http://dbd.game/killswitch
Your game is #########
SWF is a problem, voice communcation is a problem, survivor perks are just better then killer perks, they have more variety in viable builds. Gen rush is a problem, its playing the game as survivor and goes to quick. Killer is miserable, survivor is boring. Survivors should not be able to bully killers, but you all don't give a ######### and just want more money. Your a company like walmart that dosen't give a ######### about high turnover or the quality of your merchandise as long as dollar signs get thrown your way. Map fixes are nice but where not comprehensive enough, so many maps are still a problem, and Haddonfield is still a nightmare. There are barely any viable killers, and your matchmaking is ######### because there are not enougyh killers left, so anyone who plays, no matter thier rank or skill, gets thrown against high rank SWF squads. SWF is the most problem, as at least the majority of the users are in some kind of SWF group, even two becomes a problem. I want this game to be good, it has potential, but the only reason you haven't run out of business is some how all of the other challengers are even less competent or don't have the pull of your franchise draw. All I want to do is be able to play killer without having to go try hard just to get even a ######### kill, but you've made this game to easy for survivors. Revert the ######### hitboxes so they are the same size as killers so we don't have the stupid looking and just plain stupid looping strat. It dosen't make ######### sense in game or as part of the lore. God I don't understand what goes through the minds of the balance team, the dev team, or anyone else at behavior. Your streams are even worse as you can see that questions are either hand picked to make them look good, or they stumble for answers for something they changed that makes an already terrible situation for killers even worse. Like the ruin nerf, when three people where trying to find a replacment for it as they thought over the perks and the only answer was "There sure are." Without any specifics on which perks could replace ruin. Like, what the hell?
TL;DR This game is stressful for killers, is boring for survivors, is imbalanced as #########, SWF is the worst
Comments
-
Wall of text, can I get the TL;DR?
4 -
boohoo bhvr bad
12 -
It's a rant, I suggest experiencing it in all of its salty glory
0 -
youknowithelpstospacethingsoutsopeopledonthaveahardtimereadingyourpostkindalikethis
1 -
Killer who is still not good at the game is complaining despite the last Midchapter made it easier for him.
6 -
SWF is bad.
Survivors are bullies.
Survivors have better perks.
Matchmaking is bad.
Killer is no fun.
All BHVR cares about is money.
This game sucks.
5 -
Killer complaining because SWF is a problem, not all maps where fixed, still tons of perks that are just ######### for killer while survivor has a ton of viable ones, including op ones, gens still go to fast, looping is dumb and should never have been added to the game. So yes, the game is better, but its still not enough. Killer should be fun, not stressful, survivor should be fun, not boring and easy, and a playground for sociopathic bullies.
0 -
Blehhh...you might've had a valid point if you didn't fall back to the old reliable "looping is stupid" logic. Plus, looping would still be the most efficient strategy even if it didn't give survivors bonus distance. It allows them to convert their extra distance into time before gaining even more distance.
0 -
Dude, I am a potato at playing Killer. Like, really Potato, I am not good. And even I manage to be at Rank 1 while mostly playing Pig and having fun while playing the game (most of the time).
Even winning vs 4 man SWFs, because being in an SWF does not mean that you are good.
So yeah, I guess you are doing something wrong.
1 -
Sure you do, I've heard it before, people on here claiming silly things like this. You are lying.
2 -
Except it wasn't a strategy until BHVR made survivor hitboxes smaller, so that negates your argument.
1 -
Maybe it is time to accept the fact that the really good SWFs are like 0,5% or maybe 1%, at best. And that they would probably also win when they are all Solo.
3 -
Back in the day there wasn't ANY strategy. The game wasn't optimized silly.
2 -
Maybe they are, though that is not my experince. Mind you I can't say for sure since BHVR refuses to let you know who is in an SWF so you can actually gauge your performance after a match. The fact that you say they would win in solo as well also shows there is an obvious imbalance between Killers and survivors. There is also the fact that survivors get second chance perks while killers get none save NOED, which unlike survivor perks, has a built in counter.
1 -
Sure there was, it was called run to the infinites. Run to the killer shack. Sabo all the hooks.
1 -
"The fact that you say they would win in solo as well also shows there is an obvious imbalance between Killers and survivors"
Coming from my statement to this is kinda...meh. Sure, if they are better, they should win. Only because they are playing Survivor does not mean that they cannot be skilled or simply better at the game than the Killer.
This is a major flaw in this community - only because the Killer is playing the Powerrole does not mean they cannot lose.
3 -
Sure they can be skilled, but the level of skill to be the best survivor versus the skill to be the best killer, and the difference in returns that gives, is massive. It takes less skill for way more returns on a survivor then a killer. And while its true that the power role should not be infalliable...the killer is not the power role. The survivor is. (Though it shouldn't be.) And that is a fundamental flaw in this game that is exacerbated by SWF, even groups of two can be a problem with the right synergy. The other thing is the vast difference in play. Killers must constantly be doing things, moving, thinking, planning, reacting. Dealing with ######### hurtbox 'dressing' (Autoaim). The survivors just need to chill on gens and react. And with voicecomms it only makes all of those problems worse.
