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Your opinion about "the hatch"?

Hey, everyone!

I have a question... What's your opinion about "the hatch"? I play a lot of Survivor and I think the hatch is a kind of broken, like u get a free survive if you are lucky or you got a key that u took on the campfire or find in a chest. But the fact that u can open the hatch with the key and close it and it get opened again because u are the last one is kind a stupid. Killers get pretty rekt by the hatch. This is pretty hard to kill all survivors, expectially if u wanna do Adept [Killer Name]. I think the hatch needs to get nerfed like once open, never get open again after closed and I don't like that this activates "Endgame" I would enjoy it more as a survivor to finish the last gens.


What's your opinion? :)

Comments

  • Deadman316
    Deadman316 Member Posts: 578
    edited May 2020

    They should play with me as the last survivor. The killers ALWAYS find the hatch and closes it. As far as keys, it's rare in my trials (PS4) that people bring in keys, so I'd have to imagine that what you're describing doesn't happen very often. Unless the survivor is very much in the killer's proximity, I'd think it'd be difficult to locate the hatch after it's been closed. Well, if they're like me and don't study hatch locations, that is.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    These posts are so suspect. 😂


    But, the hatch is a completely fair mechanism for survivors, especially since it is Killer sided in its end-game functionality. If you get the hatch, you either brought a key or acquired a key (very small chance) and finished specific objectives to be able to use it, or you are the last survivor and it is fair to have a last, slim chance at escaping - the game isn't meant to be a 1v1 and you shouldn't automatically die because your random teammates sucked. The hatch in end-game is extremely killer sided. Killers often know where it is before it opens because they more freely traverse the map and it tends to spawn in similar locations. Killers are also faster than survivors, so while survivors have to stealth around the map more slowly than Killers by default, but even slower than that to remain undetected - killers can run around freely if they don't already know where it is. The hatch also favors killers in that if a killer is standing even close to it, you won't be able to enter it...but if a survivor is standing on top of it, a killer can still slam it closed, and killer's action has priority - so if you reach it at the same time, you - as the survivor - are #########. I personally would like to see old hatch come back...a 50/50 shot at getting it based on a test of wills. End game was way more fun back in the day.

  • CashelP14
    CashelP14 Member Posts: 5,564

    I don't mind the hatch. They need to nerf keys and I believe add a hatch perk but otherwise I think it's ok.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289
    edited May 2020

    Well In all honesty this is not all that true. Right as soon as the 3rd survivor is being chased or on the hook I tend to find the hatch before the killer while I walk around any map. But mind you I also play killer. Now sometimes I don’t find it and I die but usually I find it right as the 3rd survivor is on the hook.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Eeehh, i find hatch kinda meh, i wish it didnt spawn if no gens were done or at least wIt to spawn till its down to 1v1. Ultimately i dont really care, it can be there or not

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289
    edited May 2020

    Personally I would like it to spawn. I mean if a killer patrols both gates the hatch becomes the one option. Now unless you’re able to go back and forth on the last generator then that’s great. But in all honesty the hatch becomes my best friend if I find it before the killer.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    It seems to spawn out of the way for me(as killer) so i never get an interaction. Somone leaves and game ends

  • Hex_KillerMainBTW
    Hex_KillerMainBTW Member Posts: 449

    My problem with hatch is the fact it'll spawn depending how many gens are done and how many survivors are left. So, if there's two gens, two survivors left either A: one or both survivors stop working on gens to find the hatch. In which the killer will look for hatch as well. B: One of the two survivors has a key and can make an escape that way. C: Killer slugs to close hatch to get a 4k if the doors are right next to each other.

    My problem with hatch is if you don't tunnel, slug, or anything. Everyone is on death hook and now all the gens are done. Someone has a purple key or skeleton and everyone just yeets through the hatch. I've had this happen, I hate it. I honestly think if it comes down to keys, they should be a one person only instead of multiple people.

    Then again, I also feel this way about moris needing to be changed. But if the killer plays scummy, "it's killer sided." So, now I'll play a bit more scummy and get flamed, doesn't bother me. Both sides have equal opportunities to be scummy and should play the game as such

  • chase131119
    chase131119 Member Posts: 839

    OOOOH, yeah that makes more sense! Yeah, a hatch perk would probably be a good idea but personally I don't think anyone would ever run it.

  • Deadman316
    Deadman316 Member Posts: 578

    I didn't mention anything as true or false. I talked about my trials and matter of opinion. I also said that if they're like me, that's what usually happens. I've tried to find it when the 3rd survivor is being chased too, if it's available, often times the gen requirement hasn't been met for me to look for it.

