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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The game is still unfun for the killers.

Ihatelife
Ihatelife Member Posts: 5,069

Honestly this update changed nothing. Devs must finally admit that there is no problem with gen effifency, but with overly with gens and how easily they can be done without any effort by a good SWF. I would say rework finally the objectives. The game will never be balanced if you guys not gonna look at the survivors objectives overly.

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Comments

  • Ihatelife
    Ihatelife Member Posts: 5,069

    It's not balanced yet, since the killer community still lowers and soloQ is the nightmare.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I think this was a balanced move. Maybe players just need to learn how to play and stop pointing fingers because I don’t know what else could’ve been done.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    He's right though. Most killers on here seem to just want an easy 4k. The game is balanced around a statistical 2/2 scenario, possibly with some of the Emblem system sprinkled in there.

    Maybe you need to switch up which killer you're playing and find something new to do. I personally find great enjoyment in playing Pig and just trying to spread damage and stall the game out for as long as I can.


    And while it would be nice to see the Killer become more of a power role, and balanced around 3k/1 escape more, I can see why keeping it the way they do is fine.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah so far things seem more balance. With the new update. Of course it only been a few days. So more time will be needed to truly get a feel for how much the changes truly effect the overall experience. Yet it kind of funny how on one hand, we have threads going killer takes no skill and than on the other hand, we have threads about how the game is not balance or fair for killers.

  • IronKnight55
    IronKnight55 Member Posts: 3,104
    edited May 2020

    Maybe they just need to get better at playing?? I'm no god killer, but I can get 3 to 4 kiills almost every game using Legion in Red Ranks. It really isn't as hard as people make it out to be (especially after the last update).

  • Flatskull
    Flatskull Member Posts: 332
    edited May 2020


    This update was fine. With the exception of maps still yet to be changed and arguable size of dead zones.


    The reason killer going down is because killer for a long time has been unfun. It's unfun because the not only have killers not have the tools for along time to actually be lethal and there go scary. And why would you want to play a slasher in a horror game that has no lethality or fear factor. But also because the maps are monotonous and boring as hell.


    You know what really decides the fun factor in this game....like really...as a killer main....


    survivors. Survivors have 2 tools and they are the most anti-fun tools possible. Loop and stops. Vaults stop. Pallets stop. Loops stop...more or less. Survivors have the camera for spacial planning, hiding and keeping an eye of the killer but right now the optimal play style is to kill time.


    Killers should be OP as a hell when you are actively close or being chased by one. Being chased by a killer SHOULD...key word being should...be the LAST thing a survivor wants. And make no mistakes...survivors opting for get the killers attention and loop/pallet tour endlessly isn't on the survivors. It's on the game. Survivors have the ability to holds items...they got a very limited range of items that actually promote or reward exploration, different tactics, distractions or hiding.


    A flash lighti s best behind a pallet. A key is best when a certain number of gens are done-which means old tectics mention are still best since they buy time for others to gen rush- a map promotes running and gen rushing as much as possible. Fire crackers at least promote taking a risk and trying to make a play of some sort...


    although they appear only seasonally-and personally I think they should have more than 1 charge. At least 3 but with a cool down-



    Same with map interactables. Why hide when the limited number of hiding spots/closest means you're sure for a quick grab hit. Closest mostly exists for head on which facilitates just running away to pallet tour/loop.


    Why not loop when one killer can't do anything about it.


    If this game was well designed and released properly survivors would have LOTS of items that do all sorts of things...lots of interactable that do all sorts of thing...with pallets-and stuff that causes the chase to stop even briefly- being the top of tier and rarest of ithe interactables. Like pacmans power pallet.


    Mostly because when a full chase is on and dupes, play, hides, tricks, chains and planning is in effect...the killer has to counter it with their own perceptions, wits and reaction time and plays lest they lose their prey. Which is a fair thing to happen for both sides in either case.


    But right now game as is. Killers can't be reworked to shorten boring loops nor loops toned down because survivors will have nothing.


    Also it's not fair to balance or compare an average killer ability nor skill to a SWF. SWF is busted and everyone knows it. They should of been dealt with ages ago with some sort of opt in and out system or...specialized casual rank for SWF or whatever but people decided SWFer should thrive utterly untouched while solo survivors nad all killers should suffer it.


