http://dbd.game/killswitch
Corrupt is god-tier on new maps
The counterplay to corrupt is immersing and waiting it out. But the new maps have breakable walls that are really important to shut down loops. So either I get early chases with more gen pressure or you have to deal with a map that has the majority of the breakable walls pre-broken
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Only two maps have breakable walls though. Plus the newest one is huge and has multiple floors.
The counter play is to wait it out yeah but you can have one guy in a chase and the rest work on the other three gens until it turns off.
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Corrupt is a band aid to the insane gen speeds. But a worse band aid than ruin. The overwhelming majority of survivors, even at high ranks, are super boosted due to the ease of the pipping system.
You can hit rank 1-2's who will camp the shack pallet, arguably one of the best in the entire game. Against a good team or SWF, corrupt is going to buy you around 30-40 seconds, assuming they do some worthless dull totems and don't just run at generators. There are still plenty of un-counterable safe loops and god windows depending on what killer you are playing.
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wich is everything you need if u get a down and survivors didnt finish 3 gens is already profit job because you are around the gens wich arent blocked. so is amazing is actually better than old ruin because this perk has something that ruin didnt have and still doesnt have consistancy
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That's just how the game is. Gen speeds go so fast that it's more punishing to the Killer to have a long first chase than it is for the Survivors to have a bunch of pallets wasted.
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That's only assuming you are either running whispers, are very familiar with the map spawn locations, or are playing a stealth killer. Having balance dictate you losing 1 gen for your first hook being normal is implying you will always be able to snowball off it.
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I don't think the top ranks in the entire game, in theory, should be people who just throw the best pallets without even attempting to loop them. You can run a new killer for the length of the entire match off that one pallet alone, and you are telling me a rank 1-2 can just stand at it and toss it and that makes them one of the best players in the game?
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If a Survivor knows how to chain loops and use every pallet, they can hit Rank 1 easily. Even if there's no real looping or much mindgaming. It's way more about having good pathing on a lot of maps to not get caught in a dead zone than actually being awesome at looping.
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There is no skill to reach rank 1 as survivor. You make 1 save a game, do a single generator, and run the killer for 30 seconds and you reach rank 1. You have to get massacred as survivor to depip. But as a killer you have to 3-4k every single game to rank up.
Being awesome at looping involves way more map knowledge than most people I see at red ranks. I see tons of people who don't even try to loop jungle gyms or the shack at rank 1-2.
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There isn't enough time to physically break every strong pallet on a map and stop the generators.
So you have to rely on winning mindgames or getting lucky with Survivors not knowing where dead zones are. The Survivors that drop everything on the first go and force me to break or bloodlust make me want to scream.
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Here’s the thing I agree with Gatsby. You don’t need to do these 10 lap loops around one pallet, faking pallets and finally burning Dead Hard to get 5 more laps... there are so many pallets on most maps!
If you drop pallets safely and force the killer to commit to kicking before you run off you can waste so much time. If all 4 survivors simply play safe while looping, and do gens while someone else is being chased the math is almost impossible for the killer. Luckily survivors love to stealth and otherwise waste time, they also camp pallets and end up eating hits as they drop tjem.
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So true. If pallet camping didn't result in free hits through pallets sometimes, the game would be completely unplayable
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Isn't that what should make up the top tier players in the game though? The one's who are using every resource available to it's full potential while also being able to mechanically outplay opponents?
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