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Should DS work with deliverence?

Dr_doom_j2
Dr_doom_j2 Member Posts: 869

I feel like it's not really fair, even if it's not very common. It's basically a garunteed escape if you survive to endgame, and regardless of what the killer does (outside of camp every hook) it will work. In my mind, that's not healthy for the game(especially since it encourages camping).


I just came back after not playing killer for about a month, got two games back to back where survivors had clutch DS plays in the he worst possible ways, and it made me think to myself (ok, I'm not camping, I'm going for fresh hooks when necessary/applicable, but punishing unsafe hooks where I'm basically forced to, I'm not playing slug heavy but slugging where I see benefit, and I'm playing a 110 killer without mori's or NOED. Making a mistake here and there, but also forcing mistakes and misplays...


But I feel the loss of momentum come in extremely unfair ways back to back. Like "oh, I don't think I've ever been hit with 3 DS in a single game, two literally back to back, didn't know that was possible" and next one "oh, I had no idea you could synergies deliverence, DD, and unbreakable so well... Think I'll just go back to playing Doom eternal now".


I have videos of the games if anyone wants to have a good laugh. By no means do I think I played flawless, but from my perspective, this literally needed the Benny hill soundtrack....

Comments

  • supersonic853
    supersonic853 Member Posts: 5,775

    2 perk combo which requires the killer not to have hooked you once. Seems pretty fair to me tbh.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Right, but there are situations at high rank where you may not have hooked a particular survivor once yet in the trial, especially if you've worked on others and already have a kill and two more on death hook. You can't expect that every survivor will always have been hooked at least once before endgame, especially as a 110 killer who 3 gens.

  • Stitch7833
    Stitch7833 Member Posts: 632

    its fair, thats two perks you can only use once, one of them requires you to not be hooked before you can get a save to even be able to use it anyway. so for 2 single use perks with one being you have to do something to activate it as well as not being hooked. that survivor had 2 perks the full game, usually every survivor should get hooked at least once, not to mention if its endgame youre likely near the hooked person, however if someone has borrowed and gets the save thats even worse, they get a speed boost after being hit and then has DS if you hit them again anyway... its completely fair same as i think NOED is fair

  • ChiTenshi
    ChiTenshi Member Posts: 877

    1) The Player is down 2 perks for most of the match

    2) One of the requirements is to get hooked (a requirement most Survivors want to avoid)

    3) It’s single time use. Once used early, they’re back to square 1

    4) It’s very rare. Not many players take the combo and even then, it has obvious down-sides

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    While I agree this could be annoying I dont like the idea of limiting which perks can be used with which. Thats a pandoras box were better off not opening.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    I mean, I would understand if only having two perks was any sort of disadvantage, but also take into account that


    1. The survivors were in a swf


    2. It was actually a 3 perk combo with Unbreakable. He would have been able to get value out of that DS one way or another, and you aren't going to chase the survivor who has the plan of getting you to down them and waste time..he was the survivor that wanted me to pursue, of course I'll go for this kill and death hooks first to throw an SWF off

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  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    I mean, it's technically been open for a long time. Killer add one have been severely nerfed in the past due to synergy (most with good reason), ruin was nerfed in some regards due to how well it synergized with other slow down perks, and even exhaustion perks where nerfed from a time where you couldn't use them in tandem.... That's actually why exhaustion was implemented.


    I'm just saying, given that as survivor, most perks are just icing on top of a very balanced side of the game (especially in an SWF) I see this combo as more of an oversight than anything, and DS doesn't need a nerf at all imo, but I don't think it should work with a perk that garuntees an escape from the hook if the killer doesn't play campy.


    From a game health side, I hope I'm making sense.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    What issues are your speaking of? I'm fine with DS for the most part, I just don't think you should be able to unhook yourself to get a free unhook.. it's really not healthy for the game.


    It's like when people ask for BBQ nerf....


    Well that has the unintended con of leaving little incentive to leave a hook.. imo this does that in a few ways, not just for the last person in end game with this combo... But for any survivor who you would normally allow a safe unhook on, so as not to tunnel or camp. If we look at it simply from that perspective, I'm sure we can see why such a small change wouldn't hurt DS, but prevent a toxic gameplay style in both sides.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    When people talk about perks having a one time use, just remember bloodwarden is a one time use perk which is extremely counter able and doesn't bail you out twice once you eventually mess up or get caught/tunneled down.

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Right, for killers perks get countered like Bowser in Mario 64, but in cases like these, the only way you could potentially prevent it is for you to make sure there are no safe unhooks, or that you guess right and get the correct survivor on the hook before endgame. In my opinion to say every survivor should have been hooked once by endgame ignores the fact that sometimes you just can't spend time in a particular space wasting time to chase a survivor, or that slugging is sometimes a necessity, especially when you suspect DS, but unbreakable see's that you can't leave them at n the ground in the first place..


    Just a though

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Yes. Deliverance even comes with a built-in DS timer so you know exactly when to pick the survivor up, how helpful!

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Not helpful at endgame when hest the last survivor though.. it's like, I hated when BT and DS had synergy at endgame, everyone did.... But somehow Deliverance and DS are fine, paired with Unbreakable so you have no choice at endgame but to eat it?

    Yea, I'd say that's pretty helpful... Some might even say broken

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    ...except you have to get to end game without ever being hooked...and you can't be the last person left or neither perk works. So, yes it is fair. It's completely situational.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    That's funny, but you're pretty much complaining that a survivor was able to "get a free escape" because they had 2 unused perk slots all game and you still couldn't manage to hook them just once. Add Unbreakable and it requires 3 perks...oh geez

  • Dr_doom_j2
    Dr_doom_j2 Member Posts: 869

    Maybe you're right, but a lot had to go right for him to be able to pull off what he did in the sequence that he did. Mind you, I downed 3 times and hooked two survivors before one gen was even completed, and I got more points 3/4ths of the lobby, I wasn't playing terrible at all. This also coming from a month off, and I'm at over 4,000 hours in this game, I'm not new.

    Now granted that game was just a lucky situation for that survivor, but I just thought it was a situation that isn't hard to recreate, especially in a SWF. But I was playing Deathslinger, he can be somewhat of a hit and miss, love and die by fast downs killer.. you generally want to devote your time to chasing downs as quick as possible in a small area, not necessarily spreading out your hooks and chasing down gens. That's the nature of playing the 3 gen strat as well.