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Why do certain killers hate Claudette so much?
Comments
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I don't actually mind the discussion when it is in threads about camping or tunneling but I don't see any reason to bring it up here. Thread was about Claudette and why people hate her. And I don't see why I am not allowed to hate her blending in the maps just because camping and tunneling is a thing.
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It was just a response to your "killer mains do x", not saying you bring it up every time or that you were a survivor main.
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My point was more that anyone who defends camping (or any killer strategy, in fact) is accused of being a "killer main", even if nothing could be further from the truth. You're right, however. This isn't about that.
I think the issue is less about Claudette and more the overall theme that some cosmetics provide tangible in-game benefits. That's not supposed to happen.
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True, the cosmetics giving advantage shouldn't be in the game.
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I would've been happy to acknowledge your curiosity if you'd replied with anything more than a brush-off. I brought it up because it's a double standard I see a lot in this forum, that killers should be able and encouraged to use whatever tactics, perks, addons that're optimal given whatever situation they find themselves in. and I don't actually disagree with that, sometimes you do have to sweat it out in order to salvage a really tough trial. survivors, though? apparently all it takes is selecting claudette to have crossed a line. tunnel them, mori them, all for playing the game the way they'd like to -- a common defense for camping and tunneling.
I'd like to see a more thoughtful discussion than let's all do whatever we want to our mutually most hated character claudette, given her innate and objectively unfair advantages that make the game more challenging and therefore deserve punishment. it's boring and in my experience untrue.
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To be fair there is also double standard from the survivor side. Survivors should always have fun but only way to have fun is their way and what killers see as fun is meaningless.
People should be allowed to play whoever they want on both sides but cosmetics giving advantage should be looked at. Looking at this thread both sides suffer from this so why it still is a thing in game, I don't understand.
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there's the perception on both sides that there are too many 'rules' to follow to make the other team happy, but it all comes down to just treating people how you'd like to be treated. imo that's why it's so important to play killer and survivor so you know how it feels to be teabagged at exit gates or second-chanced to hell or tunneled off hook or facecamped or any of the very unfun things either side can do to the other that really aren't warranted. but if people are discussing how unfair just playing as claudette is? I can't get behind that.
as for cosmetics, I personally love wearing obnoxiously bright outfits with jumpy colors and zebra pants (can you tell I play nea?), but I know by doing so I'm forfeiting stealth. since I'm competent enough at looping I can get away with it, but if I felt like I couldn't run a killer around I'd definitely opt for a more stealthy playstyle and throw on some darker clothes. neither option is better than the other, it's a choice every survivor gets to make. similar to how killers can don a hallowed blight costume if they wanna glow like a beacon or throw on something much less conspicuous to retain the element of surprise; it's a deliberate choice that affects how you play the game based on what works for you, and it should remain a choice.
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Here's the problem with that idea: I don't mind being camped and/or tunneled as a survivor, as long as my teammates are competent and know to work on those gens. If they're not, I don't blame the killer for taking advantage of their incompetence, I blame the survivors for not grasping that if the killer is somewhere, you ought to be somewhere else (preferably working on gens).
"Treating people how you'd like to be treated" only works if everyone would like to be treated in the same way, which is not the case.
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I have nothing against regular claudettes but blendettes are awful. Unfun to go against or to have on your team. Equipping cosmetics that make you randomly disappear even during a chase on some maps is not 'stealth', any more than getting hit by a spirit because her passive phasing threw you off is her outplaying you. I played a match yesterday featuring two of these creatures, one had the silent slug glitch and vanished into some patch of grass or god knows where and the other one let her bleed out while urbaning around looking for the hatch. I'd rather get a 0k against survivors who actually play the game.
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you may not mind being camped and tunneled, but can I ask if that's how you'd like the round to go? because I can speak for myself and I think a lot of other people in saying I'd definitely rather play the round than sit on a hook / lay on the ground / die in 2 minutes 'cause I didn't bring the meta. I don't really mind a bad one-off round either, I'm happy to be the martyr so my allies can finish the rest of the gens and escape; at least in death I was useful to them. but it's not how I'd like the round to go by any means.
I'd like a challenge that tests my skill, not to feel totally helpless. that goes for when I play killer too.
I don't think it's a stretch to say most people want something similar, do you?
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Like I said, my enjoyment hinges on the other survivors having half a brain between them and taking advantage of the killer camping and/or tunneling. If they do, I thoroughly enjoy it. If they don't, I don't. It's that simple.
I also like a challenge that tests my skills. Sometimes my skills come up short and I lose. That's how you know it's a real challenge and not simply the illusion of a challenge.
EDIT: I do think it's a stretch to say most people want something similar. IMO, they want the illusion of a challenge. They want to feel like they're in danger without actually being in danger. You see this everywhere, with constant demand for nerfs for whatever made them lose last time they played the game. Some are justified (DS stun needs to be shorter and more conditional, BT should have a different effect to prevent hook farming, stuff like that), but the vast majority are not (NOED nerf, killing all the survivors if they don't repair a generator every X minutes, and so on).
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Claudettes used (are still?) to be the go to main for toxic players and intentionally/unintentionally bad teamplayers. She's earned a reputation on both sides due to players that used her in the past and its kind of just stuck due to the self perpetuating stereotypes
Its sort of like the Ghostly Gibus or Lime paint from TF2. Doesn't mean people that play claudette are like that, but its a stereotype brought on by that small minority of players that like to use her and a few other survivors and killers
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They are useless trash teammates and toxic T-baggers that likes abbuse her invisiblity.
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I could also have said in my first reply that it is Blendette that I have the issue with, not all Claudette players. Good point.
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