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What are the unwritten rules for Killers?
Follow-up to my previous discussion (https://forum.deadbydaylight.com/en/discussion/149850/what-are-the-unwritten-rules-for-survivors), looking at the other side of the equation.
Survivors - do you have any behaviours that you expect the killers you go against to follow, or not, as a matter of decency or good sportsmanship? Is there anything killers do that you consider scummy or 'toxic'? Do you follow these same rules if and when you play killer?
Killers - are there any rules that you impose on yourself while playing - things that you will or will not do in specific circumstances for the sake of being a good sport or not being 'toxic'?
(Again, full disclosure: I am a design student, and the content of this discussion is relevant to the areas I am exploring as part of my Honours project. While I will not include any identifying information, such as usernames, I may use insights gained from this discussion as part of my work on that project.)
Comments
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Two early dcs and I'll give the other two survivors a free escape.
If someone played amazing while their team played rubbish they get a free escape.
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kill the survivors
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I want to have fun as killer, so i dont camp or tunnel and just go for chases. I also dont use moris, except for the rift or dailies.
As survivor i dont teabag, click or point. I also try to avoid keys except for rift challenges.
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As Killer:
I will ease up, if there is no DS ingame.
If you make a mistake, I will punish it.
One Dc, one suicide on hook? Alright, let's farm.
You give up as last survivor? Depending on how you played, I may let you go.
You ran into an deadend? Lets have a short staring contest and nod at each other before I smack you down.
If I play Survivor:
I don't expect anything from the killer.
Just don't facecamp or hit me while I'm hooked.
If you see we are just 4 solos, please don't use ebony and your best addons. Soloqueue is already bad enough.
Both sides:
If someone gets stuck because of a bug, and the other sides help to get rid of it.. well farming time it is.
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Tbf I don't really have any expectations for killers apart from "Please give me a chance to play" and don't use a mori in the first few minutes of a match.
It's just unfun, spawning near the killer, getting chainsawed, farmed and then morid less than 2 minutes into a match. Had something similar happen to me today, twice.
When I play killer, I do try to play as "fair" as possible (no camping/tunneling until endgame) as long as you don't have the intention of frustrating me.
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If I've already hooked you recently, I'm not starved for pressure, and I happen upon you not doing anything, odds are I'll give you a single pass.
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When you’re nearby and survivor gets unhooked you need to run to nearest corner and count to 10. Other wise you will be known as a tunneling patroling camper
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As killer I will try not to hook the same survivor multiple times in a row.
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Those are rules for survivors.
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Here’s one I play by in my games: if the match is completely lop sided for me as killer in the early game I let the game reset. Meaning I pretend I don’t see survivors so they can unhook and try again so everyone has a chance to get points. I just kick gens or literally create distance for a short amount of time.
As survivor it’s not particularly fun to get four slugged at the beginning of a match and I’d prefer the killer was less opportunistic in that moment.
The way my rule works is all self-imposed handicaps are removed after two generators are completed (three remaining). Everyone had a chance to get something out of the match even if they didn’t yet.
I have to admit though that when this happens to me as survivor (losing early and fast) I am more upset with the survivors and myself for giving the opportunity then the killer taking the opportunity.
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For other killers:
-Please don't camp me. I want to play the game too.
-Do your best not to tunnel me straight off the hook before end game. Not cool, bro.
-Please don't hit me while I'm on the hook either. I ain't dyin' any faster and will only make sure of it if you do.
For myself:
-I won't camp. not even proxy camp. But I don't consider it camping if I see signs of a survivor in the area. (Scratchmarks, physically seeing them, hearing them...)
-If I have to tunnel, I'll leave you slugged. If your teammates don't come pick you up, or I go and hang them all before you get picked up, I'll try to find you, and let you wiggle free. (Yes, I've done this before)
-No Mither means you get to go free unless you're a complete jerk. I will hook you once. If your teammates don't save you, that's not my fault, cause I don't camp. But I generally let you go.
-If you boop the snoot, I'll let you go unless you were a completely toxic jerk. Or if I need my BBQ stack.
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-don't quick switch last second in lobby
-don't ds when I am not tunneling you
-don't go into lockers to force a ds
-don't tbag
-don't destroy my hex perks 20 seconds into the game
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Those are rules for survivors.
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I always had a rule that if I use a Mori, I cant actually kill until Ruin goes down. That seemed to make the game still go at a reasonable pace.
