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Deathslinger vs Pyramid head movement speed
With what we have seen with Pyramid head and his multiple powers and the fact that he has a ranged attack that goes THROUGH walls. Is Deathslingers 110% movement speed really justified when Pyramid Head is a 115% killer with a ranged attack seems like a better version of deathslingers but with less range? I'd also argue the range isn't a benefit with deathslinger as when hes so far away it's easy to break the chain and long range hits usually aren't worth it.
You can react to Pyramid Head a little better than deathslinger too arguably, but not that much. Deathslinger slows down and his aiming is so obvious when you know it is coming and you can do a quick juke.
On top of that Pyramid Head doesn't have to reload!
Comments
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Dont worry bro the devs will happily nerf him after they get everyones money. This game isnt pay to win, its pay to get shafted. and all it takes is survivor mains crying in the forums to big daddy devs. They always listen
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Thats a big disingenuous don't you think? Deathslinger wasn't OP when he came out and then nerfed.
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Idk man i wouldnt put it passed them at this point. Look how they handled previous nerfs like the nurse. They went completly overboard, then the spirit got changed unjustly simply because the community doesnt want a strong killer in the game. Remember Freddy? i do and us waiting 3 weeks after the ptb doesnt change my mind. They did the same thing with demogorgons lunge attack. I wasnt even able to play the ptb version and experience it bc im on console and it got nerfed upon release. Maybe im just sick of the bs that they pull. I just feel like they dont always do whats best for their game and cater to the casual survivor mains of this community.
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In fact I see it more balanced, he warns you when he is going to use his power and gives you time to react, with Deathslinger this does not happen.
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The difference is that Cowboy has a 24m terror radius(16 with Monitor and abuse) and pyramid has 32m. Thats why they have different movement speed.
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Try watching some streams from Otz or True who are streaming right now. Otz was playing some survivor and i can promise you, the warning for dodging it is about the same as deathslingers.
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I'll give you that, but i'd say that's part of Deathslinger's power. He has a shorter terror radius, very long range, and gives Deep wounds. His weaknesses are that survivors can break through the chain, and he's a 110% killer and he has only 1 shot before he reloads.
Pyramid head has the cages so he can dodge DS/deliverance etc. He has a ranged attack that is less range than deathslingers but it goes through walls, doesn't have to reload. He also gets Killer instinct on the trails and still gets to keep the 115% movement speed.
My point is that Pyramid Head just seems like a much better deathslinger. Similar to how freddy is basically a much better clown because his power is very similar but he also can teleport to gens and has the wakeup/dreaming stuff.
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After watching a day of streams it seems obvious that deathslinger should be made 115
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I don't know if I'd make that comparison; while the Deathslinger is slower, he also has next to no windup time. Pyramid Head, on the other hand, has to charge up his power first, and creates a zone that the survivors can see and react to if they've got fast reflexes. His turning speed is also limited while he's doing this, so making sharp adjustments is much more difficult.
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So are we just not gonna mention the maps rework, toolbox nerf, balanced landing nerf, instaheal nerf, and egc being added because that dosent fit the devs are survivor sided and hate killers narrative?
The devs arnt bias at all, if you actually stop being bias YOURSELF you would realize that
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Uh, what?
Very first hour on the PTB people were juking PH's ranged attack like it was nothing.
The telegraph is massive and it doesn't fire instantly. It's not comparable to Deathslinger at all.
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Please tell me your going to adjust the sensitivity while Rites is active and PLEASE PLEASE lower the sensitivity jump when you're trying to use Punished of the Damned.
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You know demo's lunge got buffed as well right? He got a bit of added cooldown to make his lunge less spammable but in return he could break pallets?
Freddy got add-ons nerfed but also got immunity to BT?
Nurse I agree with, they went overboard.
Spirit needs a full rework, not a nerf- her kit as of current isn't fun to play against and playing as her is boring (both of these are in my opinion).
Let's also just ignore spirit's several buffs upon release, Ghostface getting buffed upon release, Freddy's entire rework, and that deathslinger didn't get nerfed upon release (although Gearhead did).
So yeah, devs only nerf killers. No killer is safe from a nerf.
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it is much easier for DS to land a hit than PH
I think DS is much stronger than people think
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You're forgetting the part where survivors can see PH's ranged attack literally highlights the ground where's it's going to hit. It's a very slow attack too and very easy to tell when PH is gonna go for it.
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I think the question is more: is the 115% of executioner justified.
Lets see how it's going to be over the time.
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As a Deathslinger main believe me you don't want to buff him. I've been playing him at rank 1 since he came out pretty much exclusively (one of the most speared survivor downs out there https://dbd.onteh.net.au/playerstats/76561198055397106/ ) and I'm doing quite well even againt very sweaty SWF teams as long as I aim + predict well and don't make many overall mistakes during the match.
