What are 3 buffs to anything you want
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Yeah she needs an addon pass. Only ones i ever use are croutch speed and charge speed.
Then again, I hardly ever use anything but brown add ons for all my killers. Maybe Thats why i suck.......
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I think she actually has better add-ons than most tbh. She has some really bad and pointless ones but her add-ons add more variety than most killers.
I don't play a particular killer enough times to use all their add-ons. I would play 2/3 killers games a day and I usually play different killers each game.
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Plague: Doesn't lose corrupt purge when pallet stunned.
Demogorgon: He can teleport to portals from anywhere.
Trapper: Carry more traps by default.
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Buff Male character to more stylish
and some survivor perk that need buff are :
- Sole Survivor
- Slippery Meat
- Borrowed time work on freddy, ghostface, Myers, wraith
Buff Killer to be more handsome and beauty...
and some killer perk that need buff are :
- Monstrous Shrine
- Zanshin Tactics
- Cruel Limits
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Oh boy, I get to buff three things? There's quite a few I would make, but I'll try and list the ones I think I would most like to see.
- Cruel Limits buff. My idea for a buff would be to make the maximum range bigger (have the perk tiers be like 24/28/32 m), and to make the blocked window and vault locations permanent until another generator gets completed, and then the vaults around that location get blocked. It would make the perk have a much more threatening presence and cause survivors to reconsider running to the area of the recently completed generator, as it's effectively a dead zone now.
- Thanatophobia buff/rework. Mostly making the numbers stronger (4/4.5/5% penalty), but making it so it doesn't affect healing speeds. This would make it so that the perk is more of a hindrance to survivors that choose to stay injured and pressure them into healing more in order to keep them off generators, but the fact that it doesn't slow down healing speeds allows it to be countered despite its stronger numbers. I would also, maybe, allow the perk's effects to also include dead survivors in the action speed penalty, but I would prefer to see the previous change first.
- Hex: The Third Seal buff. I think this perk just needs a more threatening debuff to warrant it being a Hex perk, so I would also have the perk inflict the Oblivious status effect on basic attacks. I always saw this perk as an early-game/mid-game perk anyway, so encouraging survivors to find the Hex totem to get rid of the Oblivious status effect is fine. It's not one of those Hex perks that's meant to keep functioning the entire match like say Devour Hope or Huntress Lullaby (of course pretty much all of the Hex perks aside from Haunted Grounds and Retribution are best when kept for as long as possible), just long enough to cause issues for survivors that let it go unchecked.
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I would buff solo queuers
- Kindred Baselkit
- Remaining Totems Counter
- MMR
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- Increase all of the Killer's movement speeds. Every one. Basically give them all bloodlust level 1.
- Instead of Hex's spawning on random totems. The Killer get's to see the aura of totems while having an inactive totem. Then he performs a short animation to hex the totem to gain their totem buffs, or be able to get their totem stacks. Totems that only activate under certain conditions would only be activatable when those conditions are met, same as being able to see the totems aura's would only happen you have a Hex perk that can be activated. This buff would make more Hex perks a threat in the end game, as well as stop the rng aspect that keeps spawning your Hex totems in the open.
- Make Enduring, Lightborn, and Unrelenting into one perk.
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Just a 5th perk slot
period
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Why doesn't Fixated's walking speed boost apply to it when injured? Makes no sense.
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Legion
-Missing hits in frenzy end not in stuns anymore.
-Hits in frenzy on an target do half the damage of an m1 hit and injure like they do it already today, but let survivors still sprint as would they be hitten from an m1 hit.
-After 3 hits in Feral Frenzy, automatic end of the abilitie, to not make it too op.
And yet I would love to write some things about the Trapper, Clown and Survivors, but your 3 reasons have cut me down to the only important ones :).
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These actually seem like plausible buffs i would love to see
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