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I love the position Thanatophobia currently has in the meta

Poweas
Poweas Member Posts: 5,873

Only a little bit of people believed me when I claimed it was good, but if you look at it now, it's one of the best perks to combine with Sloppy to bring gens to a crawl on killers who can easily injure a team like Legion or Hag.

Anyone else really enjoy the combo?

Comments

  • Poweas
    Poweas Member Posts: 5,873

    I actually called it before the ruin nerf :P like well before.

  • Poweas
    Poweas Member Posts: 5,873

    Thana on Hag is godlike. Trust me, it's one of the better perks in the game imo, although pop wold be my choice on killers like Spirit.

  • Stitch7833
    Stitch7833 Member Posts: 632

    i mean i think anyone with game knowledge knew that stuff like thana and sloppy made a great combo, iv been using thana often since i can remember, afterall nurse was my first killer and even after the thana nurf i still use it. however its by no means the best killer perk, any perk that requires a combo isnt a god perk in my eyes, like yes its good but thats half your build and decent medkits or certain healing perks can undo half your build. thana is and always will be good on killers able to injure lots of survivors and keep them injured, but if you dont have that ability thana isnt the strongest perk to always use. i will use it on some of my builds but it will often depend on who im playing, the add-ons im using etc. i hardly double stack perks that cant hold their own regardless of a combo

  • vampire_toothy
    vampire_toothy Member Posts: 381

    I still think thanatophobia holds little value in the game as it only adds a maximum of 15 extra seconds to gens, which while nice is easily outclassed by other perks that can save you more time overall like pop or perks that allow you to punish a team harder in general such as perks like infectious fright and ruin.

    While the combo of thanatophobia and sloppy butcher is common to see on m1 killers, it's just decent at best and a decent team can easily work through that or adapt by putting on other perks that negate the ones you're using. Not only this but a lot of people who run these two perks also run nurses calling which leaves it very easy to know most of the killer's build. Not only this but perks like sloppy butcher loses its value on any killer who injures/downs players using their power. In addition to this, sloppy butcher isn't as good on Legion anymore due to the fact that their frenzy no longer counts as a basic attack, meaning it will only apply when you actually down the survivors.

    Basically I like other perks better and while it's nice that you enjoy the combo, I simply don't see the value in it especially when I enjoy killers who do not get that much value out of those two perks in particular.

  • Poweas
    Poweas Member Posts: 5,873

    In a game like dbd, 2.5 seconds makes a massive difference. Massive. It can be the difference between a gen and a pop goes the weasel. Anyways, things often work differently in practice than on paper. Keep in mind, together they add 5.76 seconds to healing, and make self caring take 43.52 seconds. Survivors waste time looking for each other.

    Again, you feel the difference in practice, not on paper.

  • Poweas
    Poweas Member Posts: 5,873

    I play Hag a lot, and it's super oppressive on her, considering that she can injure a team within 20 seconds effortlessly, and it actually happens pretty often despite what you'd think.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Thana and CI are both pretty worthless imo.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    its not realy that good, unless survivors refuse to heal or your playing legion / plague

  • Quol
    Quol Member Posts: 694

    It's ok on some killers, I always wanted sacrificed survivors to count but like that's ever going to happen.

  • Boss
    Boss Member Posts: 13,616

    Nah, i'm good.

    It goes in one of the Perk slots when running a pure slowdown build, but otherwise i much prefer Popping some Gens.

  • vampire_toothy
    vampire_toothy Member Posts: 381

    Personally I feel like corrupt intervention is better if you're looking to get more time as Hag and there are much more interesting options for her as well such as agitation and STBFL which can minimize downtime. There's just so much room for her to have more unique builds given how good she is.

  • NICK714
    NICK714 Member Posts: 173

    tana in meta? lol tana is a garbage xD

  • Poweas
    Poweas Member Posts: 5,873
    edited May 2020

    Idk, maybe I just like having a challenging start. But you're right, a lot of perks work with her because of the nature of her power, she's very versatile.

    Lots of people call it a 'meta' perk. I also verse it quite a bit.

  • NICK714
    NICK714 Member Posts: 173

    tana does not help in the rush gene, it only works if you are Legion or Plague, because 16% is only 12.4 seconds if they are all constantly injured

  • raulblideran
    raulblideran Member Posts: 225

    Sloppy doesn't work anymore with Legion's power

  • Poweas
    Poweas Member Posts: 5,873

    12.4 does make a difference with some killers. A HUGE difference.

  • Shocktober
    Shocktober Member Posts: 678

    I don't ever use it unless I am playing legion. Other killers have way better options. I don't even like it on plague because nobody is healing so it's only slowing down gens. I think blood echo punishes survivors for staying injured way more, and pop / corrupt are better for pure gen slowdown. I will use sloppy quite often though.

    I would take a utility perk on hag, like monitor or agitation, every single time over thanta. A basement hook, or side hook, on hag is usually game-ending or incredibly punishing for survivors to deal with. I'd rather increase my chances of getting one over another few seconds added to generators.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Its really hard to justify thana over other perks because the numbers are just SO low. It can maybe be ok on SOME killers, but then why would I take an ok perk when I could take a good one.

    Even on Legion I have more success with other perks over thana. The only killer that I can think of that really can grab enough value to really use it is Plaque (yes) and that just because she can consistently have all 4 survivors injured for a very long time.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Thantaphobia is only a good a perk if you can keep both good map and chase pressure

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Thana + Sloppy is a very strong combo. It puts survivors in a catch 22. Either they waste time healing, or they take longer to do gens.

  • Poweas
    Poweas Member Posts: 5,873

    Hence why Hag really excels with it, since she can chase a bunch of survivors at once.

  • Aeon
    Aeon Member Posts: 41

    Filthy survivor main here.

    Thanatophobia, even with Sloppy Butcher also present, isn't something I ever give a ######### about. A meta without Ruin means someone good at hitting great skill checks can make up for the slowdown. The only time Thanatophobia will give an appreciable edge in a game is when the skill ratio between the killer and survivors is near even, and that doesn't happen very often in my experience (1400 hours so far). Additionally, since I solo queue I run Inner Strength a lot which is a very nice Thana/Sloppy counter as well as a reliable heal.