I'm positive that he's in a good spot right now ( maybe some nerfs to his TR in trade for some very slight number buffs is only change I think wouldn't break him). No real changes are needed right now, at least when there are other killers in far bigger need of changes then Deathslinger.
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came on. why the main survivors complain so much, this killer is not yet a day old and they are already asking for a nerf .... the killers must be strong they are the main attraction of this game comments like this make it not so motivating to play this game .
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But Deathslinger is a garbage tier killer.
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please, Ignore these comments, the main attraction of the game is the killers, many silent hill community will come to the game and if they find that this killer is weak they will leave it and it will be an insult to the saga .....
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No he's not. You are just garbage as deathslinger instead
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Can you read? This isnt a post asking for nerfs to pyramid head, its asking for buffs to deathslinger while comparing him to pyramid head
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both of them have different movement speeds, as boths powers work very differently to one another.
in terms of ranged attacks, Deathslinger basically beats the Executioner in every aspect.
1) Deathslinger leaves much less time for Survivors to react to his shot - Executioner however announces the attack by entering the power AND shows the survivors exactly where it is going to hit - without being able to make any adjustments once its locked in. if i am honest, i doubt good survivors will ever get hit by his ranged attack, unless they are in the middle of an animation such as dropping a pallet or vaulting.
2) Deathslinger has much less of a punishment when missing a shot - Executioner not only loses a chunk of his power that needs to recharge, he also has a huge stun animation after missed ranged attacks. Deathslinger does need to reload, but that for one doesnt take much time plus he can just attack regulary after a very short stun.
3) Deathslinger has superior range. Executioner only has a rather small attack window and while he needs less precision, i felt like i needed to be a lot closer to survivors for being able to hit my attack when playing him.
4) Stealth - that one easily goes to Deathslinger for obvious reasons. he can literally snipe someone outside of his TR.
the only thing the Executioner can do that Deathslinger cant is down multiple survivors at once. but in all honesty: is that really THAT strong? its the same as saying Bubba was superior to Billy, just because his chainsaw (while inferior in any other aspect) can instadown multiple targets at once.
so in conclusion:
Deathslinger has a slower movementspeed, because his power is a lot stronger in chases than the Executioners. Pyramidhead seems to have more of a utility based power that i believe can be very strong in the right hands, but not as strong as a really good Deathslinger.
and lets be honest: Deathslinger with 115% mms would be broken af xD
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It is not. It definitely is not. Unless you're playing against a really bad Deathslinger, there is literally no warning or visual/audio cue that can help you dodge his attack. It's all predicting. When pyramid head wants to do a ranged attack:
he puts his knife in the ground,
there's a VERY noticeable sound when he does this,
you see exactly how far it's going because of the effects on the ground
there's a brief moment before the attack comes out that's noticeable that he's going to do it,
He can't strafe while in his power
It has relatively short range and a longer travel time than slingers gun
Basically you get a lot of tells and can quite easily work out when he's going to use his ranged attack. A good Deathslinger will give you no time to react. It's not easy but people have managed to deal with Nurse for 4 years and she can do the same thing PH does but better
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Hes quite possibly one of the easiest killers to vs as survivor.
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Jesus christ you killer mains are insufferable. Stop victimizing yourselves.
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Thats why you wait it out and see if they nerf him dont buy him day one
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Stop talking nonsense lmao someone with good aim or crosshair quick scope you instantly without leaving you any room and time to dodge. U r just bad at him, accept it.
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LOL!!! Whaaaaaaaaaa???
Facepalm.
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Pyramid head can hit people through solid objects. Huntress and Deathslinger can't and they're both slower. when a pallet is drop against Pyramid head, by walking on his trails, he gains killer instinct, lesser version of walk hack through loops. Pyramid head is decent 115% ranged killer no matter how you slice it and I think that is really cool and unique. Given time, I'm sure they'll learn to play around this ability.
When it comes slower killers such as Hag, Nurse and Spirit, although they have lower movement speed, they have mobility related powers to make up for their lack of base movement speed. When it comes to Huntress, Huntress doesn't have mobility, but she can inflict multiple injuries in rapid succession in very small time window. If survivor are out of position against Huntress, she almost downs people as fast as iri head at base and her basement pressure is top notch. Huntress makes up her 110% by being extremely lethal and she is like artillery killer. you just want to stay out of line of fire.When it comes to deathslinger, he has no mobility so his 110% is straight drawback and when it comes to clutching a big play, he can't really put out the damage as he has 1 shot. The fact that you have to wipe your weapon, reload and the survivor get speed boost allows the survivor in the majority of cases to hold forward and waste a lot of the killers time. His only good selling point is that his low TR with monitor can sometimes give him a free hit, but overall his chases are always long if the survivor plays it right. This is my speculation to why a lot of deathslinger proxy camp hooks and why a lot of them use NOED because they simply are not allowed to go for too many chases. Maybe this leads to survivor having a lot less fun as they're unlikely to get off the hook safely/get many chases and the end game leads to NOED.
