2 Questions
- What exactly is the definition of tunneling?
- Why are queue times so stupidly long lately?
Comments
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- Basically ignoring every other Survivor on the map to make sure one Survivor is dead. Even if it makes no sense and will most likely lead you to lose the game.
- Because there's a surplus of Survivors but not enough people are playing Killer. Killer queues are instant btw.
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1 going for one survivor regardless of anything else, complete ermm tunnel...vision on that one survivor, to get them out of the game asap.
2 because spaghetti code
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on 2, you have a different experience then I or my friiends do then, around rank 7 to 1 in europe, killer queues take quite long.
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Tunneling comes from tunnel vision effect. Long story short, focusing on one thing without caring about the rest. In the game context, focusing one single survivor without caring about other survivors, generators progress, totems, etc.
It's overused so you can see people putting this tag to any situation with a killer chasing someone a long time. I think the general definition here on the forum refers to a killers only chasing one player until is dead. So after unhooks the focus will be centered around de unhooked and not the rescuer despite any BT or DS effects that discourages that strategy.
Qeue time is a recurrent problem of Dead by Daylight, don't be surprised.
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1. Going out of the way to make sure one person dies before all others. An example is the Killer hooking Survivor A, then leaving. Regardless of what is happening Killer comes back after the unhook and targets Survivor A. Survivor B tries to take the chase, but is ignored. Killer downs Survivor A and gets hit with Survivor A's DS. Killer loses track of Survivor A and spends much time looking for them. Several generators have been completed in this time, but Killer ignores pressuring the remaining ones to assure Survivor A is killed.
...there are less specific examples
2. As @DelsKibara said there aren't enough Killers so it takes time to find one. Also, a reason why ranks being jumbled and the possibility of situations like Yellow Rank Killer vs Red Rank survivors is to address these poor q times.
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- Tunneling is literally ignoring all obstacles to get to the same survivor you've been targeting all match.
- No idea.
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I was 17 & 3 pips just lost a pip because I got stuck in place & couldn't move except for turning & swinging burner. Might be AU servers I guess only the debs can tell me definitively I suppose.
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On two, I experience the other way. If I would now queue up as Killer (Rank 1), I would have at least 5 minutes queue time, but instant Surivor Lobby. If I play this evening, I would get instant Queue Times and Survivor Lobbies of 3 minutes+ (also Rank 1).
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Thanks everyone. I will get a bit tunnel vision but if I see a survivor & I can keep chasing knowing I will eventually catch them I will, if not I resume gen patrol. But with SWF it's so much easier. They try to suck you into going one way & I now go the opposite.
I'm reasonably confident I don't tunnel as you have all described :)
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My killer queue times are 5 mind at least.
I'm only a lvl17 so I don't understand why the lengthy wait.
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Most likely because there are not many low Rank Survivors. This can be
a) because of the SWF-Matchmaking which places those Survivors who were at around your Rank somewhere in the green Ranks. Like, previously a SWF with a Rank 10 and Rank 20 should have had the average, which would have been 15. So they would be in your Lobby. Now they go against a Rank 10 Killer.
b) Rank Reset does not reset players that much anymore. This is a huge problem, because eventually, low Ranks will not find games anymore or only when new players join.
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