Survivor emblems having different weights/values
I think that survivor emblems should have different weights when determining your rank. Boldness should have the most value, Altruism in second and Survival and Objectives being tied for last. Feel free to debate me in the comments.
Comments
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This would indeed make sense, because the best thing a Survivor can do is going for long chases. However, there is some Flaw in it - first of all, if the Rank 20 Meghead camps every Pallet on the Map, she will have the best Evader-Emblem, because she prolonged the chase as much as possible. However, the other Survivors will not have the chance to get a good Emblem, because they dont have anything to work with. Meanwhile, they are stick to Generators (because what else to do?), which dont give them a good Emblem Progress.
On this note, this would also be bad. Because people who are efficient and do Generators are also important for a Survivor Team. The game will not be won by 4 people running around the Killer doing nothing productive. Personally, I think someone can be bad at chases, as long as they are doing something useful.
Last but not least, an Emblem System which favors Evader over other Emblems would lead to the high Rank players being good Loopers. I highly doubt that Killers would like that, in theory this would mean that everyone on Rank 1 would be really good at Looping, which makes it harder for Killers, because it will be more difficult to find a weak link.
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I mean the point of high ranks is to be good at the game, and since looping and chases are the most skillful thing you can do as a survivor it would make sense that the best are at high ranks. Maybe then killer could be balanced better without the inconsistent quality of games at high ranks. I also think that there should be no way for a single survivor to run a good killer around for the whole game, so if the killer isn't bad everyone should get chased at some point.
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