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Idea for Legion's power

I just kind-of thought about this today, but we all know Legion isn't the greatest in the 1v1 or the 1v4, and is kind of laughed at most of the time. I was thinking that since the whole point of Legion is to spread damage and get chain-stabs, even if chain-stabbing can be gotten rid of quite quickly with some of the healing perks in the game, I propose a secondary action to be given to Legion:

The Feral Lunge

After stabbing two or more survivors with Feral Frenzy, The Legion can charge up a grabbing lunge for a short duration to grab a survivor

If the survivor is healthy, they will be deep wounded and end the Legion's power, causing a recovery period for the Legion giving the survivor some time to get distance, this Deep Wound would take a little longer to mend than normal deep wounds caused by Frenzy, taking around an additional 5 seconds to mend.

If the survivor is injured, they will be downed and immediately put onto the killer's shoulder once the grab attack animation finishes, this will immediately end and drain the legion's power.

If the Legion misses the Feral Lunge, they will literally faceplant onto the floor, replacing the 4 second fatigue cooldown as they pick themselves off the ground, losing distance and time, additionally, if the Legion runs into a wall while they Feral Lunge, they will slam into the wall and take time to recover, again replacing the 4 second fatigue, these recoveries would be affected by Cold Dirt and Joey's Mix Tapes, as they would also take 4 seconds to recover from.

The Legion CANNOT cancel Feral Lunge, giving the survivor an opportunity to Locker, Pallet, or Window Juke if available, and CANNOT be carried over into different Frenzies, the Feral Lunge MUST be done in the same Frenzy it was activated in, as to create a better incentive to go for chainstabs, and potentially end chases with the final chainstab sooner, creating some pressure and actually making Legion feel 'Feral'

The main inspiration for this secondary action was the Legion's trailer where Frank grabbed David King and stabbed David. Any feedback is welcome and I hope this was an interesting idea.

Comments

  • pizzamess11
    pizzamess11 Member Posts: 149

    I think it's a cool idea but I think it's too much effort on the devs part to ever be implemented, since this would require a whole new animation for both legion and every survivor and possibly a rework to their add ons as well. You could short cut the animations by just making it so the feral lounge just downs them though, but that would still be a new animation for legion, also let's be honest it would probably be buggy as hell.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    A lunge action that cannot be cancelled just to isnta-grab a wounded survivor seems like something that's just not worth it. Especially with the 2 stab requirement first. If the injured survivor is anywhere open they just have to dodge like you would dodge Demogorgon. Even easier, because with Demo you at least need to account for him faking it, and as Demo you can fake it to gain distance, especially with the Rat Liver.

    As a survivor there's pretty much no reason to not try to dodge. If Legion doesn't lunge, he can't m1 cuz it would just be a FF hit which can't down you. If they cancel their power then they have to take the 4 s stun and give you distance. Which again makes it less threatening than Demo, Deathslinger or even Huntress. Against all of these, if you try to dodge too much you will lose distance and they can just M1 you and get you.

    You'd be better off putting on enduring, and getting hit by a pallet to cancel your power. Especially against healthy survivors, you just stab them through the pallet and get hit by it. Your stun would be 1.25 seconds instead of 4, if im not mistaken it does not reset your power cooldown, and you can immediately start the M1 mindgames for the down without all the conditions and risks that you're proposing.

    I don't think Legion needs a full rework or extra actions. IMO he needs a faster cooldown cuz 20 is way too much, a faster stun, maybe 3 seconds instead of 4, and more speed to chain hits cuz 130% is pretty pathetic for a nonlethal power (Spirit goes faster than 170% when phasing, and she can actually down people with her power). Oh and maybe Deep wounds should be more of a threat, cuz as it is you can finish a gen thats close without mending and then mend afterwards with 0 risk...so much for pressure...