    SWF is busted. It's broken. It was literally not planned for people who knew each other to play together in this game. A big factor is lack of information and having to take risks. For both sides. It's one of the reason why we have perks slots to help us with this lack of info at certain triggers. I don't think it's fair to survivors to balance a killer ability based on something almost everyone has complained is busted for ages as well.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    You can guys think what you want, it's your opinion and I respect it, but after the ruin nerf the game went totally in wrong direction, and as for me for the person that play both sides (more now survivor, 'cause challenges) I can see that the game is literally unfun for the killers, because you can't pressure every generator. That's impossible even for the good mobile killers. AND it's not about that the killers wants an ez kills, it's about that killers wants to have a longer matches and not being under the stress of the gen pressure. But for the survivor the gameplay in general is very chill compared for what the killer needs to deal with it.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    You can't apply pressure without ruin? Why not change to corrupt intervension? People will run up to you by accident unless you get an extremely bad spawn, get a tracking perk like discordance or whispers and you are gold, I find the game easier now, no stress and gives me a chance to try dumb things and usually ends on 3k or 4k

  • Axx
    Axx Member Posts: 392
    edited May 2020

    I agree that killer is not very fun compared to survivor currently. As killer you are at a disadvantage vs any good survivor, and especially vs a SWF. Playing survivor is a whole different level. You find a gen, and repair it. The killer then comes and chases you. All you have to do is be decent at looping and you are set. While you are running the killer you have 3 other people to do gens. You can rely on others on survivor. The killer doesn't have people to rely on. On killer you have to worry about gens, finding, chasing, hitting, chasing then hitting again. You have to constantly make sure you don't devote to much time to a chase. You have to make sure you don't chase in certain areas.

    As a killer you are the one that is worrying, which is honestly a joke imo. It is a 4 v 1. You should be scary and the survivors should be afraid. Any decent survivor knows most of the playable killers can't do anything. Examples are repairing in the killer's face, or survivors chasing after the killer to get flashlight saves and so on. When I play survivor I'm always in the mindset that the killer can't do anything to me, and most of the time they can't. I run WoO a lot and it lets me see everything around me. I know the route I'm gonna take while on a gen as soon as I start repairing. If the killer comes I got it all planned out. If they are gonna chase me, they are going to lose some gens.

    The sad part is that A LOT of the players don't see the game likes this, but at the same time some say killer is "too stressful", so they just main survivor. How can killer be stressful, and OP/easy at the same time? The only hard part about playing survivor, imo, is dealing with random skill levels of your teammates. Everything else is a cake walk. As long as my team isn't dead weight, it is usually an easy escape.

  • undeadcookie
    undeadcookie Member Posts: 198

    Balance =/= fun. The game is in a pretty well balanced state, but Killer is still an incredibly stressful experience. There's fun sometimes, but a lot of matches I've had since reaching red ranks are just tormenting sweatfests.

    In my experience so far, the decreased co-op gen speeds have done #########-all to stop gens from popping across certain maps before you have a chance to get there. Some maps are also still criminally unfun to play, the main culprits coming to mind being Haddonfield, The Game, and either Backwater Swamp map.

  • AestheticCharms
    AestheticCharms Member Posts: 136

    You probably slug for that 4th kill and make the game last longer than 30 mins

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Imagine getting a patch pretty much dedicated to improving your game experience and then complaining to the people who gave it to you that it changed nothing. Might be time to uninstall. Join your missing Killer brethren. 👋

  • AestheticCharms
    AestheticCharms Member Posts: 136

    That's A survivor main who's cheeks, I play both side 3k majority of my games, sometimes 4k. Tbh Idrc I just want my bloodpoints. I play killer and when I play a swf it's just a real challenge and it feels good to get at least 3 kills. I apply heavy pressure and know to leave a chase. I'm not gonna follow the claudette traxh that keeps tbagging for me to go follow her in a loop. I rather go for the other people, this game to me has always been killer sided. I enjoy it regardless, I do hate those toxic survivors and killers though tbh.

  • VicThor
    VicThor Member Posts: 347

    I agree about the sweat. The game is indeed more balanced, but the sweat didn’t change much

  • StardustSpeedway
    StardustSpeedway Member Posts: 883

    I'm still having a blast playing killer. Red rank killer and facing nothing but red ranks on PS4.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Sorry to say mate but the game is nearly at it's most balanced ever. The only thing that needs changed are keys and moris. Also I'd personally like an early game slowdown/information perk.

    But they can't nerf survivor anymore. Not because the game is "massively" killer sided but the lower ranks will get destroyed even worse than they are now. Survivors without 1000+ hours in this game are getting beaten pretty easily atm.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I’m having a blast. I can play lower tier killers without wanting to cry, I do well and get tons of bloodpoints almost every match, going against good survivors is actually kinda fun now since they can’t just hump a busted structure anymore, we both have to engage our brains a little more and chases feel more dynamic and interesting. I’m not the world’s greatest killer but I’m good enough to have a chance in most matches and it’s really fun even when I get beaten. Almost all of the most frustrating/uncounterable things for killer are gone now (insta heals, commodious toolboxes, stupidly strong windows, giant maps filled with safe loops). If you’re still not having fun I’m not sure what to tell you.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    What exactly are you basing the “there is still not enough killers playing” and how do you know that it has something to do with matchmaking itself? Lately I’ve been getting a lot of VPN users, I haven’t noticed any “lack” of killers after the update.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    The only things that need balance are the killers that need reworks.