  • LintyScorpion
    LintyScorpion Member Posts: 165
    edited May 2020

    Sometimes it can be a cheap easy way to end the match faster, used as an exploit to get one cheap escape by DCing (honestly the most undeserving), it can be a fair and balanced mechanic that rewards the survivor for being able to ellude the killer enough to actually find the hatch, it can be a way to reward survivor's who have enough awareness to remember where a hatch spawned, or can reward them for being lucky, or it can be annoying as some survivor's find the hatch early and just hang around it giving them an almost gauranteed escape unless they somehow ######### it up or get unlucky. But most of the times for me, it tends to be fair. The only thing about it that bugs me is that the survivor's think they've actually won because one person escaped, like no a 3k is actually a win for the killer.

  • CashelP14
    CashelP14 Member Posts: 5,564

    This was my idea for it.

    It all depends on how confident the killer is. Noed is a perk that doesn't become active till end game yet people take the perk because they know they either don't need all 4 perks during the game or it's their second chance perk.

    My version is for killers who are confident they won't make it to end game.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    That perk is awesome but i have a feeling itd be treated as a new NOED killers would be called trash for running it until it gets nerfed or people stop using it

  • CashelP14
    CashelP14 Member Posts: 5,564

    If they did I'd laugh lol seems like people take the opportunity to complain about pretty much everything. The idea behind this perk was to give the 1v1 where the better person gets what they deserve. Either the killer gets the kill or the survivor loops him for 1 min and gets back to the hatch.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Dont get me wrong, i love the perk and itd be fun to run. Im just seeing trolls 😋

  • CashelP14
    CashelP14 Member Posts: 5,564

    Hey that's good to hear mate 👍 your telling me there are trolls on the forums?👀

  • Dolls
    Dolls Member Posts: 395

    If you dont think it should be reopened..why don't you just not reopen it and try for exit doors???

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    You view this as a FREE survive when killers are getting FREE kills via Mori’s? Wow. Why do people insist on nerfing survivors into the oblivion? This game is becoming very unfun.

  • Orion
    Orion Member Posts: 21,675

    Moris are literally offerings that you pay for with BP and need to hook survivors at least once to use it on them. The hatch will spawn and open for the last survivor 100% of the time, no matter what they did during the trial. I agree that the hatch is needed, but don't pretend Moris are "free" like people are too stupid to know the difference.

  • MegMain98
    MegMain98 Member Posts: 2,914

    The hatch is fine as it is. Unless you want to search for twenty minutes trying to find that Blendette in the corner of the map. That’s what happened when hatch wouldn’t spawn for the last survivor until at least two gens were done.

    It’s basically just a “who gets there first” scenario. Which is 10X better than what it was before.

    I simply don’t care if the last survivor gets hatch. Who cares? I’ll move on to the next game perfectly fine.

  • Boss
    Boss Member Posts: 13,616
    edited May 2020

    As Survivor, i naturally try to find it once it's open, keeping my eyes open if it spawned but not open yet.

    I don't really have an opinion on it as Survivor: It's an escape, and escaping is my objective.


    As Killer, i've tweaked my brain to not care about it if they find it first.

    If i find it first, imma put on my cloak and wait.

    They always come.

    "Yeah, but i'm someone who does a Generator first, and if it's the last one, i'll escape."

    Good for you, absolutely never happens in my matches though, not even the 1-Gen-left thing.

    If the technique ain't broke, don't fix it. 🤷‍♂️

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    They are free kills because it’s not hard to Mori someone when you can just hook the guy, walk away or hide somewhere and come back for an ez down and Mori 😂 this game already isn’t fun getting tunneled for 3 hooks and Mori’s just make it so much more of a desirable tactic to tunnel someone instead of hunt new targets. Healing, hook rescues, having another chance to survive instead of staring at yourself on a hook all game are just blatantly obvious desirable parts of the game for everyone to get their share of the experience. If ONE person (the killer) has the ability to just knock someone out without them being able to do anything about it to defend themself doesn’t seem right. DS doesn’t matter it doesn’t counter Mori 😂 BT isn’t always effective especially high mobility that can zoom across the map to pick off the freshly unhooked survivor. It’s just not really designed to be an enjoyable experience

    technically the hatch is not a free escape then because the survivor evaded the killer long enough to get out. I don’t like people whining about being killer because it’s already easy enough as it is. In the high ranks rarely do you see bad killers. And when I do see one I swear it has to be someone that’s brand new to the game or just has no awareness due to no headset or maybe perks. P

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    The hatch keeps the game interesting for survivors when completely dominated and it rewards the last player alive. Its kind of like a goal in the last minute of a match scored by the team that were inferior all match long but it still can happen. I did prefer the old system which was 2 gens needed doing to unlock the hatch.

