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Hook Suicides Should Count as a Disconnect

Title says it all. I've had two games back to back now of people killing themselves to avoid the DC Penalty. This is basically the same thing has disconnecting so it should bring the same consequences.

Comments

  • KingFrost
    KingFrost Member Posts: 3,014

    How would you even count a hook suicide? How long do you have to struggle before it counts as suicide? What happens if the game doesn't register you struggling? It happens way more often than it should.

  • venom12784
    venom12784 Member Posts: 666

    If anything a dc should request a 3 hook death. A suicide should should watch the killer more points as well as the remaining survivors.

  • Hex_BoopTheSnoot
    Hex_BoopTheSnoot Member Posts: 153

    Purposely killing yourself to circumvent the DC Penalty doesn't sound like intended gameplay, but exploiting.

  • Hex_BoopTheSnoot
    Hex_BoopTheSnoot Member Posts: 153

    They're not forced to play the game. They can still disconnect.

  • Hex_BoopTheSnoot
    Hex_BoopTheSnoot Member Posts: 153

    There's already coding in the game that does this. For example, all players don't loose Benevolent when a player suicides.

  • Jordan_131201
    Jordan_131201 Member Posts: 91

    I know where you're coming from. I understand totally. But think about it, the difference between a disconnect and a hook suicide, is a few mere bloodpoints for the survivor. They aren't having fun killing themselves, so leave them to it. But where would the line be? Like killing yourself as the first survivor hooked straight away, that would count as a dc right? But at what point in the game, would it not count as a dc? Say the survivors all do a great job at doing gens and chases, and say there's 1 gen left and someone suicides on hook? Would that count as a dc? And if not, at what point does it not?

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Same problem.as.the hook, when do you count it as AFK? If i see 4 ppl teabagging because the matchmaking is so bad it makes the match impossible you better believe im getting up and making a sandwich. Doesnt happen often, HOWEVER when i have to deal with a 4swf half the time i cant even see them because im being xalled out. Doesnt happen at all with 2swf and 3 swf is a coordinated pain but semimanageable

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651
    edited May 2020

    While I am in favor of finding a way to prevent rage quit hook suicides in a way that would make them either completely be a thing of the past or partly punished behavior, I can't support the idea that you get dc penalty for it. There are cases where I struggle on the hook and my finger slips the keyboard and I miss a tap and my character dies because of it - It's freaking frustrating I tell you and I would be a lot more happier if I did not have to rapidly tap my keyboard to a breakingpoint whenver I am on the hook or struggling from killer's hold, but for some reason the developers think that's entertaining so it has remained in the game since day 1. People who actually play this game long enough realize they can just put a macro to do the struggling work for them, so they don't have to bother, which just makes it feel like a punishing feature for everyone else who don't use macros.

  • Hex_BoopTheSnoot
    Hex_BoopTheSnoot Member Posts: 153

    It's hard to say because while I want it to be at any point in the Trial, I could see a situation were someone kills themself at the end of a game so I don't know.

  • 28_stabs
    28_stabs Member Posts: 1,470

    Remove spacebar spam thing, then you can call it intentional suicide.

  • Jordan_131201
    Jordan_131201 Member Posts: 91

    I don't want to come off as rude, but I think that suiciding on hook is completely justified. In the end, you got the kill, they died, they most likely handed you the win. I know it's frustrating but it's just the game mechanics.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    How would you differentiate between someone killing themselves on the hook because they’re tilted, and someone dying on hook because their teammates are completely uninterested in saving them? Or people bringing tons of hook offerings and trying to kobe for fun? Or someone attempting to escape when there are only two survivors left in the match?

  • LALYTHIA
    LALYTHIA Member Posts: 1,656
    edited May 2020

    To be fair, it's usually in response to other poor sportsmanship/poor play as well.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Personally they are the same. It's not fair for everyone else for someone too just suicide 5 seconds into the game on first hook. It's poor game design and survivors should be punished for doing it since it screws everyone else over. Survivors are immediately down a person and the killer doesn't get as much points or rank. They deserve a penalty just like a DC because that's what it is.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Never gonna happen, it would be way too hard to track hook suicides vs just dying on the hook

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah after a few games in a row as survivor. Mashing that space bar, can get tiring after awhile. Always fearing i will slip up or not press it fast enough. For sometimes it takes awhile to get you off hook, for one reason or another. While it feels like your strength is fading from your hand, as you have to keep rapidly pressing that button or death.

    Not to forget, lag could also make you mess up and lead to your death on second hook. Making the idea the op wants to put in, seems like it will have the issue of punishing legit players. Who didn't mash the space bar fast enough or got screwed over by lag. If anything, struggle really needs to be change. To be less of a pain for the player. Like only needing to hold the space bar. Since as of right now, to many possible factors that could lead to punishing a legit player, if the op idea was put into place.

  • xenofon13
    xenofon13 Member Posts: 1,241

    What about tunneling survivor off the hook or camping making killer DC automatically?

    Jesus Christ these threads...

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    I would love to see the struggle on the hook changed from tapping to holding a button instead, so much less strain and stress.

  • StardustSpeedway
    StardustSpeedway Member Posts: 882

    Don't force me to stay in a game where:

    -I chase the killer for minutes and no generators get done.

    - stay hooked and go into the struggle phase because no one is bothering to unhook me even when having Kindred on.

    -where the toxic SWF I get body block me or sand bag me every time.

    -when everyone is self caring through sloppy butcher in corners or urban evading around doing nothing.

    As a solo survivor, I don't see the point in wasting my time trying to win when my team mates are clearly doing everything possible to sabotage my efforts. I am not bothering working my butt off so they can have an easy escape when they've done nothing 95% of the match. No thanks, I'll move on to the next game.

  • Seanzu
    Seanzu Member Posts: 7,526

    I was being facetious, additionally, what has 4 people tbagging got to do with match making? T-bagging has to be the most comical thing I hear people complain about it, it does nothing. and of course "they must be 4 man swf" killer isn't that hard, put more hours into the game.

  • Danu
    Danu Member Posts: 281

    There are also the games where lag is so bad the match is literally LITERALLY unplayable. Got m1'd by a huntress yesterday and even she didn't know where I ended up to the point that I almost got to use unbreakable before she found me. When it takes so long to find matches and you can't do any part of a match and you are not enjoying any part of the game by no fault of any of the players, it's not fair to force someone to stay in the match and penalise like that

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    What an amazing point. Why even bother responding when all you are going too say is "no" lol?

  • aregularplayer
    aregularplayer Member Posts: 906

    Killers receive extra BP for every DC, so killers could exploit your idea by camping survivors for winning free BPs, since some survivors just suicide hook when camped....

  • Ohnoes
    Ohnoes Member Posts: 608
    edited May 2020

    I agree it should. The effect is the same. A person is dead far earlier than they were supposed to be. It's a pretty insignificant amount of points anyways.

    As for the "exploit" it's far less than actual BP gains in a regular match... So that's completely redundant to go do it for an abuse.

    This is the most stupid strawman I've ever read.