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Need do something with SLUG killers

2

Comments

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited May 2020

    @Entity_Hugs

    I don’t mean to be rude and I know this might surprise you (I don’t know if you are new) but the entire... the ENTIRE first page was filled with “gen rushing please fix” threads when the ruin nerf happened. And it is still going on.

    BOTH sides do it. Period.

    Back on the topic about slugging... that’s wonderful that you can have a mindset where you basically surrender your win to a killer. That’s not everyone tho. Many people (experienced players) know how excessive it can become (as a with other mechanics) and there is nothing wrong with pointing that out.

    Even if the OP didn’t use the proper language I still related because I understand how it feels like when you can’t move and do anything about it because you’re about to bleed out from how many times you’ve been slugged. That is a fact, is not to say that slugging is OP, but it is excessive/too convenient at times.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I was playing survivor once, the killer said he wanted to farm. The second our guard was down he killed everyone. He was a rank 2. I let him know what I thought of him in dms.

    The next day im playing killer and he shows up in my lobby. Suffice to say sometimes slugging them is a punishment.

  • Orion
    Orion Member Posts: 21,675

    Don't trust the guy whose job is to kill you. Or, if you do, be prepared for that.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Slugging is one of the better mechanics for survivors because it lets you crawl away to get help, you you all got slugged at the start of the game then you all had bad luck or were woefully mismatched. I keep hearing how mechanics get "abused" by the killer. I get that it sucks but take the loss and move on.

    As for the devs being killer sided. Are you serious? Two patches that attempt to fix issues plaguing killers for YEARS and suddenly the devs have 180d and dont care for survivors anymore..... The survivors have always been in a position to be better than the killer, from the strength of loops to pallets to SWF this game has done nothing but hand hold survivors tot he point that they are throwing fits because the killer is trying to win.

    If you want to take away camping and slugging, then survivors need core mechanics adjustments to compensate. No camping and cant slug survivors? Maybe survivors shouldnt be able to run indefinitely, after all, looping is just as much of a mechanic as slugging is.

  • Nikatara69
    Nikatara69 Member Posts: 273

    survs get nerfed last year really hard, DEVS took from us good loops and plenty off pallets, toolbox is useless, killers can use lots of perks who slowing down the gens. This is now killer games only. And if u sluged dow and try to crawl somewhere, killer goes that direction, thats why i crawl oposite way

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    God loops which were literally broken with no way to play around it, pallet numbers stayed the same,toolbox changes actually got buffed because saboing is so much better for a slight change in repair speed, plus you get to keep your items when you survive. You explained crawling for me, if killer goes one way, crawl the other.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Slugging is a necessary play style in some cases.

    Some people use it to be dicks.

    You should have the ability to choose to accelerate your bleed out for just such an occasion.

    Otherwise it's fine.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951
    edited May 2020

    Id be fine with that, yeah some people just suck


    Edit: im not going through patch notes from like years ago. Im talking oast few months.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    "Yeah, slugging is a punishment because I did it to punish someone for something that happened in a different match, which I also harassed them in their DMs for"


    ok.

  • Chordyceps
    Chordyceps Member Posts: 1,715

    How exactly do you expect me to explain that? All I know is the tiny bit of information about the match that you've given me.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I didnt say it was always a punishment. I said sometimes it is

  • Chordyceps
    Chordyceps Member Posts: 1,715

    And I'm saying "but I did that" is not a good argument, especially with this scenario.

  • alaenyia
    alaenyia Member Posts: 650

    Slugging is BS and this guy is right. I DCd just today on a Ghostface that slugged every surv in my match. When he got to me I was like nope. I get so tired of hearing folks in here defending poor gameplay as a "strategy", nope just folks being toxic dirtbags. I will give you the Myers and Oni only have a limited insta and such. But that is far from the majority of when and why slugging is going on. Today there was zero excuse for slugging everyone in the match. After every hook. zero.

  • shalo
    shalo Member Posts: 1,531

    It stops breaking hooks or it gets the slug again.


  • Demonl3y
    Demonl3y Member Posts: 1,416
  • Nikatara69
    Nikatara69 Member Posts: 273

    killer sad to me after match that key= mori and sprit burst = facecamp

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited May 2020

    You have to slug if you want to win against good teams. If you always pick up survivors right after you down them, you WILL lose against teams who are good.

