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Gameplay Guide for new and existing players

StutteringSpartan
StutteringSpartan Member Posts: 255
edited May 2020 in General Discussions

Highly sensitive topic so please read before commenting.


Dead By Daylight is an asymmetric survival horror. To new players it’s good vs evil. 

The killer’s job is to kill, the survivor's job is to survive. 


That’s the bear basics of the game. Now what does the game teach us?


Killer: Hunt survivors and kill them. Already killer’s have it in their head kill survivors that way they can’t do generators.


Survivor: Repair generators so you can power the exit gates and escape.


This is where tunnelling begins. And it’s why we see so many arguments on the forums ”It’s the killer's job to kill! Why wouldn't I go after a injured survivor” Some call this the survivor rule book... Essentially it’s what the game has indirectly taught us. 


Granted MMO’s aren’t known for many rules (cheating, hacking etc being the exception) unless they’re enforced by the company.

This is why we also see so many counter arguments ”play how you want, survivors rule book is bs”


It’s not until killers learn how to play at a optimal level they learn how to play the game at it’s true level. Patrol generators, find survivors, hunt, hook, rinse repeat. With a few variables thrown into that mix also.


Basically what this game is lacking for new players is education on how to play the game at it’s optimal level properly.


Which brings me to this a gameplay guide RULES | Gameplay guide contest — Dead By Daylight


This is a massive task! I’d do it but personally don’t have the hardware or software to do such a extensive guide.


I’m suggesting the guide explains what the real priority in DBD is and that’s generators.


  1. Showing side by side comparison on how much pressure you lose on generators by tunnelling one survivor. 
  2. When and why you should give up chase. 
  3. When to hook a survivor when not to.

Along with many other explanations. Keep it basic don’t go into 360’s pallet tech etc that’s at a more advanced level.


So now we as a community have a choice....


Work together to make DBD gameplay fun for new players and anyone else that wants to learn? Or to let the toxicity thrive.

The choice is yours.

Post edited by StutteringSpartan on

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Wow this is actually a great idea. All newer players know is "kill the survivors" or "repair the generators". If somehow they could all be informed about meta strategies and tactics when they first get into the game, they could employ these strategies earlier and improve the experience for them and those who match up with them. Killers don't automatically know that the survivors always have potential to repair generators when they aren't putting pressure on them, neither do survivors hence why the horrific meta of early ranks is the killer proxy camping a survivor until they're dead and the survivors sitting around the hook, afraid to unhook and potentially get hooked, but also too concerned for their teammate's well-being to just go back and sit on generators.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Thank you.

    And yup exactly! You hit the nail on the head. My brain is going to around in circles thinking how to best explain all of that in a video guide lol.

  • Fibijean
    Fibijean Member Posts: 8,342

    I agree with the general idea of informing new players of counterintuitive strategies that might help them win, but from a purely strategic perspective, tunnelling is generally far more effective than I think you're giving it credit for.

    While it's true that whoever you're chasing, the other three are free to work on generators, that's true regardless of whether the person you're chasing is the one that just got unhooked or not. In a game that's balanced around 1v4, removing one of the 4 will always tip the balance in the 1's favour, so it is objectively to the killer's advantage to eliminate one of the survivors as quickly as possible.

    Not that I'm saying new players should be encouraged to tunnel, I just don't think they should be discouraged from tunnelling on the basis that it's a bad idea strategically, because that's not actually true in most cases.

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    I can’t disagree that tunnelling does win games, however against a good team. They’ll use Borrowed Time, Body Block, while the other survivor keeps working on generators

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Oh of course, I used optimal loosely. The guide can’t go into every circumstance otherwise it’d hinder more than help new players

  • Fibijean
    Fibijean Member Posts: 8,342

    Oh sure, there are definitely counters for tunnelling. But as @DudeDelicious pointed out, that's the case for pretty much every possible strategy.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Tunneling means you're letting the remaining survivors roam free. Rarely is it effective, perhaps you are thinking of proxy camping?

  • StutteringSpartan
    StutteringSpartan Member Posts: 255

    Correct, but that’s all advanced level which isn’t what this guide would be about.

    I’m talking about a basic gameplay guide, one that’s structured around priorities. Giving examples of how much time you lose pressuring generators, and how many of them are completed once you end up downing that one survivor you tunnelled.

  • Fibijean
    Fibijean Member Posts: 8,342

    I understand, but we're going around in circles now - as I said in my original comment, the idea that the other three survivors are free to do generators as long as you're chasing one is equally true regardless of whether you're tunnelling or not, so I don't think it's true that pressure is a good reason not to tunnel - especially since, as long as you pick your battles and tunnel someone that isn't going to run you around the entire game, eliminating one person early is probably the single most effective way of applying pressure to the other three that there is.

    Nope - read my replies to StutteringSpartan above. You're letting the other three roam free regardless of whether the person you're chasing was recently unhooked or not. Perhaps I should clarify though, in case we're operating off different definitions of the word, that I'm talking about tunnelling off hook until someone is dead, not overcommitting to a single chase.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    That's called proxy camping I'm pretty sure. I guess I understand what you mean now.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Gameplay guide for new and existing players as opposed of the old non-existing players

    Great idea though. I know i would have liked to know the ins and outs of this game much sooner

  • Fibijean
    Fibijean Member Posts: 8,342

    To my understanding, proxy camping is the act of staying in the area near a hooked survivor. Definitionally, camping is hanging around for extended periods in the same place, so once they're off the hook and you're chasing them, you're no longer camping. And you can proxy camp without then targeting the unhooked survivor.

    At least, that's the way I see it.

  • Milord
    Milord Member Posts: 273

    Yeah, tunnelling is DBD's equivalent of focus firing. Generally, it's the default optimal strategy. The guide, then, should explain the few exceptions where it's actually not optimal. But there isn't much... Mostly if the survivor is just a lot better than you in chase, or if they're overly altruistic and you get the opportunity to down everyone.