Ghostface should not have a pointer to the survivor revealing them

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Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The rest of his power isn't fine...reveal mechanic is frustratingly inconsistent.

    This one situation you value so much is...a hiding player trying to reveal GF and getting punished for it? What is wrong with getting found if you had the option to easily avoid it?

  • bilaueta
    bilaueta Member Posts: 341

    Because many times you don't. I mentioned it before but sometimes you are trying to avoid him because you are injured or you just dont want to be found at the beginning of the match. Ghostface is passing by unnaware of you presence and you just happened to be looking at his direction by accident

    Even if you try to look away he gets notified "Hey, a man is looking at you from your right!". He turns to the right and now just has to look around for a few seconds to immediately find you

    You can't avoid that situation atm. If he didnt get pointed at your location you could manage to not look at him and kinda walk away as he is not sure from where you are watching him, or you could still try to fully stalk him at the risk of being found. You dont have that choice rn, you are forced to try to fully stalk him before his arrow leads him precisely to you

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You can avoid that situation...don't look. I think this adds a fun horror movie vibe like when the character has to decide whether to see where the monster is with the risk of revealing their location or to continue hiding oblivious to the monster's location which puts you at risk for being caught off guard. I'd rather this dynamic not be removed because immersive survivors don't understand that tracking tools are supposed to help killers find survivors.

  • bilaueta
    bilaueta Member Posts: 341

    So your solution to the power is to tell survivors to not look around and walk blindly or staring at the ground? What kind of solution is that?

    You said I ran out of arguments but yours doesnt really add up to much. I get the horror movie idea, but even in horror movies the characters have to look around for their killers in order to not die

  • Magikazam
    Magikazam Member Posts: 182

    ''But it definetly should give a survivor the choice to put themselves at risk of being found.''

    No it should'nt, let me explain why.

    Yea, that sound good on paper, the issue with that is that you let survivor have a choice on how the killer power afftect them.

    If you have a choice, you will never ever take the option that the worst, you will probably have to choose between 2 bad situation, but you get to pick the best of those 2 bad.

    That end up creating killer like the plague

    She puke one you, you get sick, you get the interactive choice of keeping the sickness at the cost of being stuck in the injured state OR you cleanse, removing the sickness, but giving the plague a dangerous tool.

    That sound relly good on paper killer got a op power that put you in a bad situation, but you can easily remove it but that give the killer another tools.

    Now come the issue, survivor get to choose if they cleanse and when they cleanse meaning they get to choose when ever it good for them to be sick or cleansed. Yea sure it suck to be injured, but that better than giving the plague a deadray that could turn a chase into a 3 man down in no time. so I wont cleanse unless I absolutly need to take a hit, like if we got 2 man on hook or if were about to open gate.

    So then for the most part of the game Plague a powerless M1 killer, your puke useless since everyone infected after a while and your corrupted blood is useless cause survivor don't feel like cleansing yet. No one in their right mind gonna cleanse when there 3 teamates are stuck in injured state to let you do that amazing 360 no scope corrupted blood puke to take 3 people down.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes and if you look around you aren't hit immediately, you just start a chase. Pallets and windows are there for a reason, chase is supposed to be a key component of survivor gameplay. If you don't want to get chased, dbd might not cater to your every want and desire. If you want a thrilling horror vibe that encourages critical thinking and last second decisions, I'm sure the devs can cater to your request within reason.

    My point is, the feature you want removed is a tool for an otherwise bare killer and this feature encourages more critical thinking and puts survivors at greater peril. Your only argument for removing it is that you think it's unfair for the killer to find you. If you have any other arguments against this feature, I suggest you put them on display because the one you have currently is pretty weak.

