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Small Changes You Think Would Help the Game

ShrimpTwiggs
ShrimpTwiggs Member Posts: 1,181

What are small changes you would add to improve the game? We all know the big ones like 'balance SWF' and 'fix hitboxes', but what tiny things do you think would improve DBD? My ideas are:

-Add a totem counter to the top of the screen. I think it would help close the gap more between Solo and SWF since NOED can be devestating on a team off solos but weak against SWF. And if that makes the perk too weak, than maybe only add the counter if the survivor is running Small Game.

-Allow players to browse the in-game store while waiting for a lobby. It gives the player something to do and, with the state of lobbies right now, I think it would be a good change.

Comments

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Id like a team rank at the beginning of a match so i know if im headed into a sweaty swf game or if its going to be more chill. Like take the rank of each individual survivor, add them together, then assign a value to all perks, like 10 to meta perks like ds, bt etc etc, add all that together and assign a team rank. Survivors should get an indication of how rough the killers going to be as well.


    I get this could lead to abuse but it could also lead to more matches where people dont feel like they got unnecessarily ######### on

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    A totem counter is just a noed detector. Just sayin.

    Different gen skins would be nice. It's too easy to spot a gen from afar. Some actual searching may liven the game up.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    A totem counter would be amazing since every day doing totems is looking more and more like a second objective.

    A 60 second timer on each survivor to let the killer know who's been off hook for 60 seconds like Freddy's timer.

    Trying to stay non-bias here.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    True, but if a base kit totem counter makes NOED too weak, than just add it to small game. A totem counter doesn't really give the survivor information a SWF doesn't have already.

    Gen skins are a cool idea. I would like if they updated the graphics for them too.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Totems need all the advantages they can get. You're literally destroying the killers perks. It's why nu-ruin is scoffed at. People countered it by finding totems fast and destroying them all.

    You don't want to deal with Noed in a public game? Then it's the rules of the wild. You don't need to be fast. Just faster than the guy behind you.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Auto struggle

  • Mew
    Mew Member Posts: 1,832

    overall changing certain maps (ormond, The Game, yamaoka, haddonfield, hawkins) to make them more fun to play on

    those maps ate extremely boring as both survivor and killer

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    I don't think a totem counter should be specifically on Small Game(btw Small Game is trash, fight me Small Game fans! Detectives Hunch is better). It should be on the HUD specifically. Breaking totems is still risky, if 5 totems are getting broken, the killer got more time out of the game.

    As for other changes, make Kindred base kit. I'm tired of them making perks a substitution for systems that should just be automatically in the game. There's no reason it shouldn't be base kit, reduce the range of seeing the killer if they have to, but being forced to run a perk to account for an obvious flaw in the game is stupid.

  • White_Owl
    White_Owl Member Posts: 3,786
    edited May 2020

    A search bar for perks and a way to save perk builds. Not game changing stuff, but still QoL.

  • calem
    calem Member Posts: 533

    Nothing much to add that has already been said, but I think some updates NEED to happen.

    1. Being able to look at the shop and Tomes/The Rift while waiting for a lobby. Even when I am in a lobby. I am always read beforehand I don't need to stare at my screen for a minute. Sometimes I also forget to add a new challenge but I can't now since I got a lobby.
    2. Better totem placements on most maps. Lery's and Dead Dawg Saloon have the best totem spots IMO.
    3. Yamaoka lighting. I can't count how many survivors I've lost on that map. Also can't count the amount of times I've lost the killer from just losing line of sight for 1 second and then crouching in the long grass. I don't mind it being stealthy, but I have to physically stop and look down into the grass to make sure no one is hiding there.
  • Chatkovski
    Chatkovski Member Posts: 309
    • each item of survivor exists only in one rarity of a medium power, no longer obtainable in the bloodweb and are in unlimited quantity directly in the inventory of the survivors. In the bloodweb, survivors have just as many addons more suggested
    • only the owners of a key can open and escape through the hatch
    • rework of maps (item)
    • return of toolboxes which do not empty in 10 seconds when used on a generator
    • killers no longer see the items brought by the survivors (in the lobby), they also no longer see their nicknames and can no longer view their profile
    • totem counter and Kindred basekit, as well as any change aimed at balancing solo and SWF survivors
    • real punishment, in gameplay, against camping
    • Borrowed Time benefits automatically, systematically, but only to the user of the perk
    • Decisive Strike is redesigned / nerf
    • Moris nerf
    • Small Game is no longer triggered by objects with which the survivor interacts
    • unhook yourself (and succeed) just before the end of P1 no longer leads directly to P3
    • ...
  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    1. Allow players to hit the Ready button inside of 15 seconds to start the match.

    2. Make it so while you browse the store cosmetics you can preview different top/mid/bottom sections together at once. So you can pre mix and match the perfect outfit and see it altogether before you buy the pieces.

  • Momentosis
    Momentosis Member Posts: 824

    Give the hooked person distraction+obj points if the killer is camping them and the team is working on gens.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I really like the idea of Kindred at base. It's almost a must run for solos as a perk.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited May 2020

    Agreed. I'm getting tired of perks being band-aids for systems that need to be in place. I also think Borrowed Time should be base kit but maybe with a limit of the killer being in the vicinity of the hooked survivor for a total of 10 seconds before activation, but I know people would uproar about it. Tired of people unhooking me in the killer's face without BT then not taking a hit.