http://dbd.game/killswitch
There are two basic types of Survivor
Uses Perks to avoid bad scenarios and Uses Perks to bail out of bad scenarios.
Here are some examples:
Kindred- ensure a safe rescue. Borrowed Time- make an unsafe rescue into a safer one.
Inner Strength- keep yourself healed. Iron Will- minimize the disadvantages of being injured.
Spine Chill- get a head start on a chase or prevent it from happening. Dead Hard- buy extra time in a chase when it happens.
etc.
Comments
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There's also: uses perks to create bad scenarios
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Mmmm, but BT/DS are also about a requirement in some situations. Someone is getting camped in the basement? BT/DS or it's a free kill.
"Just don't go down into the basement in the first place" except half the maps are empty as hell now. Killer has never been easier, and I say that as a killer main used to dealing with the pallet filled maps.
Now the maps are pretty empty for the most part, bar a few specific ones. Toss someone in the basement, camp them, and you are good to go unless it's a highly coordinated SWF, or it took you 3 gens to down them.
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Camping only works as well as Survivors let it.
If the camped Survivor is using Kindred, the other three teammates might choose to gen rush and escape in the two minutes it takes to die first hook because the Killer has zero map pressure. No BT or DS needed for a three person escape at all. The Killer gets their one kill and de-ranks.
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"if the survivor is using this one perk, in this one situation, everyone wins!" Except if they don't, it's a totally free win for the killer. I don't consider that argument.
It doesn't happen in the majority of games. That's why it keeps working for me. It has worked for years after years. I can count on one hand the amount of times kindred has stopped a camping killer, over 3+ years of gameplay.
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Survivors' only weapons are simply : Run or Do gens.
That is the game. This isn't F13 where you can find a bat on a table and smash it into the killer's head.
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