    A slug can’t do a gen. It applies pressure.

  • Poweas
    Poweas Member Posts: 5,873
  • Dehitay
    Dehitay Member Posts: 1,726

    What situation were you in where the killer was able to talk to you? That's going to take more explaining.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Xbox messages. Its not that uncommon since they can see our gamertag and send messages with 2 clicks

  • PlantCollector
    PlantCollector Member Posts: 344

    I think slugging is fine as long as it isn't taking ages because the killer wants his 4 k and keeps walking over the hole map for a third time or walking around me for 2 minutes to bait the last guy.

    Though, I'd love to see more perks getting introduced that work around slugging situations.

  • Blueberry
    Blueberry Member Posts: 13,671

    When people complain about slugging it just tells me they don't play killer much. In the games current meta you HAVE to slug if you want a chance of winning against good survivors, emphasis on the "good". Killers simply do not have enough time to just hook each survivor one at a time. This is compounded because of all the second chance perks that work from being hooked as well, these perks have just made hooking not worth it in most cases. All the second chance perks that negate the killers map pressure have left slugging as one of the only few ways to make pressure.

    Instead of complaining about slugging you should be complaining about the why the game is so poorly balanced at high ranks that most killers are forced to slug.

    This is a game balance issue, not a slugging issue. Slugging is simply the symptom of that poor balance, not the sickness itself.

    Not to mention the myriad of anti-slug perks that have been added over time you can choose from. If this happens that often then those perks are great for you, if it doesn't happen enough to be worth using them then this really isn't much of an issue after all is it, as it's so rare.

  • Akito
    Akito Member Posts: 673

    Yea no, just ignore ^ that guy. Dead by Daylight in its core isn't at all about stealth gameplay. If you want to win on any side time efficiency by good positioning and decisions is the a and o.

    Idk how much Killer you're playing but slugging is beside hooking and sacrificing the 3rd way to apply effective map pressure. Healing is sth you are not forced to do. You still are avaiable in the game. You can do gens, chase or distract the killer.

    So when you play killer you always look at the UI how many survivors are pressured. For examble you down someone and you see the opportunity of downing someone else too: The downed guy - disabled. Someone has to come and pick him up - disabled. So there are still 2 survivors (potentially) on 2 different gens.

    So when you chase the other one too and slug you have

    one guy downed and disabled,

    one guy chased and disabled and

    one guy picking up the first guy - disabled.

    And potentially one guy on a gen. If you down the chased one fast someone has to come and unhook/pick him up too. Because if they won't the survivor die and that's the holy grail of map pressure.


    It's all about: What action forces the survivor to leave the gens. Totems, hooks, heals, chests or whatever are all optional.

    And that's why killer slug.


    What to do is pretty simple and that's what people call: learning by doing. You can use different perks to avoid those situations. You can improve yourself in a chase against killer XYZ. Learning how to mindgame, how to play loops, when to pre throw a pallet or not, when to just run in a straight line to increase the initial chase distance, or when the team as a whole isn't organized good enough to win against the opponent.


    A good Killer knows exactly what's going on on a map. He knows where survivors are, he knows their playstyle and their strenght, he knows where pallets are, he knows where his hex perk is. But the survivors don't.

    And that's what many players don't understand when it comes to perk choices. People dont overthink enough the value of perks. You can use Unbreakable, Decisive Strike and Dead Hard to eliminate your own and the mistakes of your team.

    Or you choose perks that gives you the same map knowledge as the killer. So you know based on facts what's going on, where it's going on and who's involved. Information perks are the best survivor perks because before you run to a hook and leave the gen on the other side of a map because you don't know if the other survivor is going for the hook-safe you can run Kindred and stay at the gen and finish it before the killer comes to pop it. Or ruin just regressed it. before you bring yourself in a very dangerous position where the killer wanted you to be there Kindred helps you do avoid specific places.


    What I wanna say is, if you know what's going on and what to do you can avoid situations where the killer takes all his chances to 4k as fast as possible. A killer always takes any opportunity where survivor missplayed. I do. And everytime I saw people running Kindred, Bond, Detectives, Windows I has way less of these critical plays where survivor don't split up or lead me to their weaker teammates. Where survivors ran to the hook with 3 mans where I took tha chance to cheese some downs and kills by patrolling the hook.

