http://dbd.game/killswitch
Why so many perks are not usable
We have many perks that kinda sound good on paper, but are actually pretty bad because of small things that the Devs missed back then.
Let me show you some perks and explain why they are bad and why some perks are now good after they got buffed.
Survivor Edition:
Fixated vs Urban: Urban was back then an useless perk because it got deactivated after you got injured. This concept of being just useful while being healthy is just bad design. Fixated could be a fun and okayish perk if that flaw of design would not be there.
RNG Perks: RNG in Dead by Daylight is just a bad concept. RNG is why DbD is not competetive. Perks like Technician, Up the Ante or Slippery Meat are Perks that are not used because of the RNG. You can not rely on those perks. And IF something has to be RNG than make it fair. Instead of increasing just your luck with Up the Ante, then give it something like "Increases the change of getting skillchecks by 20%". Something that can atleast function with curtain perks.
To situational or too low impact: Not every perk has to be super strong or unbalanced. But we have some perks that have a nice idea but are too limited. For example, distortion has a great effect but is too limited. Same with Autodidact. Other perks are so low on impact that you wouldnt really use them: Deja Vu, Boil Over, Buckle Up, No One Left Behind etc. Vigil is an okayish perk the status effects that we are getting would be limited by time. For example if Sloppy Butcher would give you the effect for 150 seconds. Or if Vigil would effect the exposed or oblivioused effect. Changing it into something like that would be maybe good.
Perks that are actually hurting you: Autodidact and No Mither are something else. While I see why they can be useful, they just hurt the team and we have perks that are doing their job way better without hurting. (Botony or Unbreable)
And too finish this, please change the meta. As scott already said, nerf and buff some perks, see how they work and then take some changes if needed. Im bored as surivor. I already dodge most meta perks but you can feel why some perks are never used. Im sick of seeing egoist builds with D-Strike, D-Tackle (DH), "Let me a heal for a generator" (SC) and Unbreakable. Maybe buff perks like Open Handed (Haha I have to guys) like this: Every survivor in 8 metres can see the same auras that the perkowner can see. Auras like Bond, Empathy, OoO, etc. They will lose this ability after 4 seconds if they are out of range.
Killer Edition:
To situational or too low impact: This is gonna be damn long list guys.. Cruel Limits (good on paper, awful range and it just works after they finished a gen), Mindbreaker (Good idea, easy counterable by doing nothing. Increase the duration or change the effect to "Exhausted Timer is paused and the Exhausted Timer is increasing for every second the survivor worked on a generator."), Hex: Third Seal (Low impact with high risk as a killer), Mounstrous Shrine (It's so damn awful I have no words), Beast of Prey, Territorial Imperative, Unrelenting, Fire Up, Hangman's Trick (got nerfed for no reason), Zanshin Tactics and so on and on.
Most Killer Perks are so limited I have no words for it. Or they have zero impact. The Third Seal for example should give survivors nearly every damn status effect. It's a damn Hex: Totem. It should be powerful but with a great risk. Let the survivors suffer from the Oblivioused, Hemmorraged, Blindness and Mangled Status Effect. Something like that.
Besides that- all Terror Radius Perks are not good. Because you are so limited in effecting your Radius, so you can barely work around them. You have 2 Perks that can increase your terror radius (M&A and Distressing), but that's it. And their effects are not even good besides coulrophobia.
And effects like bloodhound are not worth it, because we have perks that do it better. Looking to sloppy butcher.
And again for the end: We don't need perks that are so strong they become meta. But perks should've some usage atleast in some builds. But many killer perks are... just nothing. Even using no perk is better than using Montrous Shrine.
This thread is not to say "Omg devs step it up", but we really need some changes to those perks. The community has great ideas and yes, reworking or changing perks can take some time, changing some number won't. So please, maybe start with base-game perks and go through every dlc over time. You did some great changes with some number changes (looking to kindred ♥) but need more.
Sorry for the awful long wall of text. Yikes.
Comments
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Why should all or way more perks be viable? Nothing forces you to play with trash perks. Some perks are trash but are still fun to play with.
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Some perks are cannon fodder, they're just there to take up space.
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Perks like DS/BT/Unbreakable are meta because play styles like camping/tunneling/slugging are "meta". As long as those play styles persist as the go-to, those perks will continue to be top utilized regardless of how fun or cool other perks are.
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This.
There were matches were I didn't use DS or BT and no one did in the team and the killer instantly camp and tunnel since he wouldn't have any "punishment", right now the reason why some killers don't do that it's because they're afraid of the punishment (like DS 5 second stun).
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I do think it'd be nice if more playstyles were available through perks. As is things are pretty limited by the spam of aweful perks. Think it's much worse on the killer side than survivor as interesting and fun perks actually still get released for them. I gotta laugh at that stream where they said "ever changing meta," because that is clearly a joke.
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