Of course, Ruin is now a dead perk I don't use at all. So it's technically down all the time. And since the game still goes at the same unreasonable pace it did when old Ruin went down, that means I get to Mori whenever I feel like it.
Granted, I usually prefer BP offerings, but I only have two more killers to max out, and lots of red moris saved up. So I'll be using them a lot soon.
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If two people suicide or dc, I farm. If I've dominated, last guy gets the hatch. You boop the snoot, you live. If you're toxic, I'm toxic.
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Same as I said in the other thread really. Don't do stuff that straight up breaks the rules, don't justify doing so, don't dish out "toxicity" if you can't handle recieving it and and don't play with "making others mad" as a primary motivation.
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Unwritten rule for killers is apparently "Let survivors do gens, totems and escape"
Kidding. My "Code of Honor" if you will, is:
If 2 or more DC or Suicide on hook I give the last one hatch or an escape.
If I sense they're new survivors I ease up on the chases and hooks.
If you Spam fast vaults or lockers to get my attention, you're getting hooked with no chance of escape.
If you're toxic, you will get the same toxicity back x10
If you keep hitting me with head on, I will kill you mercilessly
If you DS me then Teabag and run, I will kill you mercilessly.
If you're Tapp or a baby Dweet, I may let you go depending on your gameplay.
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As a survivor:
- Please let me enjoy the match. It's not fun getting constantly found, chased and hooked almost like I'm not allowed to touch a gen or get any altruism. These matches tend to be very boring. I also blame my teammates a bit since I figure you are going for me because everyone else is fully immersed
- Forever Freddy or Hostage Doc games aren't fun where you don't commit to a chase unless you know you can get a quick down and we can't even touch any objective. Kind of goes hand in hand with the one above
- Other than that I'm pretty much fine with whatever. I accept slugging, camping etc as there are reasons for it especially when the gens are close to be done and I want you to have fun in the match too. If a chase is going on to long and I know I havent been hooked I'll always stop and let you hook me for a stack of BBQ
As a killer:
- Please don't everyone immerse yourself into the environment. It's no fun playing hide and seek all game I love the chase aspect but the game gets really boring fast
- If I'm not doing very well in a match please don't be toxic, you guys may be a SWF or going out of your way to be altruistic with flash light saves. If I get my BBQ stacks you guys can escape if you are that good
- Dead hard can be annoying but can be baited so I'm pretty much cool with all survivor perks including DS. 1 minute is not a long time at all in the game and if I eat one at least I know you won't have it during the end game.
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Where were you when i had to complete that damn challange with no mither. Every killer chased me and only me the whole game just because of a perk
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Playing as survivor I don't care what the killer does. It's a one man team and killer can play how he wants. No unwritten rules.
Playing as killer I play how I want also, and it's different from game to game. If a lobby have a gamertag from my toxic survivor list then the game will be about going after that one person. If you want to be on that list then t-bag me at exit gate or write something nasty to me.
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As a killer:
I will not camp. However, if a 50% gen is nearby the hook then I may proxy camp for obvious reasons. Kite me and get the other survivor to get the unhook. Simple as that.
I will not tunnel. I may down the survs and let them be, if they are blocking my way and ds-baiting me.
I will not spend more than 1 min and 15 secs on a chase. Getting looped is bad for killer business.
I will never take ebony mori. It is very unfair, toxic and does not help improve your game. I may take a yellow mori though, just to give myself the extra challenge of getting the last guy and stopping him from getting the hatch.
Dont bring object of obsession against me. I will switch to logic mode and go straight for you whenever you are near me. That includes tunneling too. Coz logic :)
Flashlights enrage me. Add teabags to that, and oh boy... you are dead, son. :P
I may let the last surv go, if the game was way too ez (like 5 gens undone) or newb teammates suicided / dc-ed because of saltiness.
You think juking helps you against me? Think again :)
As a surv:
1 gen = 1 hook. Like always. That is the target set for an efficient survival gameplay. Killers dont have to abide by this at all, but it is what me and my frnds try to achieve in almost most of the games.
I will loop for as long as i can and if all other 3 survs are alive and i get hooked unfortunately, I will gladly give up my life so that they can escape rather than trying to save me through NOED.
Try to hit great skill checks. Never give up.
I will try my best to loop without using any / minimal pallets.
Kite the killer far away from others.
Use spinechill to get a headstart in chase
etc.
