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Devour Hope UI change
I've always been confused by how the DH perk icon will highlight and dim throughout the match. What's the point of this? Why can't it just be lit while the totem is still on the map and then go dim once cleansed, ya know, like almost all other totem perks? If you play with multiple totem perks it can become a little confusing to tell if DH is still in the game once totems start popping. Not a game breaking issue obviously, but something I'd like to see fixed.
Comments
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That's how it used to work, but now it lights up to tell you when you're far enough away. It's better this way.
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It lights up so you know youre far enough away to get a stack (32 meters). Took me forever to realize that so dont feel bad. And once you know that, its very obvious to know why it should stay how it is. Combine with MYC to play like an absolute dick 😊
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Oh ok, I see. Makes sense. Thanks.
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The devs could remove the perk from the HUD if it gets cleansed since you can't use it anymore. Show noed until all totems are gone or the lit totem is cleansed, and for haunted grounds keep the current animation and after it's done, remove it from the HUD. This way we could have a better understanding on what happened to devour.
Also this could be extended to single use perks like corrupt, unbreakable, DS etc.
Post edited by Akhaten on1 -
You know bt is multi-use right?
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Sorry, you're right. What i meant was unbreakable😅
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Is it me or "after" dh gets cleansed it looks like you can still get stacks? It doesn't do anything but the icon still thinks it's up.
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The icon won't light up when you're 32 meters from a hook, but your existing stacks don't disappear despite them being gone, which is confusing, I agree.
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Huntress Lullaby does the same thing. It can be cleansed and you will still get stacks but it does nothing.
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