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I think he should be 110% with a power as strong as his.
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I think its justified considering he gets slowed down to 110% when using rites of judgement and unlike deathslinger and huntress he doesn't have as much freedom of movement to land his shot.
Its similar to the case with old doctor and his 2 stances.
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Hard to tell know for sure, because I personally could play him much with these insane lobby times. But when I compare it deathslinger who already pretty strong with his m2 and has only 110% ms it feels wrong to give ph 115%. I mean, his ability is the strongest anti loop mechanic right after nurse
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Hag and Spirit are better at anti loop, but yeah, I get the drift.
He should still be 110% MS, his anti loop is FAR stronger than Deathslinger's gun.
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U think Hag and spirit are stronger? He he can use it at loops instantky and ignores objects. That sounds much stronger to me :D
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This.
On top of that Pyramid Head's ranged attack has almost no range. It's like what - 8 meters by default? And you can't apply NOED with the ranged attack and/or pull (injured) survivors back into the map when they run into the gate. Also Pyramid Head's ranged attack has a slight delay before you "shoot" AND during the "shot" (as the spikes of his ranged attack slowly travel from point A to point B).
Also Pyramid Head has a 32 meter terror radius whereas Deathslinger has 24m AND can be even smaller with addons while aiming.
Also Deathslinger can apply mangled or even exposed effect with addons using his ranged attack whereas Pyramid Head can't apply anything using his ranged attack.
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Never said they're stronger, they're simply better at countering loops. With Hag, people literally walk into her traps so there isn't even an attempt at a loop (if the Hag is good) and on top of that, if they do try to loop, she can place a trap and force them away, into her other traps. With Spirit, she can phase and bypass all loops but it's more consistent than him, since she can create guessing games and is difficult to juke (if she's good) and she can even trick survivors into coming back into her (if they're bad). But PH can be dodged (only for so long but still can be dodged)
No matter how good a PH is, he likely wont be as good as Hag, Nurse or Spirit at shutting down loops. But he's definitely up there in anti loop potential.
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Deathslinger just like Huntress is a long range killer, his 24m terror radius allows him to sneak up to survivors and shoot them before they can react, Pyramidhead has a 32m terror radius is very loud just dragging his blade around and his attack is almost like a demo lunge range, it doesn't give deepwound either. Deathslinger can play around with survivors faking his scope cuz of his fast windup time while Pyramidhead has a much longer delay before he can use his attack which has limited turn speed and locks him in place plus it shows the survivors where it will appear and if they have half a brain they'll dodge it. Making deathslinger 115 will make him busted with everything he already has (deep wound, range, good hitbox so u can shoot through the wall cracks) not only can he shoot u but he reels u towards him which justifies for his speed and even if they break the chain they get injured (if not already)
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infinte loops should never been in the game in the first place and you know that for sure. They were exploits and Devs had no idea it could turn to an abusable infinite loop. So they removed it to compensate for ruin nerf!!!!
Balanced landing nerf was needed because survivor mains were abusing it in Michael’s house as an infinite loop in Haddonfield.
All other nerfs survivors got such as Insta heals, toolboxes, .. are minor and not related to their Objective ( generators).
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Im not talking about infintes, im talking about the dead zones and size reduction
Balanced landing could have easily been fixed by just adusting a few maps but instead they made it usless
Umm toolboxes affect generators.
To compensate for the ruin nerf toolboxes were nerfed and map sizes reduced.
You do have perks to slow down gens? Corrupt, ruin, thanataphobia, pop and more
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One word: quickshots.
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Well no matter how good he aims, he has to break most pallets that get dropped. Ez counterplay.
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Soo, survivors don't loop pallets and drop them instantly? Damn, seems like a fix to looping, the strongest thing survivors have and killers always complained about. Oh wait, it is.
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You don't need to drop them instantly, just right before he gets an opportunity to spear you. He's weak for the same reason legion is. His power is non-lethal.
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Wait Pyramid Head is 115%!?!?
Dayum, didn’t know I was THAT trash at noticing differences XD
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Well, it's dodge- and predictable. Maybe that's why it's not that strong. Huntress got a way bigger red stain mindgame and hag is simply not dodgeable in certain situations. So yeah he's good, but not stronger than those two.
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Deathslingers ability to instantly use his m2 (unlike Huntress) gives him the opportunity to spear you in the very first 2 loops most of the time. Especially long loops with clear sight.
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So because some of the best players in the game can land hits with the power means it's undodgeable? Have you tried playing the killer at all? Or against him? The windup is wayyy slower than deathslinger's instant shot.
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I think you and I have very different definitions of "instantly".
Also, hag and spirit have mobility. PH doesn't.
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Oh thats interesting you should think about writing a comprehensive guide for deathslinger on steamcommunities. As you are very experienced with him! Id love to see it
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