A Noticing of Changing of Strategies

So been playing this game for a while. I've seen strategies come and go. Gotta say, this new trend doesn't make much sense to me.
Past couple days I've taken to catch some of my Survivors back up in terms of getting perks unlocked, and some of the strategies that the Killers have been employing honestly don't make much sense to me in context of what this most recent patch entailed. That is to say, true camping and true tunneling despite the fact that this patch was meant to increase the ease of a Killer chasing a Survivor around loops.
For context, I don't consider, "Hey I spotted this person near a hooked person so I'm not going to leave" or "This person is looping near the hooked person" camping. Those are legitimate cases for a Killer to not leave a hooked Survivor and I understand that. Also for tunneling, I don't mean "This guy got unhooked a ways away from me, and he charged headlong into me, so I mean... whatcha gonna do?"That's not tunneling, that's either Survivor stupidity or unlucky.
No, what I'm talking about are Killers that don't move more then 16 meters away from the hooked Person. Killers that are doing nothing but standing at the exact line for Devour Hope range, and camping that spot and not moving. Then when a rescue happens, charging back in and tunneling the crap out of the freshly unhooked person. Stealth Killers that are camping cloaked nearby so as to counter Borrowed Time and tunneling the hooked people.
Obviously, these strategies existed long before this patch, and have been used somewhat frequently to varying results based upon the teams you're taking on. But with this recent patch, for reasons I don't comprehend, in a patch dedicated to making looping for Survivors harder, these strategies are basically all I run into. Not that ranking really matters given how great matchmaking has been as of late (see however many topics bitching about THAT little nugget), but I am red rank and I've just been seeing this influx ever since that patch went into play.
My question is why? Not necessarily "Why camp?" but more in the regards of, "Why are more people doing it despite this patch being specifically designed to chase Survivors and finish generators slower?" If anyone has context into this I'd greatly appreciate a legitimate explanation beyond, "1u1 g3t gud scrub!" It just makes about as much sense to me as Pig players who actively tunnel people wearing reverse bear traps....
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If the multitude of new forum accounts are to go by then I would assume its a influx of newer players who are bred to be toxic from the get-go.
I mean you see almost non-stop toxic forum posts, in game messages, YT behavior, etc etc.
This is simply a assumption as to the increase in such activity.
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I guess that makes sense but dear lord isn't it a pain in the ass... I just hope that the new matchmaking system doesn't cause the people having better matches to constantly be facing these people since theoretically it would skew from the strategy working better against newer people than veteran players.
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I don't think it's a change in strategy. This has always been commonplace, at least in the red ranks.
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I run in many tunneling killers in solo queue, but not that many campers.
Off topic: Does anyone notice the increased use of the vault build after the vault fix?
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I’m gonna do my best to give an honest, unbiased answer.
I think some killers relied quite heavily on Ruin, and without it they feel like gens go too fast so they get frustrated and feel like they have to camp/tunnel to get the survivors off gens, since so many survivors play right into it. We’ve all seen teams that run at the killer to help when one guy is being camped or hard tunnelled.
Problem is, if the survivors are efficient then it’s really hard to spread pressure, especially for killers who don’t have tons of hours. Survivors who know what they’re doing won’t be afraid to be injured, so they get unhooked and immediately jump back on a gen. This playstyle is made even more viable by using certain perks: if the killer comes back and downs them they can either use DS or Unbreakable to quickly get back in the game. I used to really preach about killers leaving the hook, because the guy who got unhooked and the guy who rescued would spend time healing, giving the killer time to initiate another chase and apply more pressure. But these days you see more and more survivors just getting right back on a gen the second they’re unhooked. I do it myself, even. And there’s nothing now to slow them down, in fact if they’re running Resilience they’ll do that gen even faster.
So if you’re a killer and you hook someone, what is the best play? Staying at the hook is potentially bad, because the other survivors do gens uninterrupted. But then again there’s no guarantee you’ll get to the other survivors in time to stop their gens from popping. And if you leave the hook your only pressure gets lost and in no time you have 3/4 survivors all on gens again. You can gamble on survivor altruism by staying near the hook, and drawing one or two survivors to you, then trying to go for trades or slugging. It’s probably a safe play in many situations.
I don’t like camping or tunnelling one person, so I’m not condoning this playstyle, mind you. But I think this is why more people play like this. If the survivors all split up it’s much more difficult to pressure them, you need to get the survivors stacking up and try to snowball from there. Using one guy on the hook as bait is probably the easiest way to do that.
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