http://dbd.game/killswitch
New Anti-camping Perk Idea
Name: Take me, not him!
When you unhook a survivor he gets transported by the entity to the farest hook of the map if the killer is 5/6/7 meters away from the hooked survivor.
-The Killer will see the unhooked survivor trough the walls for 5/4/3 seconds.
-You get the exposed status for 3s.
-You have higher chance to be the Killer obsession.
"The Entity noticed your tenacity and decided to reward this emotion"
This perk prevent the activation of Borrowed Time.
This perk prevent the activation of Decisive Strike.
I hope you guys will like this Perk, i don't think Devs will consider this perk but i hope they will think about it.
This perk could actually counter campers and tunnelers and could be usefull with deliverance and DS.
Comments
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I'm not quite sure how this works, I'll be honest:
So, if the killer is within (or outside of?) 7 meters, and you save, the person you saved gets warped to the other side of the map, the killer can see the unhooked person briefly, but you get exposed for a couple of seconds? It'd be an extremely altruistic perk, sure, but no one outside of teams would run it since it objectively hurts the person doing the save - and it is an unsafe save anyway, odds are the rescuer is going down in that scenario exposed or not. All benefit is on the person being saved, who wouldn't need the perk to benefit from it.
Not quite sure how you'd make it appealing enough to take if you were solo.
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it would work only if the killer is within 7 meters (yes, sorry for my poor english)
the unhooked survivor get warped (similar to the animation of PH when he send people to cages)
yes it would be a situational perk, it should be used only against campers as bubba that can kill both the saved survivor and the survivor that tried a save.
i made this perk trying to not make it too op, for this reason this perk could really work only with deliverance and ds, so you can save yourself after saving the hooked survivor.
as i said, i made it situational on purpose
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Surviors perk
"Not in front of him"
Prevent the unhooking action for survivors if unsafe. Also Grants stackable bp bonus for dull totem cleanse
Killers perk.
"Blood juggle"
Actions taken against successive survivors gain stacks of blood juggle
Actions taken against the same Survior twice in a row removes stacks.
Kicked generators apply status effects to survivors who repair them based on tokens
1- Hemorrhage
2 Hindered
3 Mangled
4 exhaustion
5 broken
6 exposed
7 aura reveal 3sec
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Camping is a non issue. Just a poor strategy. The only time I camp is when I want to get messages saying " how did you get to rank one when all you do is camp?" such and such.
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Thanks for the clarification, and no worries on the English, it was just that one piece I wasn't sure of.
Regardless, my point about the perk still stands. If I take the perk and hook rush you, I'm helping you and objectively hurting myself. Sure, I get the 1500 points for a safe unhook, and you're ok, but I get downed and slapped on the hook, which progresses the killer's goal just as fast as a killer who's playing nice and doesn't tunnel the person who just got unhooked.
Personally, I think it'd be better if it were something more like:
"While on the hook, if the killer is within 5/6/7 meters you build up charges at a rate of 1 charge/5 seconds. When you reach 4 charges, when unhooked within the killer's terror radius, you are warped to a point outside of the terror radius." This way the killer isn't punished for chasing someone who decided to hook rush while they were chasing them, and it's a benefit to the person taking the perk. I'm not a huge fan of the idea of a perk that actively hurts the person using it but helps everyone else - even No Mither is a perk that gives the user all the benefit, even if they also suffer the penalties.
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yes this could be a better version
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So we just want to make every unhook a safe unhook no matter what?
Here's the anti-camp idea. If the killer is face camping, just go do the gens and win the game. It's also the anti-tunneling idea.
That's the thing, guys. While you're frustrated not being able to unhook your friends underneath the killer, the killer just sees people swarming the hook. Do you want him to just leave? If you're constantly unhooking as soon as he turns a corner, the killer's not going to leave to go search for more survivors cause he knows you're right there. Should he just pretend to be an idiot? If no gens are popping when a chase starts going long, there's no reason to abandon the chase. If you're running next to an injured survivor, the killer's going to target the injured survivor. Is the monster supposed to just have mercy?
If camping and/or tunneling prevents you from winning the game, it's what the killer should have done to win - and the survivors likely enabled it.
If it's truly a grief face-camping, or truly a grief tunneling, just go win the game. Killers don't tend to enjoy 1k's so they'll either learn to get better or get bored quickly by the amount of work it takes to have a minor negative impact on one person's day.
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Generators already exist and aren't perks. Go do them.
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