  • bilaueta
    bilaueta Member Posts: 341

    You still are having to make two desitions just like plague

    Lets say you choose to try to fully expose him when you see him, you are putting yourself at risk of being found by ghostface by revealing him or him knowing where you probably are base on what is going on. Just as if you decided to not cleanse against plague because you dont want to give her the special ability, you put yourself at risk for the benefit of the enitre team

    Now if you were to choose to not expose him and avoid him, it would be like cleansing against plague, you put yourself in a safer state at the cost of the killer keeping their strong power and having a chance to down someone immediately

    But you have to have a choice, Plague has her own way to force you into that desition because that is the point of her power. For ghostface there is no chance to make a that kind desition, its rather that you get revealed by the arrows to him without you trying to reveal him beforehand

  • bilaueta
    bilaueta Member Posts: 341

    There is no critical thinking about having an arrow pointed at the survivor or the survivor trying to look away and getting screwed anyways

    My suggestion actually encourages more critical thinking. The killer can choose and figure out where he is being revealed from or can decide to just leave while remaining undercover since he has better things to do.

    The survivor has to think wether they are in a good situation or not to try to reveal him. If you are the last survivor you obviously want to sneak around and try to avoid being found so you should have the choice to not get found immediately by looking at him for half a second. If you are good at looping and in a good spot you can try to reveal him with no problem

    Right now it is a case of a mistake that most of the times can't be avoided while the killer just needs to mindlessly follow the marks to the hiding survivor

    The game does encourage looping but hiding should still be viable, specially against a killer that is hiding as well. Create the ultimate hide and seek situation, if you may :)

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I'd rather survivors have to have more critical thinking. Killer gives some people a headache as is.

  • bilaueta
    bilaueta Member Posts: 341

    And in my suggestion I just said how they have to actually think.

    I know killer is hard but you should just be given information for free without you needing to prepare or use your power in a smart way. Hag gives you information with her traps, but you have to set them up first. Doctor as well, but he has a long cooldown and can be countered if the survivors think fast enough. Even wraith's all seeing add-ons have a limiting factor which is that you are loosing options for stronger add-ons and that you have to uncloack first to hit someone

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Nah it doesn't make survivors think more, it just makes them not have to worry about GF finding them all that much.

  • Magikazam
    Magikazam Member Posts: 182

    I just explained how the plague designe is whole problem and you litteraly go like ''MAKE GHOSTFACE LIKE THAT''

    Survivor having choice on how killer get to use their power is bad. The killer want to play with their power and survivor should'nt be the one in control of the killer power.


    Look at the pig, she don"t give you a choice, she put a trap on your head. She give you an interssing choice right? waste time to remove the trap or you die. that it.

  • bilaueta
    bilaueta Member Posts: 341

    Ok, I misunderstood your point, fair enough

    But even pig has small choices that the survivor can do to avoid death. Do I heal up first in case she finds me? Do I finish a gen since it is deactivated or do I remove it immediately? Which box do I go to?

    Plus her power is limited to 4 traps because of that, because you can't have that situation forever. Ghostface can recharge his power in half a minute so he he can use it as an offensive ability whenever he wants, it should make him good at hiding, not to be an easy tracking ability for a survivor whi just so happens to have him on thier screen for a second

  • Ghostwithaface
    Ghostwithaface Member Posts: 594
    edited May 2020

    So ghostface not being able to use his power for 30 seconds [16 seconds with adds on], is not punishment enough but rather all survivors should basically be given information as to where ghostface is as if kindred or object was in effect? Wouldn't that defeat the point of him being a sneaky killer if this downside is added?

    Wraith flicks in and out with his power, with it being harder to tell where he is unless you notice the flicking. You can burn him while cloak, with flash lights, which is a item you have to bring in with you or be lucky enough to find. Which stuns him for a few seconds. Myers tier one, walks slower and has a short attack range. Pig moves slower but can also perform a special attack. While Ghostface, a survivor just has to look at him to reveal him. Not a single other sneaky killer has such a massive downside to their ability, of the aura reading you putting forth as a possible idea. Since that would be akin to a fifth perk while going against ghostface. Needing only one to reveal him and giving the others perfect information, to know if they should stay on a gen or not. Not a single other sneaky killer, is punished so heavily for failing to be sneaky. While Ghostface Killer Instinct which only works when his power is broken, lasts for only 2 seconds and only works on a single person. While your idea, will grant four people information, no matter where they are on the map, due to the actions of a single survivor. Rewarding three people for doing nothing. If killer instinct being given to ghost face for being broken out of his power is unfair. How the heck is rewarding three people for doing nothing fair? That and ghostface is also broken out of his power by hitting someone, so ghostface hitting someone that is exposed. Would lead to free information.


