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How are keys fair?

Snowstruck
Snowstruck Member Posts: 564

Seriously..

I just had a match where I was doing pretty okay as killer, and they had Plunderers so they ended up getting a key. One gen left, one person dead..

I was chasing them, I see one of them go through the hatch and the other one teabagging. I've never been so pissed off at a game before, but yikes.

The other person died because of it too, because I am not showing mercy for that stuff... I feel bad but like.. yikes. :/

I was doing well, and an item that takes a simple m1 click cost me a pip (trying to get the achievement, otherwise I could care less about ranks).

Things like this just frustrate me.

And before you say, "ENTiTleD KiLLer Main" (because I know SOMEBODY will), I main survivor mostly, but I play both sides. Moris suck too, and they need to change that as well, but that's not the point of THIS post..

But yeah, this is just me complaining. You don't have to agree, I'm just salty after that match..

Comments

  • CraftingSoup
    CraftingSoup Member Posts: 69

    I feel like those survivors would be the ones saying "ENTiTleD KiLLer Main" lol

  • Snowstruck
    Snowstruck Member Posts: 564

    I guess. I don't even play killer that much, but when I do it's just really frustrating (due to matchmaking and stuff) because I get sweaty survivors (which isn't bad, you play how you want to play). HOWEVER, when said sweaty survivors teabag, click, etc because they know I'm lower rank than them really just puts me in a bad mood,,

  • Shi
    Shi Member Posts: 156

    Key will disappear when it was drop or carrier died.

    And killers can use mori after 4 hooks. (not first hook mori)

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    They're not. Just like with toolboxes, flashlights, and medkits, it's very likely that changes (probably nerfs) will be coming to them.

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    theyre not

  • Rydog
    Rydog Member Posts: 3,275

    They aren't.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Exactly, no one will defend them, I hate using both keys and moris and the rift forced us to use keys, hopefully we never get stuff like that ever again

  • LordGlint
    LordGlint Member Posts: 8,545

    Keys dont just disappear. If the carrier dies, unless that person was using an addon that allows them to keep the item when they die, the key remaings on the floor infront of the hook. The survivor teammates can then pick up the key from there.

  • Mooks
    Mooks Member Posts: 14,802

    Key donโ€™t have to be fair though? You have plenty of stuff at your hand as killer thatโ€™s unfair but it will get defended.

    i donโ€™t see keys that often to be honest. Not as much as moris at the least. And if there is a key, it will not always be used, Morris on the other hand will always get used (not that for the last survivor). But there is more: is face camping bubba fair? Is tunneling fair? Etc. No! But killer mains will defend it with โ€žthe devs said its valid strategyโ€œ - so are keys and Moris.

    and keys are the least unfair in these examples.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    This is just my opinion, but you can't find moris on chests, you can find keys.

    Had a game yesterday, killed 1 survivor, rest 3 gen themselves, had no progress on any gen, all of the rest of the survivors were on death hook, but they found a key and all 3 escaped.

    That is fair? Not at all.

    I get that there are things to "counter" keys like franklin's but no one is going to waste a perk slot for that especially when most killers need slowdown perks or tracking perks.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Everything you mentioned has already been nerfed and will very likely not be nerfed further, because they're not a problem anymore and they're not even remotely in the same league as keys.

  • Splinterverse
    Splinterverse Member Posts: 445

    Here's my thoughts on this issue . . .

    The issue with moris (to me) is the tunneling that almost always accompanies them. Moris need to require that another person be hooked between the mori'ed survivor's hook and mori kill. In other words, if the mori allows the killer to kill a survivor who has been hooked and you get hooked, then the killer would have to hook someone else before he can mori you. That would at least prevent you from being tunneled unless you are farming or deliberately trying to get the killer's attention.

    The issue with keys (to me) is killers feeling like it's unfair and/or solo survivors getting screwed by their fellow survivors abandoning them. To fix that, I would recommend that keys ONLY work when one survivor remains alive and the rest are gone (beit dead or escaped). Then, the killer could choose to patrol gates and hatch or not.

    Beyond that, we could change it so that you can't bring in a key, but you can find them in chests and they are lost when the match ends. That way the odds of seeing them would be lower and you wouldn't get tunneled for entering with one. I'd be okay with that additional change if we could get a minimum distance between exit gates that is actually doable for a survivor to escape. With so many invisible, terror radius-less, teleporting, trapping killers, escaping EGC is rough, but if the gates had to always be at least a reasonable distance apart, I could see it being more fair. The killers would still have the advantage in that situation especially if they have traps or teleports, but it would maybe balance it out a bit.

