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Nancy perk
Nancy's perk set is useless. The scratch marks of other survivors should also be seen
Comments
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The important park of this perk is the walking speed boost lol
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1° Fixated is amazing comboed with sprintburst, it's faster then UE and lets you see scratchmarks to play with the killer if you add quick and quiet.
2° Inner Strenght is an 8 seconds heal whyle being hidden that also makes you cleanse totems or hexes preventing NOED or breaking killer's hex perks, add the amount of BP you use... Self Care users should actually change for this perk ans should stop wasting time slow healing
3° Better together is a shared "bond" that lets you see the killer if the gen is completed
Sure... useless perk set... I think what you meant is "I don't like the gamestyle needed to use this perks"
Xbox, rank 1 surv and killer
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i couldn't disagree more. well done.
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fixated = more faster than urban evasion
inner strength (8-10 sec) = more faster than self care (32 sec) but you have to do bone and find a locker (can be used during mid chase)
better together = maybe it's good when you use prove thyself so other surv come to your gen but meh
which part nancy perk is useless
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I was about to point out how wrong you are but @Carlosylu beat me to it.
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Some perks require skills and are better when synergize with other perks.
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Inner strength's existence proves you wrong, sorry.
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The only one I've given up on is better together. I have had multiple survivors walk right past me and my gen while running better together. I have come to the conclusion that a lot of survivors think we are not better together.
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True, most times it's usefull at SWF, but yet again, you can tell others where you are so...
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We can share the credit :)
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Nancy had one of the better Perk Sets for Survivors. Fixated is an Alternative to Urban Evasion, if you want to pair it with Sprint Burst, even tho, I would prefer Urban Evasion since I value being sneaky more than those few extra percent Movement Speed. But it is not a terrible Perk (even tho the Movement Speed Increase should be present while injured as well...).
Inner Strength is quite solid, even tho it is not that reliable, because there is no guarantee to get a Totem. But clearly her best Perk.
And Better Together...eh. I still fail to see the reason for that Perk. I would rather use Bond and sit on a Gen with another Survivor AND have all the other Benefits Bond has.
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Inner strength is amazing, fast heal that Nurses can't detect. Use better together sometimes also not an amazing perk but not bad.
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i agree with u and fixarted is also good with ligthweight but u do know rank means nothing right?
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Tell the "rank means nothing" to the yellow and grey rank killers I've been looping for 5 full gens, also to the yellow and grey rank survivors I've obliterated without them doing more than 1 gen...
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iam rank 12 i loop rank 1s
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Then, for you, rank means nothing, but It's a fact that grey and yellow survs and killers can be generalized to be "noobs", not saying everyone is, but most of them are...
Quick question... If you're a rank 12 that loops rank 1s, how are you still rank 12? Just asking cause It didn't take me much to get to red ranks after I stopped playing for 3 months and got de-ranked to 16. They practically give away pips when you know how to play, I only play about 3 hours every 2nd or 3rd day.
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idk it is broke
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Every time I run Better Together, I find people seem to run towards me with The Killer. I wish it did a little bit more, maybe show the auras of all survivors within 32 M of the generator you're working on?
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Ranks IN GENERAL mean a great deal. You can tell the difference between an average red and yellow. But there are exceptions since you can overtime get up there or if you havent played in 6 months be lower than you should be. That doesnt make ranks meaningless
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Iike to know this too. I see people say things like "i stay in green because reds a sweatfest" but i have no idea how they manage that without intentionally throwing the game
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I really like Better Together, It's a really nice perk to have when I get tired of Kindred or Bond. The most useful part of it by far is that when a survivor is downed while you're working on a gen you get to see your teammates auras at an unlimited range for 10 seconds. You can tell if someone's going to be slugged or if someone else is already going for the rescue.
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Can I say the level of passive aggressiveness in this made me wheeze so loud.
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