    That and if this was added, why would anyone play ghostface over any other sneaky killer in the game? You might as well just play Myers, heck Myers has way better adds on than ghostface. Endless Tier three anyone? No that is simply to powerful of a downside in the favor of the survivors, to be added. Again, it gives three people rewards for doing nothing, rewarding them with a effect that is akin to a free perk.

    Post edited by Ghostwithaface on
  • bilaueta
    bilaueta Member Posts: 341

    What do you think to be critical thinking then? Looping? Picking which gen to build? When to go for a safe? AT WHAT MOMENT IT IS BETTER TO AVOID THE KILLER?

    In your opinion, this does not require thinking for survivors when the whole point is for the ones trying to think to have a chance to avoid him. But also should not make the killer think.

    At that situation, who is thinking critically? No one. The survivor can't because they are not given a chance to while the killer does not need to

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The survivor is given a chance, awareness of the killer's position is a core gamesense skill survivors need. There's nothing wrong with this feature making this skill more useful. If you have the skill, you can pay attention to signs of the killer's approach and attempt to hide. The killer will use the signs of your departure to attempt to find you. At about this point the added critical thinking of this feature is made clear.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    A gen takes 80 seconds to repair solo. 47 seconds with a friend. Ghostface recovery for his power is 30 seconds base kit. Depending on how many survivors are on a gen. By the time ghostface recovers his power. You can make a fair bit of progress on a gen or almost be done with it. 30 seconds is alot longer than you think.

    Offensive weapon? Do you mean stalking people or sneaking up on them for a hit or maybe games during a chase? The sneaking up bit can be counter with being aware of what is going on around you by looking around aka survivor choice , listening for sounds or running spine chill, which works wonders against more than just ghostface. That and looking around you before you are aware of who the killer is, is generally a good idea. Since it will help you to spot a sneaky piggy, tier one Myers and even Wraith flicking. If you mean stalking, well a ghostface leaning from cover, stalks faster than one stalking out in the open. Which any stalk ghostface builds up on a person, is gone the minute he hits them. So body blocking for a team mate can be more useful against a ghostface than it can other killers. That and a ghostface can't stalk you if you break line of slight, like you would against Myers. So no it can't always be used as an offensive weapon, not just due to the cool down but due to possible actions survivors can take to negate or remove his power. Honestly the term can always be used as an offensive ability, fits better for endless Tier three Myers, which an endless tier three Myers, a survivor has far less choice in dealing with it than ghostface's power and you can never stop it once Myers reaches endless tier three, it lasts for the reminder of the game. A ghostface even with his best recovery add ons, can't come close to being able to one shot anyone all the time without any build up. That or Myers who also has an add on that allows him to straight up kill survivors if he gets close to them while in Tier three.


    That and even if a ghostface exposes more than one person at a time, they are still only a single killer. They can only really chase after one or the other, not both. That and he can be reveal during the middle of a chase, forcing his power into cool down or while trying to stab a survivor, successful or not will also put his power into cool down. People on hook can reveal ghostface. A survivor has to be within 32 metres to reveal ghostface. The same range as tier three whispers, a perk that is used in some builds for ghostface. So the ghostface might already be aware you are in the area. That and when you successful reveal ghostface as a survivor, you are given points for it and that should make you well aware, of killer instinct effect, if you have experience going against ghostface. Which only lasts 2 seconds. Legions Killer instinct lasts longer after they hit someone, bbq effect last longer, Ghostface own perk, i'm all ears, lasts longer than this effect. 2 seconds is easy to miss, even if a ghostface does find you due to this ability. You have been given warning by being rewarded points for revealing him. It not a effect that should catch you off guard.

  • NeonFireMelon
    NeonFireMelon Member Posts: 1

    Hello, I registered here to comment, I fear this debate will lead to unnecessary changes to alter a mechanic 'as balance' which rather aptly depicts a trope in the Scream franchise - Ghostface knowing he's being watched in a sudden snap towards the victim(s) whilst they thinks they're hidden/concealed. It's the reason I bought Ghostface and all his respective cosmetics - he was thematically appropriate in design to his role in the films: he's awesome at pursuits and to surprise people with leaping out at unexpected corners from perks (Ears).