  • Mooks
    Mooks Member Posts: 14,802

    I didnโ€™t make a direct comparison between Moris and keys.

    take Camping and tunneling: no need of an addon or offering and every killer can do that every match. And this is way more unfair than a key. But it is still considered a valid strategy by devs and thus get defended.

    not everything needs to be fair. You had a good match, many hooks and a kill. 3 genning doesnโ€™t mean you should get all kills. Chests donโ€™t always contain keys. They were lucky (and had probably plunderers or were extremely lucky).

  • Jonathanskilz
    Jonathanskilz Member Posts: 403
    edited May 2020

    agree with moris aswell but they are cool looking


    hatch fix only 1 surviver gets to escape

    moris removes 2 gens

  • LaUry
    LaUry Member Posts: 100

    if i see a key i just tunnel :) happens ^^ yesterday i had a match the guy had a broken key only but it happens xD

  • Mooks
    Mooks Member Posts: 14,802

    i donโ€™t always genrush though? And I am not the best looper. Guess what happens in almost all games: I get to be the one tunneled to death first. But I guess that is somehow fair?

    the game is asymmetrical und thus unfair in nature. Not all things need to get changed because they feel unfair. There is no need for tunneling and camping here? Okay but why Moris then? They are not the equivalent of keys for killer either. But they all are/can be unfair.

  • LordGlint
    LordGlint Member Posts: 8,545

    Franklins doesnt even really counter keys. A survivor can just pick it back up when they need it. Its a mild inconvenience, not a counter.

  • Mooks
    Mooks Member Posts: 14,802

    But that was my whole point. There is plenty of unfair mechanics ON BOTH SIDES.

    you just talk about every unfair survivor mechanic but you are saying it is totally okay to Tunnel me and that is not unfair??

    key are unfair. But that is okay, since many things are unfair. That was my point, I did not say every unfair mechanic needs reworking. But if you want to rework unfair survivor mechanics you have to look at the other side too.

  • BigBubs
    BigBubs Member Posts: 1,131
    edited May 2020

    It's not even that common to have that happen. Hell , even 1 survivor escaping using a key is rare , from my personal experience.

    Don't think they devs would touch it unless it happen in most games , which it does not.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    No plunders just luck, and while I probably didn't deserved to kill all I needed to because of my last adept.

    I don't defend camping, I believe the only reason to camp is if all gens are done and you have nowhere to go, tunneling on the other hand I try not to unless OoO.

    Both keys and moris should be reworked a little, both are unfair, keys have an underrated addon that let's you see the killer, so mindgaming is out of the question (if used only) moris aren't fun at least for me, I only use moris when "by your hand kill a survivor with X killer" and even then I usually do it on death hook or again OoO.

    Both are unhealthy to the game imo

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    True that it doesn't even counter it, just slows down the chance of usage.

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    its really easy to avoid a flashlight tho whenever i get fhalshlight on me and the surviver succesfully do it i give them credit

  • Mooks
    Mooks Member Posts: 14,802

    A small rework is reasonable and I fully agree with that adept achievement, keys shouldnโ€™t prevent them every time.

    but only because you donโ€™t use the unfair killer mechanics doesnโ€™t mean they are more okay than keys. There are plenty of survivors not using keys, you will always run into some that do. Which is totally okay and valid.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Yup lol flashlights are really easy to avoid, good thing that they are not like before.

    I agree with both things you mentioned, I just want them both reworked, like maybe a certain amount of hooks not just 1 hook and next you are dead and for keys a timer to open the hatch or something like that.

  • Mooks
    Mooks Member Posts: 14,802

    Inward talking about killer mechanics, not killers

    but I am surprised that you only list killers that are considered weak, but strong killers are obviously balanced

  • Mooks
    Mooks Member Posts: 14,802

    No. I never said that. You are trying to put words in my mouth.

    i try to see both sides. You only mentioned survivor nerf! Killer buff!

