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Balance: Kills per Game

TeaLeaf
TeaLeaf Member Posts: 205

So just in peoples view if the game was magically actually trying hard to have a good center or a proper balance what would be the avg kills per game do you think?

As a killer should it be -
0k-1k : You got totally out played, your playing a higher rank then you should, you ran into smurfs.. have a baindaid
2k: A good game, the Avg
3k: You did above Avg, have a cookie!
4k: Living the Dream, Your playing too low a rank, Some major bad plays on Survivors.

Or should the Avg be more aimed at 3k or 1k... what in terms of a balance and possibly fun experience do you think a statistical avg should be build around assuming all other variables (player skills) are held constant? Discuss \o/

Comments

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  • TeaLeaf
    TeaLeaf Member Posts: 205

    It also kinda ruins the ascetic don't you think. Is it a game about horror, serial killers and blood... or hanging sausages. Has their ever been a good slasher film where it was good but no one died? Least not normally I would say if their is a odd ball out there.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    I want the developers to release the statistics of how many Survivors are Dead/Alive the moment the gates are powered. Not post match, the moment the 5th Gen is done. That’s where they should be aiming the balance on 2K / 2 live. Shouldn’t be balancing a game on 2k based on Survivors optionally being stupidly altruistic after they’ve already “won” by powering all 5 Gens and feeding Millers extra Kills. 

    Bet bottom dollar the developers would find that the average Kills at that point in the game would be 0-1k. 
  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    The base problem is the terrible ranking system. The skill gap between two R1 survivors can be huge.

  • Eninya
    Eninya Member Posts: 1,256
    edited August 2018

    They were never balancing for 2 kills, despite them saying they were. It's pretty evident in the old kill stats that excluded NOED, Moris, D/Cs, and quitting. It was for ranks 5-1.

    Hillbilly was at a 60% kill rate before any survivor nerfs, for example.

  • TeaLeaf
    TeaLeaf Member Posts: 205

    You might be right. I think a 2.5k avg would be about ideal. On avg 2 kills before gate. 50/50 on 1 kill after. We remove the ability to grab a the final survivor off the trap door (end those stand offs) to make 4ks more rare and stop those stand offs. Survivor reaches the trap door their good.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    This is somewhat how I see it:

    0 kills - You got totally stomped

    1 kill - You performed poorly

    2 kills - Tie

    3 kills - You did well, a clear victory

    4 kills - You completely demolished those survivors.

    I'm still unsure, but I think the sweet spot should be between 2 and 3 kills.