Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
I love the position Thanatophobia currently has in the meta
Only a little bit of people believed me when I claimed it was good, but if you look at it now, it's one of the best perks to combine with Sloppy to bring gens to a crawl on killers who can easily injure a team like Legion or Hag.
Anyone else really enjoy the combo?
Comments
-
And all we needed to do was release killers with worthless perks and nerf the remaining ones
8 -
I actually called it before the ruin nerf :P like well before.
1 -
I extremely dislike thana.
It's such a bad perk which is only decent with legion and plague.
Perks like Pop goes the weasel are just way more consistent.
8 -
Thana on Hag is godlike. Trust me, it's one of the better perks in the game imo, although pop wold be my choice on killers like Spirit.
0 -
Healing with sloppy butcher should take 19.2 seconds.
If you managed to hook/injure/down 4 survivors at the same time with sloppy then healing should take 21.76 seconds.
So you see,at its max, thana would increase healing time by a mere 2.5 seconds.Really not worth it in my opinion.
There are more impactful perks to use than thana,but there is obviously nothing wrong about using this perk.
6 -
i mean i think anyone with game knowledge knew that stuff like thana and sloppy made a great combo, iv been using thana often since i can remember, afterall nurse was my first killer and even after the thana nurf i still use it. however its by no means the best killer perk, any perk that requires a combo isnt a god perk in my eyes, like yes its good but thats half your build and decent medkits or certain healing perks can undo half your build. thana is and always will be good on killers able to injure lots of survivors and keep them injured, but if you dont have that ability thana isnt the strongest perk to always use. i will use it on some of my builds but it will often depend on who im playing, the add-ons im using etc. i hardly double stack perks that cant hold their own regardless of a combo
1 -
I still think thanatophobia holds little value in the game as it only adds a maximum of 15 extra seconds to gens, which while nice is easily outclassed by other perks that can save you more time overall like pop or perks that allow you to punish a team harder in general such as perks like infectious fright and ruin.
While the combo of thanatophobia and sloppy butcher is common to see on m1 killers, it's just decent at best and a decent team can easily work through that or adapt by putting on other perks that negate the ones you're using. Not only this but a lot of people who run these two perks also run nurses calling which leaves it very easy to know most of the killer's build. Not only this but perks like sloppy butcher loses its value on any killer who injures/downs players using their power. In addition to this, sloppy butcher isn't as good on Legion anymore due to the fact that their frenzy no longer counts as a basic attack, meaning it will only apply when you actually down the survivors.
Basically I like other perks better and while it's nice that you enjoy the combo, I simply don't see the value in it especially when I enjoy killers who do not get that much value out of those two perks in particular.
0 -
In a game like dbd, 2.5 seconds makes a massive difference. Massive. It can be the difference between a gen and a pop goes the weasel. Anyways, things often work differently in practice than on paper. Keep in mind, together they add 5.76 seconds to healing, and make self caring take 43.52 seconds. Survivors waste time looking for each other.
Again, you feel the difference in practice, not on paper.
2 -
I play Hag a lot, and it's super oppressive on her, considering that she can injure a team within 20 seconds effortlessly, and it actually happens pretty often despite what you'd think.
0 -
Thana and CI are both pretty worthless imo.
0 -
its not realy that good, unless survivors refuse to heal or your playing legion / plague
1 -
It's ok on some killers, I always wanted sacrificed survivors to count but like that's ever going to happen.
1 -
Nah, i'm good.
It goes in one of the Perk slots when running a pure slowdown build, but otherwise i much prefer Popping some Gens.
0 -
Personally I feel like corrupt intervention is better if you're looking to get more time as Hag and there are much more interesting options for her as well such as agitation and STBFL which can minimize downtime. There's just so much room for her to have more unique builds given how good she is.
0 -
tana in meta? lol tana is a garbage xD
3 -
Idk, maybe I just like having a challenging start. But you're right, a lot of perks work with her because of the nature of her power, she's very versatile.
Lots of people call it a 'meta' perk. I also verse it quite a bit.
1 -
tana does not help in the rush gene, it only works if you are Legion or Plague, because 16% is only 12.4 seconds if they are all constantly injured
0 -
Sloppy doesn't work anymore with Legion's power
2 -
12.4 does make a difference with some killers. A HUGE difference.
0 -
I don't ever use it unless I am playing legion. Other killers have way better options. I don't even like it on plague because nobody is healing so it's only slowing down gens. I think blood echo punishes survivors for staying injured way more, and pop / corrupt are better for pure gen slowdown. I will use sloppy quite often though.
I would take a utility perk on hag, like monitor or agitation, every single time over thanta. A basement hook, or side hook, on hag is usually game-ending or incredibly punishing for survivors to deal with. I'd rather increase my chances of getting one over another few seconds added to generators.
0 -
Its really hard to justify thana over other perks because the numbers are just SO low. It can maybe be ok on SOME killers, but then why would I take an ok perk when I could take a good one.
Even on Legion I have more success with other perks over thana. The only killer that I can think of that really can grab enough value to really use it is Plaque (yes) and that just because she can consistently have all 4 survivors injured for a very long time.
0 -
Thantaphobia is only a good a perk if you can keep both good map and chase pressure
0 -
Thana + Sloppy is a very strong combo. It puts survivors in a catch 22. Either they waste time healing, or they take longer to do gens.
0 -
Hence why Hag really excels with it, since she can chase a bunch of survivors at once.
0 -
Filthy survivor main here.
Thanatophobia, even with Sloppy Butcher also present, isn't something I ever give a ######### about. A meta without Ruin means someone good at hitting great skill checks can make up for the slowdown. The only time Thanatophobia will give an appreciable edge in a game is when the skill ratio between the killer and survivors is near even, and that doesn't happen very often in my experience (1400 hours so far). Additionally, since I solo queue I run Inner Strength a lot which is a very nice Thana/Sloppy counter as well as a reliable heal.
0