The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Can you still see well enough?

Patch 3.2.1 was released on September 23, 2019. This is the patch that forced anti-aliasing.

"Enabled Temporal Anti-Aliasing in Low settings. This will reduce most artifacts along object edges, and improve the hair's visual quality."


I don't even know where to start with some of you, but I've got to start somewhere. Where are you getting this information regarding recently forced anti-aliasing. I couldn't find any mention of anti-aliasing in Patch 3.7.0 or 3.7.1. Are you trying to tell me I could've been playing without anti-aliasing for 6+ months?

I don't know if certain players are currently struggling to see because of the forced anti-aliasing or if they need (new) glasses. Forced anti-aliasing isn't a recent thing despite people posting about it very recently. The Q&A is coming up. Since people seem to be relatively upset about anti-aliasing, maybe we'll get an answer regarding this whole anti-aliasing business.

Please, make my (newly) blinded peers see again. Some of them are certainly playing as if they can't see what's going on around them.

Comments

  • zone_dymo
    zone_dymo Member Posts: 93
    edited May 2020

    You are correct, it was a while ago they forced AA on every quality settings.

    See people are quite misinformed about the purpose of individual settings we want to be able to tweak, they feel everyone should see everything the same....but we already see different things based on our game setting, Low, Med, High, Ultra and there already are individual settings for all 4 of those, they are just not exposed in the game menu.

    Low puts all 6 of these individual settings on low

    Medium all on medium, high on high and ultra on ultra, thing is that something like Textures does not require GPU horsepower, it just requires a lot of Vram, so for many that can be turned to max (ultra) if they can just keep the rest on low or so.


    ANYWHO, to get back to you, used to be you could set AA as an indvidual setting in the Usersettings.ini to 0, 0 being low settings which meant OFF.

    But with the patch you mentioned, because of the way BHVR did the hair, AA was felt needed to make that look not like garbage, and ironically they made the entire game look garbage to specifically make the hair looks ok or as intended.

    BUT, and this is the big one, players could still turn AA off (or even better, switch to the build in UE4 alternative AA technique called TAA) by adding a line of code to the engine.ini file.

    Then a patch came and removed the ability to use that code, sooo people came up with another different line of code and all was well once more.

    But with patch 3.7.0 that was made impossible to do, no way anymore to turn it off, that is why people are upset.


    (now again with something like Reshade you can kinda combat it a bit but that is no excuse for how horrible the devs force their game to look....heck the game looks bad enough as is judging by some of the sorry excuses for textures).

  • zone_dymo
    zone_dymo Member Posts: 93

    Just FYI here is a before and after using the lumasharpen filter from Reshade: