DEVS: Please consider swinging the hook mechanic the other way...
I just found out a change was made so that if all survivors are in struggle phase, the game immediately ends.
This is a terrible change for survivors. I didn't see anyone talking about this pre-patch, but it's a real nasty thing to do.
The last survivor on the map already had an unfair burden of not getting a kobe chance, nor a struggle phase - even if it is their first hook. Not to mention the entirety of end game is stacked against a single survivor in general. Even if the game will inevitably end, plenty of people bring perks that could at least allow them to get more chase points and there isn't a particular disadvantage to the killer, as they have a substantial chance at a rehook.
Now, the last person hooked - even if someone is on the map still struggling themselves - just gets robbed of their struggle points if it's their second phase hook. As does the person currently struggling.
Survivors already naturally earn points more slowly than the killer, meaning they usually earn less points. Why would you do this? To shorten the match for Killer's benefit? Why is 60 seconds of their time worth robbing survivors of 800+ points they earned when survivors have to spend more BP and already tend to earn less?
I would really ask that you reconsider this. It is one thing to correct an issue like holding the game hostage, but 60 seconds of struggle is inconsequential. This is just an unnecessary cuck.
Comments
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Ah yes, slugging effectively and having survivors use the deliverance they saved until this exact part.
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60 seconds of struggle is inconsequential, especially in terms of the bloodpoints earned. That's why it was changed. You'll actually earn more points in the same amount of time if you use that 60 seconds to queue for another match instead, plus it's more fun for everyone involved to be in a match where they're not either mashing a button for 60 seconds or standing around waiting for other people to finish mashing their buttons.
It does feel like you've been cheated in the moment, but from a more objective standpoint, it's probably the better option overall.
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Imho, i think that was a good change. You can move on to next match already.
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I disagree with you.
I don't think it's a better option. You have no control over the next match. You have no control over how long the next lobby will take.
Survivors should get their maximum amount of struggle points like EVERY OTHER SURVIVOR ON THE MAP got who DIED SOONER. THEN, I will move on to the next match and procure the maximum amount of points possible in THAT match.
This is completely unfair, and a slap in the face during a patch that is already uncomfortable change for solo survivors.
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I'm glad we agree? 🤷
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It is unacceptable. :)
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You have as much control over the next match as you did over this one. I get that people want that guaranteed 800 bloodpoints, but pretty much every other action in the game gives more bloodpoint value than struggling does. You may not be able to control everything that happens in the next game, but you're not going to spawn in and then die straight away. Cleanse one totem or rescue one teammate from the hook, and you've already made up the difference and then some.
Again, I understand that it feels bad. I'm just trying to explain, as much by way of comfort as anything, why it's not as terrible as it might seem if you look at it mathematically.
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I see you didnt detect the sarcasm. Picture this. You go against a swf group, you have a bad game and they get unhooks. You catch two people at the end because you played really well and mindgamed, put em both on hook and think nothing of it. Then both kobe with deliverance, dip for the exit gate and you get 0 kills and derank. Fun right?
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Disagree, I would rather have the 800+ score, cuz you know who isn't going to be getting docked any points while I have to wait...the slugging killer. So if he has to wait 40 seconds for me to die so I can reap whatever I am going to get I should have that opportunity.
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Again, I disagree with you. You do not have control over the next match. You have no control over the next killer being a horrendous, but all too common face camper. You have no control over whether the next match takes 5 minutes to get to or 15 minutes to get to. So, no. That's still not true.
Also, I'm not disagreeing that other actions provide 800 pts faster, but those are 800 pts I was INTENDED to get in that next match. It doesn't MAKE UP for the 800 I lost because I didn't get the same opportunities other survivors did in my match, even though they died sooner than I did. It also doesn't negate the fact that survivors earn BP slower, so further reducing their BP gains is ridiculous. Especially when they spend more BP over.
It wasn't a broken mechanic to begin with. Changing it is a ridiculous move with no real value for the players of the game. It needs to be reverted. As stated, the last hook mechanic was ALREADY unfair for the last person hooked. This is over the top.
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Agree to disagree, then. Like I said, I mainly brought it up by way of comfort, because I do know how it feels to be in that situation and it always makes me feel better to be able to remind myself that it's actually not that big a deal and I can make up that 800 points really easily. I'm sorry it's not as helpful for you.
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So as a killer, I have to sit there and do nothing for a minute because you want some bloodpoints? And you don't see the issue with that? 800 bp isn't the end of the world, if you're playing this game enough to complain about it on the forums then you'll probably make enough bp in your next match to get that brown offering you wanted :)
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Yes, you do. Because I want the bloodpoints that have been afforded to all the other survivors in the match and have always been available. 100%, yes. There is absolutely NO issue with you. YOU, as Killer, had every advantage in this game and are suffering zero point loss for hanging out for 60 seconds. I, on the other hand, am being robbed of points by this change. Killers got their precious EGC and Hatch changes, completely tilting the entirety of end game in their favor - LITERALLY THE LEAST Devs could do is NOT take away the tiny semblance of points one used to get as the last person hooked - IF someone else is still alive. I never said it was "world ending" I said it was a completely unnecessary change. And thats the point, really. They just tried to fix something that wasn't broken and all it did was take something away from a segment of their player base already having to deal with unfavorable changes. It's a small change, so there shouldn't be any reason it cannot be reverted back.
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Happy to agree to disagree. 👍️ I don't want comfort, when unnecessary changes are made that suck more fun out of my game, I want action on the part of those capable of fixing the issue.
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