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As before, thank you all so much for the responses. A couple of follow-up questions for some people:
That's a very interesting outlook that you have on slugging. It sounds as if you slug survivors with not only the expectation but the hope that they will be rescued. If that's the case, under what circumstances do you feel the need to slug in the first place?
Do you follow those same rules when/if you play as survivor?
How would you define acting toxic?
What kind of gameplay would Tapp or Baby Dweet need to exhibit in order for you to let them go?
Are your survivor rules for yourself alone, or do you expect the same from other survivors you play with (friends or strangers)?
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Whenever I play Killer, I typically only have this one rule:
"Treat me with respect, and I will treat you the same."
I would love to go up against a Survivor who knows what they are doing more than a Survivor who sucks at the game but Fingerpoints and T-bags after every pallet as if that was some kind of overly skillful play.
I get t-bagging and flashlight clicking to get my attention, that's just a part of the game, and I can easily ignore that and hunt for easier prey to knock out of the game first. But doing any of that when you know you're safe and you just want to be actually toxic about it? Ohohoho boy, will I show you no mercy.
People who tend to act like this not because they want to play the game, but to rile up their opponent. They think it's fun to do that. Alright then, I hope they have fun not getting anything done that game and dying with below 10k points.
I don't tunnel on purpose (I will down you if I find you again by chance), I don't camp, I don't even proxy camp.
But I will mercilessly hunt you down just to make sure you're not having any fun in the game if this is how you treat your other opponents in this game.
If they're using their time to BM, then I will use my time to constantly put a fire under their ass to make sure they cannot have a satisfying game.
And I can do that with the knowledge they died to low tier Killers like Plague, Legion, Clown and Pig. So they themselves would feel embarassed to die to killers that are way WAY weaker than Nurse, Billy, Freddy or Spirit in terms of power.
I know it is just a game, and I typically treat it as such, but what they do in-game tend to reflect on how they are in real life. And the post game chats tend to be proof of that.
Nasty people will be nasty, the least I can do as their opponent in a Survival Horror game is try to make them want to stop playing the game so they can just spread their toxic hate elsewhere.
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But whenever I play Survivor, I don't care how the Killer treats me. It's more so how I care about my teammates treating me.
I hate HATE useless teammates with a passion. Especially in a game like DBD where Teamwork is crucial. I am someone who likes to play optimally, even with non-optimal builds. So seeing someone else act completely clueless about something you should very much know about especially in Rank 1 is really frustrating to me.
If I am playing Solo and I can get out first at the sacrifice of the rest of my teammates, I will. If they have been helpful and wonderful to me as a Survivor, I would gladly repay the favour. But if they have been useless the whole game, even if it's all 3 of them. I'll let the Killer have their free 3k.
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I never bring OP add-ons and a mori into the same game. So many people will do this and use the "having a bad day excuse." If so, then sorry, but don't release your grief on other people.
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-Survivors - do you have any behaviours that you expect the killers you go against to follow, or not, as a matter of decency or good sportsmanship? Is there anything killers do that you consider scummy or 'toxic'? Do you follow these same rules if and when you play killer?-
Dont Camp, Dont Tunnel, dont immediately return to the hook upon an unhook, Dont slug at the end just to watch everyone bleedout (for everything goes, unless they have been toxic during the match)
Yes I follow these rules strictly as killer
-Killers - are there any rules that you impose on yourself while playing - things that you will or will not do in specific circumstances for the sake of being a good sport or not being 'toxic'?-
I dont run add ons, I dont use Mori's, both skew the game too much imo and are fundamentally unbalanced, also if multiple bloodypartystreamers are used or equivalents ill play seriously but I wont hook beyond the second and I let the survivors go if that is within my power, same for if I completely dominate I tend to let survivors go just because it feels like a bit of nonsense.
(Again, full disclosure: I am a design student, and the content of this discussion is relevant to the areas I am exploring as part of my Honours project. While I will not include any identifying information, such as usernames, I may use insights gained from this discussion as part of my work on that project.)
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there is no unwritten rule,everyone plays however they want,end of story
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I think you should read what the thread is about...not just the title...wonder how your book reports went.
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As a killer.. Always respect the Boop
Follow the rules if the billy box refuses you.. You will die.
Always roar as much as possible
As a survivor.... Please bubba take my jake face and wear it with pride
🐷 I will most likely be following you to admire your beauty if not I will be following my fellow survivors to Billy boxes and laughing and tea bag every time they fail.
