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For the people needs a nerf
i just want to let everyone have debate here. One for the people needs a nerf why? Ok let me explain knowing the fact For The People isn’t the best perk why? Cause of the broken status effect. But knowing the fact that you could constantly use it. If you are at full health. But my idea is why not make it you can only use it once. Say for example you see a dying or injured survivor after you used the For the people perk on them. You can only use for the people once per match. What you all think?
Comments
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I don't mind it personally. Encourages me not to tunnel the player, and it means they're playing with fire if I find them. It also wastes a perk slot, meaning that survivor only has three perks that help them rather than four.
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So you want to nerf a perk thats already trash tier?
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Only if we nerf Monstrous Shrine as well. >:(
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What? You've got to be kidding me. It already has a 90+ second cooldown.
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You’re missing a lot of the downside.
Yes, it makes you Broken but for 90 seconds. After that’s passed, you’re still injured and need to heal (wasting more time). You’re one-hit down for roughly 2 minutes in the match each time you use the Perk.
There’s also the fact that not everyone you insta-heal will be using that bonus health well. I’ve witnessed so many players go down quickly despite getting insta-healed from For The People because they’re not got at getting chased so it’s a waste of time using it on them.
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No, better if u use it you die!
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If anything, I think it needs to be buffed. Reduce the cooldown to 90/75/60 seconds. Like @ChiTenshi said, even after the timer is up, you still have to go through the trouble of healing. That, and make it so that you don't miss out on any Altruism bloodpoints when you use the Perk.
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It needs buffs instead of nerfs , like lowering the cooldown to 60 , is already very situational
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I have yet to see a good "for the people" usage, it's nowhere near as good and annoying as old insta heals, in fact I think for the people is really weak and extremely situational.
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I got Zarina for this perk and the ONE time I got a legit use out of it, the player didn't expect to be picked up instantly and was afk, making it useless. In a SWF I could see it being useful as it counters slugging, but even then I'm not so sure how good it actually is.
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Why? Its fine how it is. Killer mains need to stop crying for everything they don't like to be nerfed
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I'm not sure how you got the op is a killer main, unless you can read minds. To me. It seem clear, he was lacking in information as to how this perk is not really that great. While seeming to have ignore how long the broken effect lasts for, in terms of going you can keep on using it over and over again in a match. It seems more like the op is not a killer main but rather is not very knowledgeable as to how the perk works. If anything, you can blame the op for failing to look at the negative downsides. That and the op idea, from reading his post. Seems to make it a one time heal for someone else, in a match, without any downsides. If anything, if he was a killer main. Wouldn't they keep the downsides the same and make it a one time use per match? For the op when oh yeah this sounds great on paper, so it needs a nerf, while forgetting how long 90 seconds is in a game. Making the reality of it, far different than what it sounds like on paper. Since an idea can sound great on paper but in reality, turns out to be rather poor.
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No one would ever use it. It has a 90 second broken status. It’s hardly an issue.
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If they were to nerf For the People, then the perk would be complete garbage. The whole point is you are in the broken state after you use it. No one is using this perk when they are safe, the whole point is you use it in dangerous situations when the killer is right there and you gotta save someone who if they get hooked again they are probably going to die. So you go into the injured state and are vulnerable. You are broken and then after that goes away you have to heal yourself. So all of that equates to you being in the injured state for quite some time. It's just not worth changing a perk that doesn't come without it's own risks. And if they made it only useful once per game I'd ditch it entirely, and lets be honest, it's getting a bit obnoxious how many perks the devs have been nerfing to the point that no one uses them anymore. The list is getting a tad long here... makes the game boring when you can't have a healthy amount of perks to choose from when you get bored of running the same old cookie cutter build due to so many perks being nerfed to being completely useless.
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In what world is this perk so OP it needs nerfed? I legit wouldn't care if every single survivor who went up against me used it.
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It's already weak so it doesn't change anything, at least for me 🤷♂️
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Is your idea to create an old instaheal as one-time-use perk? No thanks, we got enough second chances already.
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U serious rn? Ur joking right? Ur Honestly joking right? I feel like your joking. 😂😂😂 pls tell me your joking. There is a whole form talking about nerfing pigs traps, there's nerfing noed, y'all complained about nurse, spirit, Freddy, ghostface, devour of hope, i saw someone complain about hag, oh wait there is Also nerf gunslinger, blood warden, insidious, irridesint head huntress the new map changes, camping, tunnling, ruin. There probably more but all I see killers complain about now is adrenaline and ds but yea ok " killers need to stop complaining" yea ok buddy whatever u say
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Sure my dear...why don't you come down into Granny's basement so I can give you the nerf.
I've a whole freezer full of nerfs down here....so please my little snack-ah s-sweetie, come with Grandma.
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Yes, let's nerf a perk that nobody even uses. Good idea.
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Literally no one uses this perk. Nerf hangman's trick.
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It doesn't need a nerf because it is only effective when used on slugs and that is a rare scenario to use it without giving free hits away.
In detail: when using this perk on injured survivors, you have no net heal, you just trade one health state with the other being broken. So before the usage you have one healthy and one injured survivor, after the heal you have the same, but the injured is broken. No gain at all. This makes only sense if the healed person is on death hook and the broken person is not. Rare situation
Next one: use it on a slug. Typical case would be that the killer tries to slug to get more pressure, so downing someone and being with another one in chase, surrounding the slug. So two people not working on gens and the killer is able to take these two busy, also probably the third person that needs to leave again or wait until the slug is fully healed and the killer not standing on him. With the perk you have a better chance to get the slug up again and steal some pressure from the killer, while you have to be cautious to not let that result in a double down. Also in other situations the speed bonus to healing can help, when the killer expects at least 20 seconds until the slugged is healed up, but you get 2 people back in action much faster. Also here, rare situations.
So, both are rare situations when the perk is actually of value and that's what the perk is good for. Like breakout or MoM or sabotage. You can rarely make value out of it, but if you can, it can be a game changer.
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For The People is a SWF perk, and a strong one, but I don't think it needs a nerf. I've gone against it a few times and it's pretty annoying, but half the time they screw up and the recipient goes down anyway. And I have also had an Otz's Biggest Fear moment where 2 people ran up to a guy I just downed and immediately broke themselves getting him back to full health, but I was too busy laughing and hooking the two people I just downed that were also on death hook to care.
TLDR if someone actually gets value out of it, they earned it. That alone makes me fine with it in its current state.
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i mostly play killer and i really dont mind seeing that perk being used. Change the damn Meta.
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No way! I just got it to tier 3! 🤣
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My build makes For the People actually overpowered.
I use No Mither, For the People, Lucky Break and Inner Strenght. If you want to reach unlimited power, use it. It's an underrated combo.
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It can compliment a broken build just fine. And you don't need to waste time healing someone.
It works well within it's niche. But if you're always getting found, you probably shouldn't use it.
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