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New General Perk(s)?

Boss
Boss Member Posts: 13,616

Okay, let's not go into what the Perk(s) would actually be.

This is moreso a question of: Would you like to see Perk(s) added that aren't Teachables and appear immediately on your Bloodweb?

I'm not saying it's necessary, but it has been a while, and i'm just curious.

Hex: Thrill of the Hunt was the last one to be added btw, on the 8th of December, 2016.

New General Perk(s)? 30 votes

Yah
90%
BossSeiko300Mister_xDCheersMegaWaffleDr_TrautsLeonardo1itaDelsKibaraHertsuFINAhoyWolfDetailedDetrimentMattie_MayhemOGmithriosPokemonGOPlayerScary_Punk_GhostBloodyHatchetnoname11223345Awkward_FiendAlifyCephalon_Lebron 27 votes
Nah
10%
DeadeyeseirFKreuger1 3 votes

Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,346
    Yah

    I still think that Windows of Opportunity and Zanshin Tactics should be General Perks tbh.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172
    Yah

    Why? Do you not think it makes sense to lock perks designed for "beginners" behind payed DLC?

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited April 2020
    Yah

    I think it would be super cool if one particular dev stream when they're introducing a new chapter, and everybody's hype for the new (licensed?) killer, survivor, map, etc. and the devs go "and we also have a few new perks we'd like to introduce..." and they bust out with some 5 or 6 brand new perks to fill the general perk pool. People would lose their minds

    It would be dope, but I bet you some Dev or Mod who is reading this is sweating bullets because of how much content and work that is to produce and release.

  • DelsKibara
    DelsKibara Member Posts: 3,127
    Yah

    I don't think anyone would be against more general perks. More perks for everyone without requiring the need to unlock their teachables is a good thing.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited April 2020
    Nah

    I would vote up to make Zanshin and Windows base perks and get these DLCs new teachables. Beneath that, I would say, it is already hard to grind for new players, and giving them more flood of perks for base would result in what I currently see: new or prestiged characters on level 50 running 3 pages of tier 1 perks.

    Currently you can max out a character with his own teachables and 3 further perks unlocked at around lv 55 (depending if you always get both perks at 40+). And that would be below 2 million BP even if you go for the ultra rares, which is affordable for a new player to reach it in a decent amount of time. And from then on, you can go on to unlock further perks you want and directly get them on your main character after unlocking (or unlock up to 4 further perks, as there are 4 perks available in 50+ bloodwebs)

    If you put more perks into the common pool, this will become worse, and I think noone wants that

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    Yah

    I had an idea for a perk that would fall in line with Iron Will and Lucky Break. Call it whatever, but it'd be neat to see a perk that would reduce the movement you make while injured. It wouldn't be too useful on male characters, but female characters could definitely benefit from it.

  • casonius
    casonius Member Posts: 29
    Yah

    The thing that annoys me the most is that a lot of base perks are just crappy. Some are exactly right, like Plunderer's, Small game, and Iron Grasp (and slippery meat if it wasn't so bad). They allow you to change your play style instead of being clear "Advantages" such as DS, Balanced Landing, or Prove Thyself. But perks like Resilience, This Is Not Happening, and No One Left Behind just fill up your bloodweb with clutter that you don't want while you're just desperately trying to get actually useful stuff. The last thing you should give a new player is perks that buff you while injured, this just falsely convinces them to that they just should stay injured.

    If i'm being honest I don't really know how to fix it. The only way it could work is by making them David's personals to go alongside No Mither, but then No Mither needs a massive buff. Plus David should somehow retroactively become a DLC character so new players don't get baited into playing him and getting plastered.

    In short, general perks should be useful by encouraging new play-styles, not simply be "general" because they can technically be used on any character, even if they're generally awful on any character. Either that or have "niche" perks like No One Left Behind only show up later in your web.