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Teabagging, flashlight clicking, constant head on baits, stalking my every move to get a flashlight save, locker spamming, and moonwalking right in front of me.
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Survivors' rules for killers are usually some variation of "Don't play in any way that is efficient or takes advantage of our mistakes".
Source: I'm a survivor main.
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So my personal rule set aims to make as much fun for as many players as possible:
-Don't tunnel (this one I follow pretty hard; if the survivor was unhooked recently I'll slug them provided there are more than 3 gens up. If there are less & they were unhooked a while back but I haven't seen anyone else then I don't class that as tunneling).
-Don't camp (I define camping as staying around a hook for a prolonged period of time with no real purpose. Chasing someone? Fine. Looking for someone? Fine. Just standing there? Nah.)
-Slugging is fine.
-Don't use NOED. (I have a personal hatred for that perk because once upon a time I became overly reliant on it. I know a bunch of people currently are reliant on it, which is why I really want it changed).
-If a survivor decided to be toxic, do my best to not react. Give a gg, move on, and they'll see I wasn't hurt by it. Best way to respond.
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What does respecting the boop mean to you? Do you let them escape the match, or just let them live until you find them again?
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Back in the days I used to headbang/nod when I got a survivor after chainsaw sprinting (played a lot of Hillbilly). People used to laugh at it, because it looked kinda funny and I think it helped the enjoyment. However, now people actually hate you for doing that and take it as a sign of disrespect: "Yes I know u got me, u don't have to tell me". So I stopped doing that.
I think it's sad though, that more than often people feel offended by actions of their opponents. Used to be different. You can't even give them a simple "gg", if the game didn't end well, cause you are just "trolling" 🤔
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Kill them all.
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I normally will let them live unless they have a trap and the billy box says otherwise lol 🐷
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There aren't any.
Back before the DS nerf(?), there used to be a general honor system. At least in the Green Ranks.
You played with the other person's fun in mind, and they'd try to play with your's in mind.
No DS, no NOED. No Mori'ing off first hook, no instaheals. No genrushing, no tunnelling. No slugging the 3rd person to deny Hatch, and if you got a 0k the Survivors would offer to let you hook them.
They weren't hard unchanging rules; just players trying to let the other person have fun too.
I don't know if it's just the broken matchmaking or influx of newer players or what, but the honor code is as outdated as using Iron Grasp to counter DS.
Green Ranks, Purple Ranks, and Red Ranks don't mean anything. One is as likely to be 'unfair' or 'fair' as the other.
It's a free-for-all.
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1. I dont tunnel off of hook unless given no other easily accessible option, ie: I hook a surv then go to the last spot I saw a surv/ a gen I know is being worked on, and then before I even get halfway out of my terror radius from the hook and someone unhooks them I turn around only to see the recently unhooked survivor running and the one who unhooked is nowhere to be found. I'll usually let this slide too unless I'm falling behind in gens and really need to put on pressure.
2. I never use moris.
3. I dont face camp mostly because it's a boring strat for both sides and will result in a loss against a survs that know what they're doing.
4. I'll farm if the entire enemy team brings BP offerings so that everyone comes away happy.
5. If a team gets 2 dcs right off the bat and the game isnt force ended then I'll just let them get some bp and chase them a bit just to the point I dont depip and then let them go
6. I'll play along for the memes. We're all her just to have fun so I try not ruin the joke for efficiency or competitiveness.
7. I'm getting my butt beat I'll just hit em with a gg and leave.
8. I dont use NOED not because I think its OP because I dont but because I think it's a poorly designed perk that rewards you for playing bad and is useless for most of the match. I'd prefer perks that work the whole match and prevent me from being in the scenario where I need the buff.
These are general rules I try to follow sometimes I'll make exceptions for toxic survs. Like I'll face camp someone who's just blinding me at pallets and/or sandbagging their teammates.
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As killer: You must let me kill you or you are playing unfair.
As survivor: You must let me escape.
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Yes, I want them to be picked up. I usually slug for one of three reasons: #1. STBFL stacks. Your teammate didn't have Borrowed Time, or it ran out. Oops. #2. Need to create pressure due to gens getting done pretty fast #3. Can't find anyone else. Probably not the best tactical move, but if a survivor has been left on the hook by their teammates until their second hook state, when I wasn't anywhere near the hook, I tend to ignore them for a while to let them play a little longer. As survivor or killer, I like extending games if they feel too short.
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