http://dbd.game/killswitch
Why isn't Any Means Necessary an exhaustion perk?
Seriously it makes complete sense for it to be one. Jumping out of a locker to stun a killer? Exhaustion. Lifting a heavy ass pallet? No exhaustion. This way the cooldown is similar to other exhaustion perks as its way too long currently. With how quickly most matches go, the most I've used this perk in a single match is 4 times. Still love it though. Would love to hear a dev's opinion on this.
Comments
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It's not good enough to be one. And the amount of people who run it would drop even further.
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I don't even think it should have a cooldown at all. Safe pallets get kicked instantly. The most use I usually get out of it is throwing down the shack pallet at the start of the match in front of my team and then resetting it.
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It probably isn't strong enough to be one. If it only took 2 seconds to lift the pallet instead of gently easing it upwards for 4 seconds, exhaustion would be a perfect fit.
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It might make sense lore wise but other than that it would be a huge nerf to it. The cooldown should be lower but Any Means Necessary is far from as strong DH or sprint burst so it would make no sense for them to take up the same slot
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Because, even if you had it down to exhaustion level, you would have to remove the 3 seconds it takes to lift it up. Which means lifting it up right away, then being able to drop stun the killer again. Then at that point most killers would be running spirit fury and enduring. Having more perks to basically stun killers multiple times would be painful.
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Cause it’s too ######### to be an exhaustion perk. Any killer with more than half a brain cell will break every single safe pallet the second it’s thrown down. Thus only leaving unsafe pallets to be picked up which are probably also broken
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I really don't see how at all it would be a nerf to it since it would cut the cool down by more than half. If its not strong enough to be an exhaustion perk like everyone's saying, then why the hell does it honestly have a 2 minute cooldown?
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I think it's fine the way it is. Maybe a SLIGHT reduction in time to recover it, but making it an exhaustion perk would cripple it, IMO. it's already niche and people wouldn't bother using it if it exhausted them per every use. It's already kind of rare for a killer to not break the pallet too.
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No you wouldn't. Everything in dbd has an animation(except maybe gen tapping).
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I don't know man, it depends on the killer heavily, lots of games with nurses and huntress I find pallets all over the place still downed. One time I even re-used the pig tree pallet cause it wasn't broken, you'd be surprised what kind of mistakes people make. I don't really use exhaustion perks so if this was one I'd be okay with it. Do you really thing head on is strong enough to justify being an exhaustion perk cause I sure don't
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Yes. I do feel like it's strong for it to be an exhaustion perk. I've seen and been on the receiving end of it against SWF where they'll coordinate themselves very well to stun me when I'm chasing one of them. It can be abused to eternity if it had a cool down instead of making the survivors exhausted. At least once I know they have head on, I wouldn't have to worry about them having other exhaustion perks like 98% of the time.
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Head On is 12m of free distance in chase when you activate it. Definitely exhaustion worthy in my book.
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because it has its own cooldown
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Well alot of people on here saying its too weak to be an exhaustion perk. So why in the hell does it have a 2 minute cooldown for something so weak? You honestly thing its a strong enough perk to justify a 2 minute cooldown?
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I agree it should have a shorter cooldown, but not exhaustion, IMO. Imagine not being able to reset a pallet because you used you Sprint Burst? It would make it a worst perk than it is rn...
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I mean that's a fair criticism. Maybe I'm a little biased cause I never use exhaustion perks other than for archive challenges. It def needs a shorter cooldown. 60 seconds like saboteur wouldn't be that bad.
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I personally think it would be a decent perk if it had a lower cooldown like you're suggesting, as it wouldn't be necessarily OP when the killer can just kick safe pallets to negate the perk. I just don't think tying it to exhaustion is a good idea. A lot, or I guess all of the exhaustion perks pretty much will help somebody gain distance from the killer, and if you become exhausted using AMN and aren't able to use a life-saving perk as a result, it probably wouldn't be that popular. Ya know, since exhaustion perks that exist as of now are already really popular.
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It's still a bad idea. You have safe pallets and even most junk loops are good enough where the killer has to just break pallet.
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Yeah I suppose it was misguided idea on my part. I more so just wanted the 40 second cooldown exhaustion perks have to be on AMN. If anything I started this thread to get the conversation going on this perk that I've recently come to love but the perk itself needs love and a discussion on buffing it is always good.
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They probably have tested a shorter cooldown and decided it would be too powerful, but I agree the 2 min cooldown is too long. But at least the cooldown only applies if you complete the action (unlike saboteur)
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I'd like to point out I suggested as an exhaustion perk cause I don't why lifting a heavy pallet wouldn't exhaust you. But for gameplay purposes its probably better off with a 60 second cooldown
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If the Any Means Necessary could have a cooldown, then it should have an effect that would allow to get a more distance from the killer like head on or sprint burst.
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Yeah but they also said gearhead in the Deathslinger PTB was too strong when it was already a hilariously weak perk.
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I think the real question that should be asked is why are there no points given for resetting a pallet? No boldness points, or survival. At the very least it should reward 500 boldness like saboteur does for resetting a pallet. Or 300 survival like self care.
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In fairness, Head On has one of the most potentially powerful abilities in the game (stun benefits everyone nearby, speed burst benefits only you). Any Means Necessary is borderline worthless because killers break strong pallets. Why waste your exhaustion perk on THAT?
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So you dont see a difference between exhaustion perks and any means necessary?
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Since when is anything in DBD logical? That argument is a nonstarter.
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That's fair. I'm mostly just want to discuss suggested buffs for the perk. What do you think would help this perk be picked more? And what is your opinion of it not rewarding any points for resetting a pallet?
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Yeah it should definitely give you some BP. And tbh IDK. Maybe a 90 second cool down and a bonus related to pallets. Maybe you vault 10% faster or something? Or you drop pallets 15% faster?
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It doesn't need to be an Exhaustion perk because it's already a very very situational perk and most of the time i have it equipped, i barely even get to use it because 95% of the killer's usually kick it. I just don't think it needs to be, it would just hurt the perk and wouldn't be worth running.
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Then what do you suggest to buff it? And what is your opinion of it not giving any bloodpoints for resetting a pallet?
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It would for the 3 people who use it.
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I think if anything, the only way they could really buff it is just make it so you get maybe 500 bloodpoints each pallet you pick up, i think that would be a very simple and balanced change they could do to the perk.
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I mean it should be getting that at minimum, but for what category? Survival or boldness? You don't think a 2 minute cooldown is too much for such a weak perk?
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Tbh, either category would be acceptable for picking up a dropped pallet, but I guess I personally think it should be getting bloodpoints in the boldness category, and no I don't think it needs a 2 minute cooldown timer because like I said, the perk is very very situational and it's barely ever useful because 95% of killer usually always kick pallets. I just think giving it a cooldown timer is gonna just hurt the perk even more and just make it even more not worth running because it's barely even used right now and just too situational.
Post edited by KettleWettle on0 -
Any Means Necessary should have a 120 second cool-down that starts at the beginning of the Trial. Each time the cool-down expires, it resets and you receive a token. Each token can be consumed by resetting a dropped pallet. 😊
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If any means necessary was an exhaustion perk it'd be awful. It's already such a situational perk to begin with.
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It's because AMN isn't worth the Exhaustion effect. I like to think the Entity helps the Survivor reset the pallet.
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