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(SUGGESTION) Changes to the new CH16 Perks
These are just suggestions, and you do not have to agree. Help me edit them to fit a lot of people's likings c:!
I personally believe the devs are a little too scared to make good perks lately, and I think if they have a chance, they should revamp some of the new perks, though I doubt they will.
Killer Perks:
Forced Penance - You become obsessed with one survivor.
Once the obsession is injured, they are afflicted with the broken status effect for 20/30/60 seconds, or until unhooked. Once the obsession is *safely* unhooked, the survivor who unhooked them becomes the obsession.
Trial of Torment - After kicking a generator, you become undetectable for 10/20/30 seconds.
Trial of Torment can only be triggered once every 120/100/80 seconds.
Deathbound- When a survivor heals another survivor for one health state when at least 40 meters away from you, Deathbound activates.
Once Deathbound activates, the survivor who healed the injured survivor's aura is revealed to you unless they are within 40 meters of you for 120 seconds, or stay within 16/12/6 meters of the survivor they healed.
Deathbound has a cooldown of 120/110/90 seconds.
Survivor Perks:
Soul Guard - In a pretty good spot I'd say.
Blood Pact - You start the trial with 5 tokens.
When you, or the obsession, are injured, you see each others auras for as long as you or they are injured.
Once you heal the obsession a whole health state, or the obsession heals you for a whole health state, a token is consumed.
Once a token is consumed, you and the obsession gain the haste status affect for 30 seconds.
If the obsession is sacrificed or killed, all tokens will be consumed.
If the obsession swaps with another player (not sure how to word this- I mean, if someone hits DS and they become the obsession, for example) a token will be consumed.
Repressed Alliance - I also believe is in a good spot C:
Comments
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A friend and I discussed this for about an hour.
YOU DO NOT HAVE TO AGREE WITH ME, AND I AM OPEN FOR DEBATE. Just please don't come at me with salt, because I understand if you want to disagree! I'm open to changes c:
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The Haste should be 30 seconds max. A survivor with Haste is pretty much untouchable on a lot of tiles. The other perks and stuff look fine.
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Yeah I just thought about that, I'll edit that
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Like the forced penance idea
Anything that changes the obsession to make nemesis oblivious effect trigger more is a fun perk in my eyes
Maybe not supergood, but fun
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I'm a little sad it completely outclasses Furtive Chase in most ways tbh. My boy FC gets no love :(
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Is forced penance the one that gives the broken to the survivor that takes a protect hit?
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Yes C:
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Yeah Furtive chase could be fun if only that silly "when in chase" claus wouldn't be there
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Ok how about
When hitting a survivor taking a protection hit, they will receive the broken status effect. The broken status effect will remain (the protection hit survivor) as long as the other survivor is injured. If the other survivor is healed, the broken status effect goes away.
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I like that too!!
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