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A DBD Tournament Ruleset Suggestion

AeroLink
AeroLink Member Posts: 27
edited May 2020 in General Discussions

Hi, AeroLink here. With my years of experience competing in Super Smash Bros. including a few traditional fighting games, I made a ruleset that can be the best way to determine the better team in a competitive environment for Dead By Daylight.

Now I know that DBD is largely not considered a competitive game, much less an esport, however I believe a competitive community can still exist. You can look no further than the Super Smash Bros. series as an example of an intended party game having a competitive following.


Anyway, here is the ruelset:

One team of survivors and killer vs. another team of survivors and killer in a best 2 out of 3 sets to win the entire match.

Game 1 - Team 1 Survivors vs. Team 2 Killer

Game 2 - Team 1 Killer vs. Team 2 Survivors


Game Win conditions:

Survivor - 3 or 4 man escape

Killer - 3 or 4 sacrifices

2 man escape/2K is a tie


(2 game wins) or (1 tie and 1 game win) results in set win.

1 game win from both teams results in a tiebreaker game (game 3 of the set).


Tiebreaker (game 3):

The team with the least amount of time of their game win, picks 1 of 2 options:

1. Choose to play as a survivor team or killer and ban 3 maps.

2. Select the map after bans are declared.

The other team picks the remaining option. Then characters are selected.

Winner wins the set.


If there is a game tie, roles are switched between the opposing teams on the same map for game 4.


If there is a game tie on the 2nd tiebreaker game (game 4), roles are switched again between opposing teams and the map is decided by the team that didn't pick option 2 for game 5.


Repeat until winner is decided (a different map is chosen every 2 games by the team that didn't pick the last map).


All perks are legal.

All items/add-ons are legal.

All offerings are legal.

All maps are legal.

Exceptions:

Ebony/Ivory Memento Mori is banned.

Skeleton/Dull Key is banned.


Higher seed chooses whether to strike first or not; otherwise rps or coin flip to decide.

Starter maps: Coal Tower in addition to 4 of the other most balanced maps considered by the community (to be decided).

Killers, perks, and add-ons are secret (not required to inform) before the start of the game.


Order of the match:

1. Strike maps in an order of 1-2-2-1 (1 is first team, 2 is second team). Map is decided for set 1.

2. Characters are selected.

3. Winner of the set bans 3 maps for the next set.

4. Loser of the set chooses map for the next set.

5. Characters are selected.

6. Repeat steps 3-5 until match winner is decided.

Post edited by AeroLink on

Comments

  • AeroLink
    AeroLink Member Posts: 27

    As an afterthought, there should be a minimum of 4 players (1 player can play both roles) and a maximum of 5 players (1 player can choose to only play Killer) to a team.

  • AeroLink
    AeroLink Member Posts: 27

    Bump.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I would absolutely adore a competitive scene for this game, but unfortunately, the amount of RNG and bugs kinda kill this games competative aspects.

    Want to play nurse? Heres a bunch of random deadzones.

    Want to play spirit? Heres the chance of survivors making no audio due to a bug thats been in the game for like what? 6 months? and it can destroy a game for a spirit.

    Even down to the tiles you get it's RNG, and one pallet at competitive play can possibly either get the killer a 1k or 3k. Doesn't help that literally every second literally has an impact on the match.

    I could go on with how powerful survivors actually are at that level but id have to write a full novel to explain it.

    I just don't think adding any rules could make this game fun and fair at a tournament level. Don't get me wrong IMO this game is competitive, but ever since ruin was removed its just waaaay to RNG dependent and completely in the survivors control.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited May 2020

    you shouldn't allow addons or items above rare and offerings should be banned period, this would create a more balanced competitive setting otherwise you could get people using 4 heal medkit, all anti hook offerings, clutch addons, ect.

    you can't have clutches or items that can last all game and call that competitive. limiting all items/addons to rare or below gets ride of nearly all unfair addons and prevents people from bringing in items that can last all game.

    edit: as for perks i think anything is fine since if it's competitive someone should be doing all the totems to find potential devour or to stop noed and there isn't a survivor perk that can ruin the game for the killer except DS but the killer can just slug

  • TheEntity03
    TheEntity03 Member Posts: 117

    I'm using bragging right rules rn

  • AeroLink
    AeroLink Member Posts: 27

    I'd like to make them legal first and see if it would be too much of a problem. From my competitive experience, players have been able to adapt to strong strategies.

    The reason I ban Moris and Keys, with the exception of the Broken Keys and Cypress Moris, is because the game becomes degenerate and overcentralizing with them included. I believe the add-ons can be dealt with just fine given how strong they are. I'd prefer to give players time to develop counterplay before considering a ban.

  • chase131119
    chase131119 Member Posts: 839

    I liked what the Official DBD Discord did with their "Survive the staff" tournaments.

  • AeroLink
    AeroLink Member Posts: 27

    Necro Bump.