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Chapter idea: Chemical echo

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Huntedfailure
Huntedfailure Member Posts: 181
edited May 2018 in Creations

Killer

Hershel Davidson/the chemist

Killer bio: Hershel Davidson was a lot of things, he was a shut in, he was a troubled child and a history nut who was obsessed the history of London right down to civilian names this obsession reached its peak when he read about the plague a horrible disease that took millions of lives but it wasn't the plague itself that caught his eye it was the plague doctors their cloaked form with a face hidden behind a bird like mask their mysterious nature infatuated him to the point of obsession. Months had gone by with Hershel doing almost nothing but reaching plague doctors he knew everything you could know about them this worried his three remaining friends to the point where they abandoned him due to the emotional strain. Everyone Hershel knew had abandoned him he had become lost and this drove him mad to the point where a plan started to form. His plan needed chemicals and lot of them but he didn't know how to use them so he buried himself in research to the point where he could create a deadly concoction several if he had to and with his new found skill he donned the cloths of his obsession and began poisoning the people who had wronged him ending with his friends but he wanted to get personal with them he kidnaped them and tied them up in an abandoned museum and tortured them with a switch blade and then poisoned them and watched as life drained from their eyes a fog then enveloped Hershel and knocked him out and when awoke he saw people wondering around the museum and he felt a compulsion no a need to kill them.

Weapon: switch blade in the right hand (regular attack) syringe in left hand (only for ability)

Ability: The chemist ability is called Mortem injection, one of the many concoctions Hershel developed he can inject a survivor by charging up a lunge that makes him go small distances. If a survivor is injected with Mortem their healing and running speed is reduced by 29% they also can't use lockers due to a hallucination that appears when they try to open the locker. they can only get rid of Mortem if they find a cure in 1 of 5 bottle cabinets they have to complete skill checks in order not to knock stuff down. It takes 20 seconds to recharge the lunge.

perks

Perk 1: the chemist first perk is called new subjects, these new test subjects allow you to test new variations of the Mortem concoction, chasing a survivor for 8 seconds gives the chemist a 10 second chance to land an instant down attack. (this doesn’t work multiple times in the same chase) "you will prove a fine test subject." - Hershel

Perk 2: the chemist second perk is called idiocy, they aren’t smart enough to get the job done, after sacrificing two survivors you can see how close a generator is too completion based aura color green is barley started blue is in the middle and red is nearly done. "you're too stupid to get this done" - Hershel

Perk 3: the chemist third perk is called medical tampering, they It will get better it won't, if you find an unopened chest you can increases its chance to give a survivor a med kit by 29% if they do get the med kit healing someone will actually poison them causing speed and action completion to be reduced by 19%. "those med kits must have had old supplies" – Hershel

Survivor

Louis green

Survivor bio: Louis was born to a family of factory workers it was a decent paying job and it was easy to but Louis was a dreamer and he dreamed an of being an all-star athlete but he was not very athletics and his family gave him pressure to be like them but he wouldn't give in but pressure builds up so at the age of 15 he ran away to where he didn't know but he didn't care he just wanted to pursue his dreams even if it took years which it would. His dreams ended 6 years later when he took refuge from a storm in an abandoned museum but the museum was filled with a fog which consumed him and when he woke up he was by a campfire surrounded by other people who seemingly were in the same situation as him.

Perks

Perk 1: Louis's first perk is called road walker, you spent a lot of time hitch hiking and that’s you get away from danger, after completing a generator with other survivors everyone who worked on it gets a 15% speed buff for 5 seconds. – " you better get ready for the long walk" – Louis

Perk 2: Louis's second perk is called the grind, a little hard work could get you far, generators take longer but once you complete generator a random uncompleted generator goes up 3%. " hard work and sweat show that its being done right" – Louis's father

Perk 3: Louis's third perk is called rigging the system, sometimes a little tampering can be helpful, completing a skill check on a generator then leaving makes so when the killer tries to destroy it will stun the killer and reduce their speed by 19% for 30 seconds. " oh I know my way around machines" –Louis's mother

map

revolutionary museum (location: Crotus Prenn Asylum)