http://dbd.game/killswitch
Ultra rare add-ons for Ace in the Hole buff?
With the nerfs to insta-heals and survivor item retention, I don't see why a small buff to Ace in the Hole to get ultra-rare add-ons wouldn't be too out of the question. Remember when you couldn't find ultra items in chests without Plunderer's instinct? And then the devs randomly added ultra rare items without plunderer's during one of the winter events, it got a ton of positive feedback so they kept it. So I honestly don't see why this buff hasn't happened yet. Considering none of the ultra-rare survivor add-ons are all that strong. Would love to hear a dev's thoughts on this.
Comments
-
A brand new part is literally 15 seconds of free gen time so I can see why the devs would be hesitant to allow it to appear in chests. The pink medkit add-on allows survivors to heal without wasting any time and even in chase. Also controversial.
1 -
To be fair, this would at least make Chests somewhat worth (in regards to Toolboxes). Even with a Commodious Toolbox the time someone spent to search a Chest is longer than the actual benefit from the Toolbox.
In general, Chests ingame are pretty much something to be ignored, unless the Survivor is running Plunderers or is injured and needs a Medkit.
1 -
Honestly, I feel the only buff Ace/Plunderers needs is to prevent opening a chest only to find out it's a Brown Item/Add-on. Again. Over and over again.
1 -
Good point.
1 -
For me I can't even remember the last time I've even seen a brand new part, I sometimes see a syringe but neither add-on really has an adverse effect on the match like they used too. Odd bulb can sometimes be annoying but intense halogen with sapphire lens is significantly stronger already so again wouldn't have much of an impact these days, more so with the recent toolbox and gen nerfs.
0 -
-
Ace in the Hole already allows you to exit the match while keeping the addons, even if they removed that capability from before. The same way they made Stake Out retain the old great skill check progression bonus. It would be quite ridiculous if people could farm syringes and BNPs and take them out into other games. It's already pretty crazy that you can get purples, like that one key addon that lets you keep the key when you die, or a styptic agent to just randomly tank a hit during the trial.
0 -
Sure but how often do you even see ultra rare add-ons in matches? And are they really that significant to the matches outcome? For me I never notice them these days except the occasional loot build. Hardly anyone runs ace in the hole, how many times have you seen it used in a match? The slight buff of adding ultra-rare add-ons isn't going to suddenly result in 4 brand new parts every game. It just makes the perk slightly more enticing for the average survivor.
0 -
If what you're getting at is that they aren't seen that often, then in my experience yes that's the case. I don't see them that often. The thing is though, I feel like most of the higher cost stuff should be looked as as more of a "treat" that you can use once in a while as a special thing. The reason we see so many killers that get to spam moris is because they're that common. I'm not saying that a mori is exactly equivalent to getting a BNP necessarily, but my point is those high cost items are already pretty common in the blood web in my opinion, and adding another way for people to be able to get them (let alone without having to spend bloodpoints) would make them even more prevalent in my games, and I'd rather not have it that way. As I said before, I feel like items like those should be like special little goodies, and the lower tier items should be the things that people get to bring in more regularly. Even if 1 of those items on a survivor isn't that game-breaking, it would get kind of crazy if you had people come in with a full set of those items, and also be able to find even more of them in the trial.
0