Offerings need an overhaul
So my main offering idea is that survivors can add pallets, killers can take away pallets.
Brown = 1
Green = 2
Yellow = 3
Purple = 4
Any combo greater than 4 = Red which is 5. Advantage goes to survivor here. (To clarify for those who are confused, this does not stack where each survivor can bring 4. So no 16 pallet fiascos.)
but I’d like to see some other offering ideas, primarily for survivor, (that’s my main) but also for killers. Some offerings have to go both ways.
Comments
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survivor (that’s my main)
suggests Survivors be able to spawn as many as 16 additional pallets into a map
Gee, I'd have never guessed you mained Survivor.
Most Offerings are mostly useless and do need changes, but I don't think adding or removing pallets is the way to go.
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Dear god no, just overload every map with pallets jesus. I can't imagine anything less fun then an endless spam of pallet after pallet. Just no no no and no!
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A pallet offering would be incredibly broken and I don't think any of us need to tell you why?
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Bruh a 4man SWF could bring these in and add another 16 pallets lmao
The 2016 DBD is gone buddy
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Imaging looping 10sec per pallet, 16 pallets can extend chase for 5sec between each pallets
Roughly the chase extend for over 200sec.
5 Gen done in 400sec.
And people complain about Devs dont know their game.
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I did not suggest that at all. I said max is 5. Meaning if everyone brings a purple, it’s still 5.
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I guess I didn’t explain this well. I meant that it can only stack between survivors to a total of 5. I thought it made sense. I guess not. I think 5 is reasonable.
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Nah you explained it fine. I just think they read it wrong.
That being said, this would be an absolute nightmare for killers at high level play.
If killers had an offering that could increase the distance between pallets (Kind of the same way the hook distance works) that might be cool.
I feel like giving survivors an option for more pallets at all is kind of a hard bargain to drive. Pallets are a pretty big source of stress for Killer players, -especially- new Killer players.
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God no.
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I was kind of thinking that with new maps being shrunk down, and pallets being reduced in number on them, that it might be reasonable.
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Add only one pallet, or remove only one, and then we can talk.
Otherwise efffffff no.
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Well, if maps shrink then pallet number kind of has to as well.
I imagine balancing this is really hard, because a lot of survivors use pallets to stall chases, so fewer pallets means fewer long chases.
On the flip side, though, if you have the same number of pallets on a smaller map, the -distance between pallets- is shorter, meaning it becomes much easier for a survivor to chain one pallet loop into another. At a certain point, killers are kind of forced to either walk away or eat stuns (losing the chase). It's not just un-fun for them, it's game breaking. Their time is worth more than a single survivors time. They're supposed to be able to eventually win a chase unless the survivor pulls off a slick getaway or a sneaky hide. Infinite loops aren't fun.
I think that on its face, dynamic pallet numbers seem like they'd add an extra bit of spice to the game, but balancing that mechanic would be a nightmare.
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I would have to disagree with your pallet offering unless the default number of pallets on a map were slightly lowered. The problem that poses is it would completely destroy to working dynamic of most maps thus creating the need for a rework. Maps are already strong enough for survivors, adding extra pallets would cripple most killers.
I'v been tinkering with ideas on this topic lately, here a few I came up with.
Dead Bolt Lock(killer offering)- the hatch cannot be opened with a key
Jump Start(survivor offering)- Start the trial with one random generator at 15 percent repair progress. Does NOT stack.
Metal Detector(survivor offering)- Requirement for hatch spawn is reduced by one generator. Does NOT stack.
Book of Stamps(killer and survivor offering)- All in-game point score events are increased by 25 percent. Stacks
Smoke Grenade(killer and survivor offering)- Awards 150 percent bloodpoints to all players in the trial. Stacks
I'd also like to see the flower and dream catcher offerings stack for everyone in the trial. 3k, 4k, 5k points we have to spend on these offerings in the bloodweb is hardly worth the 1k, 2k, 3k max bloodpoint gain for maxing out the category, especially now that we have so many playable characters who require a massive amount of points each to progress.
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I actually like some of your ideas for offerings, would be much more better than just another Luck Offering appearing in the Bloodweb. Also how is a Smoke Grenade a 150% Bonus offering?
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Thank you. You’re the first to offer any ideas back!
I like your hatch deadbolt idea, maybe there could be a similar idea for exit gates, like,
Rusty Gate Levers
adds an additional ten seconds to exit gate opening times.
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I like your idea and it’s not totally broken. I think it just needs a little tweak like, the extra pallets that spawn are purely for stuns so they break immediately after being thrown. They would have to spawn next to a normal pallet though as to not be totally useless if respected so you have 1.5 pallets instead of double pallets. It could be like spirit fury but killer can’t pass until animation is done. More offering would be cool but they’re hard to come up with. Maybe one for totem amount to go up(killer) or down(surv) unless killer has hex Build and requires at least 5 totems. I feel like we could counter keys and Moris with offers. Like making hatch only spawn at last surv no matter what. Or Having to be carried to be killed by hand. Last one would only help if you have decisive or someone could flashlight save.
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The idea behind an offering is to give a slight change in gameplay conditions like thicker mist or adjusting hook distance, when you start giving offerings real game changing effects that can mean a serious difference between winning and losing then they become like extra perk slots which is extremely dangerous for game balance. Imagine if all survivors could all of a sudden run 5 perks each. I mean, really think. It would be awful and the game would fall apart. That's why the moon offerings were disabled.
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