NEW CHAPTER IDEA, WAR AT HELL: new killer The Veteran, new survivor Gabriel Smith. AND MORE!
These ideas were all created by me! amaralan718
NEW CHAPTER IDEA: WAR AT HELL
NEW KILLER: The Veteran
DESCRIPTION: A war veteran that can place hidden explosives and damage survivors. His personal perks, POSTRAUMATICAL STRESS, PANIC ATACK and WAR REGULATIONS, slow the survivors progress, while he gets faster.
NEW SURVIVOR: Gabriel Smith
DESCRIPTION: an old surgeon that can help others and himself in bad situations. His personal perks, RADIOGRAPHY, POSTOPERATIVE REST and QUICK BREAK allow him to heal himself and help his team while the killer is distracted.
NEW MAP: Red Stained Field, Red Forest
DESCRIPTION: once a quiet forest, now is one of the most devastated places on earth. A dense forest, filled with trenchs and corpses, that features a big devastated cabin on the middle and several military facilities arround.
KILLER’S POWER: Tactical mines
The Veteran starts the trial with 5 mines that can be hidden underground. When a survivors steps on a mine, it explodes.
All survivors in a 5 meter range became injured, and the survivor that triggers the mine will suffer from the broken status effect for 30 seconds. All the afected survivors will also be deafened and will not be able to hear the killer terror radius.
The explosion will break all the droped pallets, breakable walls, damage generators and sabotage hooks that are in the effect área.
Every time a survivor is hooked, the killer will recieve 1 extra mine, up to a máximum of 4.
POWER ADD ONS:
COMMON:
Rusty Trigger: increases the remote detonator range in 10 meters. Mines can only be detonated remotely. Grants 100% extra bloodpoints for injuring survivors with mines.
Mossy Gunpowder: inflicts the blindness status effect for 40 seconds to the affected survivor/s.
Small Cartridge: slightly increases explosion range.
Glass Powder: slightly increases the duration of the broken status effect applied to the survivor who triggers the mine
UNCOMMON:
Red Gunpowder: inflicts the mangled and hemorrage status effect for 40 seconds to the affected survivor/s.
Extra Cartridge: Moderatly increases the explosion range.
Supply Mine: starts the trial with 1 extra mine.
Rusty Military Badge: slightly decreases the mine setting speed.
Old Military Suit: slightly increases the killer instinct duration on the survivors who triggers the mine
RARE:
Dusty Powder: considerably increases the duration of the broken status effect applied to the survivor who triggers the mine
4 Cartridge Set: considerably increases the explosion range. Slightly increases the mine setting speed
Black Gunpowder: inflicts the hindered status effect for 40 seconds to the affected survivor/s.
Platoon Picture: moderatly increases the killer instinct duration on the survivors who triggers the mine
David’s Military Badge: moderatly decreases the mine setting speed.
VERY RARE:
Empty Whiskey Bottle: when a mine triggers, the killer will se the auras of all the affected survivor/s for 10 seconds.
Bloody Gunpowder: automatically puts the survivor who triggers the mine into the dying state
Supply Package: starts the trial with 2 extra mines
Homemade Trigger: if a survivor fails a skill check within the explosion range, the mine will trigger. Slightly decreases the explosion range.
ULTRA RARE:
Ultralarge Cartridge: tremendusly increases the explosion range. Considerably increases the mine setting speed.
Glowy Gunpowder: if the mine is remotely detonated, all the affected survivors will be placed into the dying state. Moderatly decreases the remote detonator range.
KILLER PERKS
Postraumatic stress: every time a survivor stuns, or blinds you, recieve a token. Each token grants a 2/3/4% extra movement speed in chases, up to a máximum of 2/4/6 tokens.
Panic Atack: every time a survivor is inflicted by any status effect, his repair, healing, sabotaging, cleansing and searching speed is reduced by a 2/4/6%.
War Regulations: You become obsessed with one survivor. When you hit your obsession, all survivors within 16 meters will scream, revealing their location, and any generators in range that had progress will start regressing
SURVIVOR PERKS:
Radiography: when you or your teammates are recovering from the dying state, all survivors will see the killers aura until fully recovered.
Postoperatory Rest: after completely repairing a generator while injured, you will fully heal after 15/12/10 seconds. This also aplies to all injured survivors that are reparing along with you.
Quick Pause: when you or your teammates are hooked, the killer will no longer see the generators aura until that survivor is unhooked.
Hey! thanks for seeing this until the end. if you liked this ideas, dont forget to vote, and if you have any balance suggestions, let me now in the comments. Dont forget this is all for fun.
this chapter idea was created on may 2020.
Have a nice day!!