  • LordGlint
    LordGlint Member Posts: 8,545
  • ShErMaDeRmA
    ShErMaDeRmA Member Posts: 338

    ๐— ๐—ผ๐—ฟ๐—ถ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ธ๐—ฒ๐˜†๐˜€ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐—ณ๐—ถ๐˜…๐—ฒ๐˜€ ๐—ฏ๐—ฎ๐—ฑ๐—น๐˜†, ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—ฒ๐˜…๐˜๐—ฟ๐—ฒ๐—บ๐—ฒ๐—น๐˜† ๐—ฏ๐—ฎ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ต๐—ฒ๐—ฎ๐—น๐˜๐—ต ๐—ฎ๐—ป๐—ฑ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฒ๐—ป๐—ท๐—ผ๐˜†๐—บ๐—ฒ๐—ป๐˜

  • ShErMaDeRmA
    ShErMaDeRmA Member Posts: 338

    ๐— ๐—ผ๐—ฟ๐—ถ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ธ๐—ฒ๐˜†๐˜€ ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐—ณ๐—ถ๐˜…๐—ฒ๐˜€ ๐—ฏ๐—ฎ๐—ฑ๐—น๐˜†, ๐˜๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐—ฒ๐˜…๐˜๐—ฟ๐—ฒ๐—บ๐—ฒ๐—น๐˜† ๐—ฏ๐—ฎ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ต๐—ฒ๐—ฎ๐—น๐˜๐—ต ๐—ฎ๐—ป๐—ฑ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐—ฒ๐—ป๐—ท๐—ผ๐˜†๐—บ๐—ฒ๐—ป๐˜

  • Mooks
    Mooks Member Posts: 14,802

    Thatโ€™s true! I am sorry for interpreting it that way, maybe he meant to nerf Clown :)


    but he did mention that Moris need rework too, I gotta give him that.

  • Poweas
    Poweas Member Posts: 5,873

    If someone did, they'd have to be REALLY biased to one side lol.

  • emptyCups
    emptyCups Member Posts: 1,262

    Moris are OK

    But keys really need a rework

  • dastru
    dastru Member Posts: 165

    everytime i play solo i either take a key or use plunderer because 7/10 times i get imbeciles for teammates so yeah i think its pretty fair

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Keys will be fine if only the person with the key is allowed to escape with the hatch.

  • Chrisko
    Chrisko Member Posts: 288

    I understand why you would say that. Mori's piss off survivors and keys piss off killers. BUT if you remove these then you reduce the game to even more repetitiveness.

    Repetitiveness: Do gens, open gate or jump through open hatch. Killer...hook all survivors until dead (2 hooks each)...close hatch.

    The keys and Mori's interrupt the repetitive dynamic of the game and force the players to play a little differently. Hexes also do that to a degree. There is value to these items even though it is not fun to be on the receiving end of them at times.

  • Athanar90
    Athanar90 Member Posts: 123

    Moris can be fun to bring as a scare tactic and not use. Makes people play different.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    As much as killers sit on 3 gens like a hen on her 3 eggs, keys should be something that spawns on every map.

  • Snowstruck
    Snowstruck Member Posts: 564

    Tunneling is fair, but that doesn't mean it's fun. And there technically is a penalty for camping, because a smart group will just do the objective while someone is on hook.

  • MyersRulz
    MyersRulz Member Posts: 90

    Unpopular opinion but i think that both keys and moris are fine for what they are, and in my eyes that would be handicap tools, both are table turners and work just as intended. Moris give you easy pressure and keys grant you a free escape. The only change that i would make is that they shouldnt be available on highers ranks, because lets be real if you rely on keys and moris to win on highers ranks you dont really deserve to be on them.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Yeah, thatโ€™s why I mentioned them. All three of those items or their add-ons were problematic and got nerfed, so itโ€™s likely that keys (an item that a lot of Killers hate) will get nerfed in the future. Did you think I was trying to say that those three items are still problematic?

  • Snowstruck
    Snowstruck Member Posts: 564
  • sulaiman
    sulaiman Member Posts: 3,219

    I played 222 games as solo survivor, and i run plunderers instinct. Keys i found were used in only 20 of those games. Moris were used in 22 of them. So each happened in 10% of the games or less. While it might bring inbalance, i dont think it is much of a problem, since in 90%+ of the games they are no issue.

    Moris are worse, because of their potential to create an imbalance early in the game. Even the one-kill-mori creates this imbalance, leading to a most likly win for the killer. On the other hand, keys are usually a last resort item. In most of the cases, you open a hatch the killer had closed and you still escape. And i think such a "hope"-mechanic is needed, not only because of a single survivor might hide for a long time trying to fix gens that constantly get kicked down again, but also so there is a reason not to just run to the killer and suicide when the first teammate is dead. 2 Minute games are not more fun than 2hour ones.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    Yes, that's what I had taken from your wording. My bad if I misunderstood.