hide a headcrab in the locker. The headcrab will attack survivors who open the locker.
Possible add-ons:
· Increased spawn rate
· Leg muscles: headcrabs pounce range increases (or decreases?)
· Vocal cords: headcrabs chirp and scream less loudly
· Pigment: makes headcrabs darker
Perks
· Furious destruction: your wild swings send debris flying. When halfway during the damage action on a pallet or a generator, all survivors within a few meters take damage.
· Wide swing: widens the area in which your basic attacks hit.
· Primitive instinct: you rely heavily on your instincts. When getting an audio notification -while not in a chase - gain movement speed in a 90° cone towards it, but lose movement speed in a 90° cone away from it.
Outfits
Mutant headcrab, venom headcrab, lab coat (body), combine uniform (body)
Arena: Ravenholm
Black Mesa may be a more iconic area, but we do not want another Hawkins Labs. Ravenholm also fits the theme of DBD quite well. I imagine being it somewhere between an indoor and an outdoor map, with the following features:
· Recognisable Ravenholm buildings, like the one where you first meet Father Gregory.
· Generators linked to street lights. One of them activates a car being lifted, opening up a new path. Another could send sparks trough a gas outlet, making a fire trap (merely cosmetic).
· Many Ravenholm flavour makers, such as headcrab bombs, mutated corpses, sawblades stuck in walls, disabled sawblade traps…
Comments
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although it's not a likely chapter, this concept is pretty cool! and if they managed to get left4dead in the game (for free), then half-life wouldn't be difficult to acquire
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