The Pig get scammed with RBT on Hatch
I copy paste from game info
Active Reverse Bear Traps initiate a countdown timer. A Survivor with an active Reverse Bear Trap is automatically sacrificed when their timer expires or if they attempt to leave the Trial with it still attached.
So we have two options the second one i will try to be nice.
1- Seems that go throught hatch is not leaving the trial (could someone what they doing so? maybe doing hamburgers on the hatch)
2-Devs dont even noticed that situation (well I think Im not the first one to report this),devs doesnt care giving unfair advantaje to one side or doesnt have any idea how to fix it.
open discuss
Comments
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The devs were aware of this situation, but they have chosen to leave her this way. Through the changes of her RBT they have always consistantly allowed a survivor to escape via a trap regardless if they are wearing the helmet.
I don't think they would change it since the whole reason you can't place active traps during the End Game Collapse is they didnt really want to encourage it. Excudling if they have one on already of course.
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This is an intended change, and im all for it being in the game. it can feel unfun to be "cheated" out of a win due to a hatch, expecially due to a survivor having an already active trap on their head and finding it. but you have to think about it this way. thats their last exit after you either hook the 3rd to last survivor to death, or everyone else has left and they don't have the exit gates. if there the final survivor remaining i think a 50/50 shot of finding the hatch is in most cases pretty fair not gonna lie, as it makes them continue to want to play rather then just running straight to you to give you a free kill just so they don't get a DC penalty.
that being said if they changed it so that those who have an active trap in the ENDGAME cannot exit via the hatch i'd be all for it. it would prevent survivors gaining a free escape once their buddies left, rather then getting the trap off their head as they have 2mins of endgame time, all the time before hand, from when the final gen popped, etc to go take the trap off... and they didn't because there friends all escaped so they could go find and get hatch. that feels like it should be the only reason the hatch is blocked off to the player.
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The Pig is scammed with reverse bear traps in general. Someone dies to your power? You get no deviousness points and only 500 sacrifice points. A mori gives you 1000 sacrifice points and a mori is miles easier to get a kill with than an RBT. I'm tired of getting entity displeased with a 2k or 3k just because someone died to my RBT.
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Dear god ######### this. Super frustrating. And yes I hate the hatch escape thing too. Oddly if someone crawls out with the trap in dieing state it will turn your doomed red but still let them out. Letting for example an endurance deep wound to down you in the exit bypassing the trap and walk out the exit is a rare but annoying thing to deal with endgame. Hit them they fall out safe, don't and they fall out safe.
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This is fine because the Pig can close the Hatch on them, leaving them with an active Trap and nothing to distract the Pig from doing anything other than tunnel them to death.
This I agree with. It's dumb IMO how you practically get penalized for someone dying to an RBT, despite it being a difficult thing to accomplish without you deliberately just throwing away the game.
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Excuse me you can use BT to avoid RBT effect and escape #########? So indeed pig power is messed up.
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For all that say that hatch escape is fair. Tell me why? If I put a trap on one survivor and the last gen pop is not killer fault more over its survivors fault for lack of añtruism. Its like its my fault for a survivor reach last state on hook becuz no one went to save him.
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Pigs head traps no longer prevent anyone from leaving. Thus pretty much destroying the pigs control of time. She's a straight gen rush killer like anyone else now and once that final gen pops you basically nullified her main ability. It's dumb. She used to have a fantastic end game, being THE end game killer or at least one of them.
Pig needs her end game fixed or they need to add something to make up for one of main fundamental power basically be straight up stripped from the game. Now you just watch meekly as your traps turn to trash and people butt dance at the exit gate. What a disgrace. Amanda deserves better than this.
Talk about taking away all tension and sense of power the head trap implements. Now it just sort of nudges you to wander to the giant "do me" boxes when you slap one on...and EVEN then...only after the gen completitions have started. It's rare for one gen to pop. Two typically pop early even if you apply good pressure.
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I would be happy only by being like description says "If they leave the trial"
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I don't really like the Pig's design, playing as or against her. The traps don't necessarily even feel deadly. They only feel like a time waster, unless you tunnel the person and refuse to let them get their traps off. In that case, it's also a big waste of time for the Pig and it's just annoying as hell.
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The problem is they can leave through hatch with an ACTIVE trap on. It makes putting a rbt on when theres 1 or 2 gens left virtually useless as theyll just finish gens and dip throigh hatch, and ive seen this happen.
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