Balance: Kills per Game
So just in peoples view if the game was magically actually trying hard to have a good center or a proper balance what would be the avg kills per game do you think?
As a killer should it be -
0k-1k : You got totally out played, your playing a higher rank then you should, you ran into smurfs.. have a baindaid
2k: A good game, the Avg
3k: You did above Avg, have a cookie!
4k: Living the Dream, Your playing too low a rank, Some major bad plays on Survivors.
Or should the Avg be more aimed at 3k or 1k... what in terms of a balance and possibly fun experience do you think a statistical avg should be build around assuming all other variables (player skills) are held constant? Discuss \o/
Comments
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I feel like balancing around kills is a bad idea. For example currently the game is balanced around two kills and, in my eyes this is a flawed system as the killer can simply facecamp the first person he catches and then strike somebody else down with NOED which will give them two kills. I believe it would be much better to balance around hooks. Right now every killer can get two kills but against good survivors they will be forced to camp and tunnel for those kills which is unfun for both sides but meets the two kill ratio still so the stats show no issue to the devs. In a balanced game two people should be dying if both parties are of equal skill but, the killer should not be required to camp and tunnel for those kills. So maybe a 6-8 hook balance.
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It also kinda ruins the ascetic don't you think. Is it a game about horror, serial killers and blood... or hanging sausages. Has their ever been a good slasher film where it was good but no one died? Least not normally I would say if their is a odd ball out there.
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I want the developers to release the statistics of how many Survivors are Dead/Alive the moment the gates are powered. Not post match, the moment the 5th Gen is done. That’s where they should be aiming the balance on 2K / 2 live. Shouldn’t be balancing a game on 2k based on Survivors optionally being stupidly altruistic after they’ve already “won” by powering all 5 Gens and feeding Millers extra Kills.
Bet bottom dollar the developers would find that the average Kills at that point in the game would be 0-1k.0 -
The base problem is the terrible ranking system. The skill gap between two R1 survivors can be huge.
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They were never balancing for 2 kills, despite them saying they were. It's pretty evident in the old kill stats that excluded NOED, Moris, D/Cs, and quitting. It was for ranks 5-1.
Hillbilly was at a 60% kill rate before any survivor nerfs, for example.
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You might be right. I think a 2.5k avg would be about ideal. On avg 2 kills before gate. 50/50 on 1 kill after. We remove the ability to grab a the final survivor off the trap door (end those stand offs) to make 4ks more rare and stop those stand offs. Survivor reaches the trap door their good.
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This is somewhat how I see it:
0 kills - You got totally stomped
1 kill - You performed poorly
2 kills - Tie
3 kills - You did well, a clear victory
4 kills - You completely demolished those survivors.
I'm still unsure, but I think the sweet spot should be between 2 and 3 kills.
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