    Games are way harder to win as a killer when survivor know what's going on and how to play in this situation.


    Conclusion? Idk. Get rid of Selfkill/care or premonition and play one or two information perks.

    And also learn how to play against different killer. Learning by doing. Slugging isn't the issue at all bud.

  • Akito
    Akito Member Posts: 673

    Yea no, just ignore ^ that guy. Dead by Daylight in it's core isn't at all about stealth gameplay. If you want to win on any side time efficiency by good positioning and decisions is the a and o.

    Idk how much Killer you're playing but slugging is beside hooking and sacrificing the 3rd way to apply effective map pressure. Healing is sth you are not forced to do. You still are avaiable in the game. You can do gens, chase or distract the killer.

    So when you play killer you always look at the UI how many survivors are pressured. For examble you down someone and you see the opportunity of downing someone else too: The downed guy - disabled. Someone has to come and pick him up - disabled. So there are still 2 survivors (potentially) on 2 different gens.

    So when you chase the other one too and slug you have

    one guy downed and disabled,

    one guy chased and disabled and

    one guy picking up the first guy - disabled.

    And potentially one guy on a gen. If you down the chased one fast someone has to come and unhook/pick him up too. Because if they won't the survivor die and that's the holy grail of map pressure.


    It's all about: What action forces the survivor to leave the gens. Totems, hooks, heals, chests or whatever are all optional.

    And that's why killer slug.


    What to do is pretty simple and that's what people call: learning by doing. You can use different perks to avoid those situations. You can improve yourself in a chase against killer XYZ. Learning how to mindgame, how to play loops, when to pre throw a pallet or not, when to just run in a straight line to increase the initial chase distance, or when the team as a whole isn't organized good enough to win against the opponent.


    A good Killer knows exactly what's going on on a map. He knows where survivors are, he knows their playstyle and their strenght, he knows where pallets are, he knows where his hex perk is. But the survivors don't.

    And that's what many players don't understand when it comes to perk choices. People dont overthink enough the value of perks. You can use Unbreakable, Decisive Strike and Dead Hard to eliminate your own and the mistakes of your team.

    Or you choose perks that gives you the same map knowledge as the killer. So you know based on facts what's going on, where it's going on and who's involved. Information perks are the best survivor perks because before you run to a hook and leave the gen on the other side of a map because you don't know if the other survivor is going for the hook-safe you can run Kindred and stay at the gen and finish it before the killer comes to pop it. Or ruin just regressed it. before you bring yourself in a very dangerous position where the killer wanted you to be there Kindred helps you do avoid specific places.


    What I wanna say is, if you know what's going on and what to do you can avoid situations where the killer takes all his chances to 4k as fast as possible. A killer always takes any opportunity where survivor missplayed. I do. And everytime I saw people running Kindred, Bond, Detectives, Windows I has way less of these critical plays where survivor don't split up or lead me to their weaker teammates. Where survivors ran to the hook with 3 mans where I took tha chance to cheese some downs and kills by patrolling the hook.

    Games are way harder to win as a killer when survivor know what's going on and how to play in this situation.


    Conclusion? Idk. Get rid of Selfkill/care or premonition and play one or two information perks.

    And also learn how to play against different killer. Learning by doing. Slugging isn't the issue at all bud.

  • Dehitay
    Dehitay Member Posts: 1,726

    I guess you've never run into the situation that you definitely should have run into by now. But a hooked or downed survivor DOES NOT MEAN that somebody is coming to help them. Hell, a downed survivor even more so than a hooked survivor is likely got to end up with people keeping at gens instead of coming to the rescue because you need to wait for them to 99% themselves and want to wait to make sure the killer isn't camping them.

    If you see somebody else after you down a survivor, it's definitely the smart move to chase them instead of hooking, but you are not disabling 3 survivors by doing so. The chances you got somebody to get off a gen at high ranks is actually rather low. They tend to wait more often than not for downed survivors if they're on a gen.

  • bubba_is_bubba
    bubba_is_bubba Member Posts: 171

    Nope. I propose an Instant Option to every survivor like who wants to play millionaire. Are you slugging someone ? A message is shown to every Survivor on their screen:

    • Do you want slugging ? Yes or No.