    So: clown, leatherface, legion

    Game is in a pretty good state of you dont look at matchmaking because that is #########

  • Talmeer
    Talmeer Member Posts: 1,520
    edited May 2020

    In the right hands, Legion can be a pretty strong killer, but I aggree. He needs a rework, because he makes no fun and no sense.

    They are basically the stabby guys, that run fast towards their prey, how everyone knows them from movies. But in this "movie" (game), those stabby guys are stunned by every possibility and their knifes make only minor damage, if any.

    The logic behind this is not even to accept with facepalming and fun it doesn't make.

    And before now survivor mains jump up from the left or right, I don't like to see the Legion being op, but that was he/she never if we look at the cold facts, aka. the statistics the devs have gave us from time to time.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I play both sides and I'm on forums since the beginning 🤷‍♂️

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Obviously the survivorQ takes like for me 10 minutes to load into the lobby and for the killer is instantly, around 10 seconds. This is not normal and has nothing to do with matchmaking.

  • Ihatelife
    Ihatelife Member Posts: 5,069
  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    I mean, I have fun and unfun matches on both sides. If you can only have fun when you get a 3 or 4k then you need to play a different game. It's not exactly fun getting ######### tunneled or camped every couple of games but you take the good with the bad.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I play more survivor at the moment, but ok. Because I like Legion doesn't mean that makes me the killer main dude.

  • brokedownpalace
    brokedownpalace Member Posts: 8,823
    edited May 2020

    You know what's SUPER fun? Getting mori'd. Such a blast. Love queuing up for 5 minutes, loading into the trial for 2, getting stuck in a deadzone then camped or proxy camped by a killer absolutely fiending for that first mori. A 7+ minute wait for a 3-5 minute game.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    I have fun, no matter if I win or not. But if the gens are getting popped every single minute and the match last for 5 minutes then how is it FUN and enjoyable for killers?

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    Sorry but if the gens are always popping in minutes then you're not good at the game. It's unfortunate that the devs allowed people to rely on the crutch that is Ruin for years but now it's time to adapt, as killer mains love to tell survivors.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Maybe because playing fairly now punishes you? And trust me I'm not the type of player who use mori every match, because I love ez matches etc. I want matches to last longer instead and personally I want mori to be nerfed. I don't really care about them, I use them ONLY for the daily.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773
    edited May 2020

    Kill rates don't mean ######### my dude. The game doesn't go by kills anymore, it's by the emblem system.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Sorry to tell you but the gens was here for almost 4 years, so I think the objectives should also be looked at. It's like dealing with the previous strong loops. You can't balance the game around the thing that was maded in early state of the game.

  • Feiten
    Feiten Member Posts: 204

    Legion imo has the best potential. They go well with a lot of perks. Legion with nurses and sloppy alone will rip apart a SWF if they know what they are doing.

    A healthy survivor can't loop you at all.

  • xEa
    xEa Member Posts: 4,105
    edited May 2020

    You can not get a kill even most others 4K as killer? Not even when you use a mori? Must be the games fault then kappa.

  • Talmeer
    Talmeer Member Posts: 1,520
    edited May 2020

    Ah... Well... There I have met and see by others, other swf's. A real swf will always be on top of a killer. No matter how much skill he has, or which addons/perks he usees.

    But don't understand my words as complaimend. I don't complain about swf's. They are just logic in a multiplayer game. The only thing that is not logic, is that bhvr gives not more killers better tools against them.

    If you are against a well trained swf, the gens popping to your left and right while you doing your first or second chase in the match.

    Anyways, that is besides the point. The point is that the Legion makes less fun anymore for people today, even if their kill(success)rate today is higher as it was before and I have give trying to explain that to the devs. They coming always with their stats argument and it is a legitimate argument... For people that care as first for their stats.

    For people that care as first for their fun, it isn't.

    At least that is my point of view to the Legion. By other killers like the Clown should the situation be so cristal clear that a explanation is not necessary.

  • Lily0
    Lily0 Member Posts: 128

    At some point people like you are gonna have to admit just maaaaybe its your own skill thats the problem lol. Im a killer main and this patch has been really fun, except for the bugs. Stop always blaming the game and the devs

  • Ihatelife
    Ihatelife Member Posts: 5,069

    What is the skill in the game? Holding M1 for 80 seconds or actually being good at the chases? Because with the second one I don't have any problem, the first one is definitely huge problem in the game, when killers are forced to use perks that will slowdown the game. Perks should only be an addition foe the gameplay, not mandatory.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    I don't mind sol q's but imo it's swf that are to over powered for this game and swf groups should be nerfed.