2 -
Don't you have to loop at infinites??
0 -
I mainly play killer, and I fully believe that survivors should win if they are better than the killer. There are plenty of mechanics in the game for the killer to stomp on almost anyone, even SWF.
You see the entire lobby join at the same time? Slap on the ebony mori. It's really that simple to deal with SWF. You can even check profiles before the game if you want.
0 -
Literally everything is false in this opening post. This game obviously needs a killer walk through guide for all those bad players.
0 -
Proper paragraph structure is a must. For the love of god find the enter key.
0 -
How would you make survivor as stressful as killer? Make skill checks painfully hard? Make generators take extremely long? Make tunneling even more viable? Would love to hear your suggestions.
0 -
God that wall o text hurts me in my nethers
0 -
Why would I want to make it as stressful as killer? I would rather it be a little more intense, but note stressful, and killer made less stressful but also still intesne. Like killer is wayyyy too stressful, I don't want to inflict that on the rest of the game.
0 -
How is killer too stressful, and how could stress be reduced?
0 -
What does TL;DR mean?
0 -
Too long didn't read
1 -
I explained it earlier. The killer has to be constantly in motion and constantly thinking. As for how to fix it, I admit that is a much more difficult thing to do. I am, open to suggestions.
0 -
Listen, when I started playing this game maybe 3.5 years ago, I got stomped on. Absolutely stomped on. But as time went on, I got used to the stress, and learned to embrace it. It is the only way to improve yourself.
But you can always take the easy way out (play Freddy). Or, you can come and complain on the forums instead.
0 -
The game is the most balanced its ever been (rank 1 killer)
0 -
You know the devs addressed this right? They didn't have enough time to edit every single existing map to Springwood/Lèrys standard, so. They tried to fix the most problematic issues. Those being god loops, map sizes, and tile spacing. These were addressed (except mothers dwelling is still ######### and don't get me started on yamaoka) and more will be in the future. The only one that didn't really get a change that I can see is Haddonfield- fences were meant to get smaller but I've seen at least three GreatFenceOfChina™s on a single map before (wish I took Screenshots lol).
Honestly if you get crushed this badly every game maybe it is you. Like, I get having bad games once in a while but it's statistically incredibly improbably you're matched with a death squad every game you play on an uber-safe map like Haddonfield.
Also full haddonfield rework leaked a while back fingers crossed.
0 -
I'm not just trying to say you're wrong or anything, but you make a lot of assertions without really explaining a lot of them too much. Would be interested to see exactly why you feel the way you do on certain things.
0 -
Dude, just get to Rank 16 and there you go.
Stay there.
0 -
I died when I read this
2 -
Wish I could, but with the new changes I'm stuck at rank 8 forever, and with matchmaking I can't get an even team, killers are still underpowered, and emblems are unbalanced in the survivors favor and killer can do nothing about SWF, and isn't even allowed to know who was in an SWF after the match,
0 -
Coincidentally, I have like 10 bad matches in a row. Maybe I'm being outplayed but I rank down really fast that way.
I don't know how I'm so bad sometimes. I just...don't know how.....
0 -
I don't rank down that fast, I don't have time to derank myself that way, I just want to play the game, as a killer, and not feel stressed out, not have to put constant pressure on, not get outplayed by overpowered perks and overpowered items (keys), and want to rank up on a fair playing field with survivors. So when I get two kills like they want, and I chased and hunted and all that stuff, that I got a pip. Honestly the original ranking system was the best, and I wish they had just stuck with it.
0 -
your game is bad because people can play with friends and is not fun to play proffesionally at the higher ranks in a ranked game
0 -
Its not even fun to play casually at high ranks
0 -
that's what I'm refering. You can't call it casual play if you're playing high ranks, it means you're taking the game seriously and you spend too much time every month playing to reach red ranks.
0 -
This content has been removed.
-
Ummm, most survivor perks have a built in counter too. They are also majority one time use, unlike killer perks which last the entire game. And killers have a boatload of aura perks so if you really want you can spend most of the match knowing where everyone is. Killer stats show that they win (4k) well above 50% of the time. And even with that the devs have spent a year nerfing survivors in some way every single patch, to counter SWF, which inadvertently makes solo survivors take it in the butt. But they are trying for balance.
Now the bro who said he is terrible and still a rank 1, yeah no that is not a thing. He is either not a rank 1 or is lying about his skill level. Since he already said he uses pig a lot I feel like I know all I need to know about his brand of "fun". Smells like tunnel & slug.
0 -
Sounds like more of a you problem
0