    If every survivor press NO survivor on the ground is safe and he can get up from the ground... and Killer cannot slug anymore in game..

    That's a great idea and i propose for every SWF tired of slugging!

  • Akito
    Akito Member Posts: 673

    You seem pretty smart.


    Sorry I forgot to mention: If survivor just leave their teammates dying you win even faster because dead survivors are the holy grail of map pressure. Because if no one comes to unhook survivors go into the second hook stage what means you just have to remember that finding this guy means he's dead. And leaving survivors on the ground gives you the opportunity of hooking, continuing slugging and go for the other ones on the gens based on if you know (bbq) where the other guys.


    Sorry you were right, leave survivor dying is also a very valueable play from the survivor team.

    If you talk about the last gen probably popping every second you already played that match pretty bad depending on what killer you played and how many chances you missed and mistakes you made in a chase.

    So and just you don't forget. Survivors are meant to survivor if they all play perfectly. You as a killer always have the chances of killing 1,2,3 survivors. But some survivors meant to survive games even if you played perfectly too as killer.

    So if the other two survivors leave their 2 teammates dying and you weren't able to stop them all then it's a good sign of game balance.

  • Cardgrey
    Cardgrey Member Posts: 1,454

    Yes but it's like complaining about noed but not using small game a map or dh or complaining about windows but refuse to use bamboozle. I mean this games got real issues but slugging isn't one of them

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    If they dont go help the slug, so what? That slugs not on a gen. As long as you dont slug with no idea at all where someone else is its a smart play. If you can slug someone and immediately chase someone else thats 2 survivors being pressured AT LEAST. Thats the point.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Love the joke man xD

    In all seriousness though, slugging is one of the few ways killers can apply pressure. Its the main argument for why ds isnt busted,just slug. If killers werent allowed to slug, then i dont think survivors should be able to heal :) thats a fair tradeoff 😈

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It's a 1-time use. Infectious Freight is unlimited. Not balanced.

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    It's apart of the gameplay style. And they're probably expecting unbreakable.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Did you just compare infectious fright to unbreakable 😂😂😂

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Of course. 🙄

    In case you didn't know the meaning of the perks...

    Infectious Freight = Slugging Perk

    Unbreakable = Anti-Slugging Perk

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Infectious isnt a slugging perk. Its an aura reading perk. Like Kindred. Which is not a one time use.

    And no mither lets you get up as many times as you want

  • Cowgirl232
    Cowgirl232 Member Posts: 7

    Well don't die lol ¯\_( ͡° ͜ʖ ͡°)_/¯

  • angematias
    angematias Member Posts: 86

    everyone here knows that no mither means the dudes gettin tunneled out of the game, lets not be dishonest with ourselves now. better solutions are just plain unbreakable and for the people once you heal up

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    The counterplay to slugging or No Mither wasnt what we were talking about there. They were making an argument that Unbreakable should let you get up an unlimited number of times because infectious fright has an unlimited number of uses. Which is ridiculous


  • Sluzzy
    Sluzzy Member Posts: 3,130

    The point I was trying to make is that Infectious Freight is only used by killers that intend to slug, usually constantly on killers that is easy to slug (spirit, huntress, nurse, oni, billy). It's free aura reading for the sole purpose to slug. Unbreakable, being the only reasonable counter, is a 1-time use.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772
    edited May 2020

    Yeah but its not only used to slug. Its synergizes really well with bbq as between the two you know where everyone is and it helps counter flashlights so you know when theyre close. Unlike Unbreakable which is literally just about getting up off the ground which is EXTREMELY powerful. Trying to say that one should be buffed because the other exists is crazy talk since the two are not comparable.

    Getting up off the ground an unlimited number of is a HUGE deal. Youre on a team, its not a 1v1. The devs gave you 3 perks to help if youre THAT concerned about it.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Remove DS from the game and I guarantee slugging will go down by a large margin :P

    Won't go away but you'll certainly see less of it.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It would only be a HUGE deal to killers that slug and refuse to hook.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Ok, well I guess its a good thing youre not part of bhvrs team then cause thats simply not true and its already been dxplained over and over again why its not true. Try playing both sides at a high level and youll understand why its not true