  • Dehitay
    Dehitay Member Posts: 1,726

    Honestly, as killer I don't really mind the hatch that much. I consider it to be somewhat balanced. However, the problem that comes with it is a massive sense of entitlement amongst some survivors. The existence of the hatch seems to make them think they deserve an escape if all their teammates have died. I'm glad I haven't seen one of those "gates should spawn on opposite ends of the map to make it easier to escape after hatch is closed" threads in a while, but they were always ridiculous when they popped up.

  • Poweas
    Poweas Member Posts: 5,873

    As someone who plays killer a LOT as well as survivor, the hatch is literally fine. It used to be broken, but definitely not now. And anyways, it's better than me having to wait for a survivor to complete gens to let them go. Hatch is good, and without it, the last survivor would hold the game hostage.

  • emptyCups
    emptyCups Member Posts: 1,262

    Remove hatch.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720
    edited May 2020

    Nah you’re wrong. Idk where you get this “entitlement” feeling when it comes to the hatch. In all my games playing red ranks I don’t see the hatch as a viable option a lot of the time. Good killers won’t let you go through it 😂 I usually head for an exit gate because the killer typically finds it first ( killers have a lot better of a chance to find it since they chase people all over the map)

    this sense of entitlement is nonsense at this point. In the red ranks I don’t see myself escaping most of the time it simply doesn’t happen. Besides, it not even an essential part of Pipping. What angers me most is why killers get to run around tunneling with Mori’s ruining my Rank while people sit around and complain about dumb things like the hatch or keys which aren’t even guaranteed uses 😂 you might not even get enough gens done or get away from a hook long enough to use the Key you spent your 7000 bloodpoints on but here the killer is spending 7000 and getting consistent use out of it. Why is my money spent not being valued? Can they make Mori’s cost more or make them more rare? Survivors keep getting nerfed and those nerfs just get tucked away in a perk somewhere and it’s getting quite annoying. while killers get pure buffs with no takeaways.

  • Dehitay
    Dehitay Member Posts: 1,726

    Interesting. For some reason, you heard me say there's a number of entitled survivors who believe escaping should be easy for themselves and immediately assumed I was talking about you even though my post would suggest I was talking about people who claim that gates should be on opposite sides of the map. I wonder why that is.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Hatch is a necessary evil and it also gives way to one of the greatest elements within horror to create fear: Hope. When hope is gone, there can be no fear. Only dread.

    Also, under the old system of 1+Living Survivors complete generators for hatch with no closing it, if my team has only one generator or even zero with me nowhere near completing enough to open it, then all I'm really going to do is just give myself up, or just hide for as long as possible. There is no point in doing generators then. At least the current system gives me a reason to move about, and if the killer closes the hatch, I have the gates to go for.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I would enjoy a skill based mechanic much more honestly.

    You could be a blendette and do absolutely nothing the whole game and still be lucky enough to escape via hatch.

    On the other side you could have been a really good survivor that did everything but your teammates couldn't carry their weight and now the killer got lucky with the hatch/door spawns.

    Something like a last man standing would be awesome where both sides have equal chances on escaping/getting their last kill.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    I didn’t assume you were talking about me. You’re talking about entitled survivors and I made the correction for you. survivors (other people who play survivor) don’t make it out as often as you think they do. there have been so many nerfs to loops, map size, nothing being done to Mori’s It takes a bad bad baaaaaad killer to let people escape.

  • illusion
    illusion Member Posts: 887

    Hatch is a good mechanic to have, keys are not. Keys are bad for the killer and bad for fellow survivors who get left behind when they escape early.

  • SpookyStabby
    SpookyStabby Member Posts: 621
    edited May 2020

    Damn you, wascally wabbit! I'll get you someday! *fist shakey*


    Edit: I don't care about it one way or the other. I kinda like it, TBH, it gives me a fun rushed game of tag at the end.

  • KettleWettle
    KettleWettle Member Posts: 149

    Hatch is perfectly fine and it's needed in the game for obvious reasons. Keys aren't OP either, and if you wanna know why keys aren't overpowered then go to my forum posts and check it out.

  • HellDescent
    HellDescent Member Posts: 4,883

    When 1 survivor left hatch should only open if he has already "pipped" before it would spawn. Dull keys should only open it if killer closed it, skeleton will allow only 1 person to go through.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    The hatch is in a good spot. Many people complain that it's a free escape, yet more often than not, it acts as a saving grace after their garbage team fell.