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MMR may be close, we still don’t know what “skill,” it’s tracking though

johnmwarner
johnmwarner Member Posts: 3,793

I know the Devs said in the next month, and lots of threads about matchmaking being bad day “I can’t wait for the new system,” but why is everyone so hopeful about it? To my knowledge we still have no idea how they are determine skill.

Since the new MMR is going to be hidden they quite literally could change nothing and we couldn’t prove it. I’m not saying that’s their idea I’m sure they will try but you get my point.

Will long chases be considered skillful? Does it matter how many pallets I drop? Is a one minute chases against trapper the same as a one minute chase against nurse?

I assume a safe unhook is skillful, how about healing someone? Is healing someone else as skillful as self caring or using a medkit on yourself?

For a killer is multiple hooking a survivor as skillful as killing them in one hook? Are we still being punished if they suicide on hook?

Comments

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Is playing immersed but injured all game skillful, it is pretty risky.

    Are quick downs as skillful, more skillful, or less skillful than long chases? We already see the emblem system punishing killers like Billy for one shots how does MMR fix that?

    sorry for the double post I just thought of a couple more and I’m sure there are plenty more questions people have and we don’t ever know from what I think the Devs said.

  • I_Teabag_Gate
    I_Teabag_Gate Member Posts: 126

    We can assume it's based on things you do during matches.

    Chases, Saves, Gens etc. Downs, Hits, Sacrifices etc.

    The main question will be how is it weighted. In random lobbies a save is a big thing. In SWF I can tell you the killer is chasing me and a 4 year old could get the save.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    It's certainly hard to say but I imagine that a system that tracks skills would be keeping track of just how active/successful you are in a match. For example as a survivor it may look to see how effective you are in chases, how many skill checks you fail, etc. As a killer it may look to see how, again, effective you are in chases, how many attempts it takes you to hit an opponent, etc.

  • bingbongboi90
    bingbongboi90 Member Posts: 577

    For me is it the question if the games you play now is counting towards the mmr system as well.

    If this is not the case then matchmaking is still bad till everyone mmr isnt sh*t.

    And if this is the case mmr might still not be fine because of the matchmaking right now ruining the mmr of the current players.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Safe unhooks should be a no brainer, I think my biggest questions are about chases like in my first post.

    Can I just get found first and drop pallets early and run away instantly to extend the chase 3 minutes, Giving me a good score and screwing the rest of the team over when they have no pallets to use all game?

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I wondered about that too, @Peanits does BHVR plan to announce will everyone start at MMR zero or will people start at something based on their current rankings nag?

  • Mooks
    Mooks Member Posts: 14,855

    I would like to know if they will actually hide rank when MMR is active.. we know the MMR will not be visible at all, but the complaints will probably go on if rainbow ranks will still be there (and they will be because ranking and MMR will not correlate that much which is the whole point of MMR..)

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    I don't care how it works as long as they stick to the idea of it being different for each killer you play. Separate killer ranks would be pretty nice.

  • ayaya
    ayaya Member Posts: 163

    Probably +200% rating score for holding m1 or farming hook saves and -500% for staying in chase whole match and dying to noed

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I just hope they take missed skill checks into account. The number of red ranks i see that cant hit skill checks is alarming

  • Rey_512
    Rey_512 Member Posts: 1,620

    ^ This post alludes to what I said about how BHVR is already implementing the new MMR in the live environment before it becomes “official”.

    Per the post, we’re already going to have a rating assigned to us based on recent performance. This could be why the current matchmaking is all messed right now - because BHVR is trying to get data for the MMR system.

  • LordRegal
    LordRegal Member Posts: 1,549

    I agree with your first point, not the second. Matchmaking's been borked for ages, attributing it to the new system being tested feels disingenuous. As is I don't think it's actively working atm, as I've either had really easy or really hard games recently, without much middle ground, and realistically if the system was working and in place, I'd slowly see games edge towards "2k every game" since that's their preferred balance point.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666
  • Biggs
    Biggs Member Posts: 286

    thing is if bhvr will not show us any ranking how can we know we are not lied ? And they are definitely lying to us for example about amount of SWF in game.. everyone killer know in every match he has around 2 - 3 most of the times 4 swf groups and devs said nope number is not too high..


    for meta survivor perks like BT or they loving DS same etc etc etc.. There are definitely more cases, but cnat think about it..


    Problem is they are not showing almost nothing, yes yes they showed us some reports like year ago or something but thats a loong time.. so nope as long as they dont show us proof people will not believe you bhvr

  • Rey_512
    Rey_512 Member Posts: 1,620

    Yeah, that’s why I said “could” because I feel like it’s been worse in these past few months. I used to rarely get matched up with brown ranks and now I see them more and more in my red rank games.

    You could be right that the MM right now is not due to the behind the scenes tinkering, but they are definitely already doing some tweaks.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    I appreciate him answering at all honestly, my original post or tagging him wasn’t to try to get him to tell us factors. Again, I’m pretty sure I remember the chat/stream stating they will not tell us what goes into the skill.

    Its a lose lose situation if you ask me, because if they don’t tell us then we are just playing blindly and we have no clue if it’s even working since it’s all hidden.

    But if they do tell us people will “game the system,” and it won’t be accurate anymore anyways.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    We arguing philosophically here?

    "What is skill?"

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    MMR in an asymmetrical game without a definitive "win" condition, a million bugs, crazy balance issues, and more. great idea

    i could go on and on but everyone knows how ridiculous it sounds

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,524

    I hope they explain how the MMR works. Of course not in great detail, otherwise players might end up only doing what gives them the best Rating. But I cannot imagine how it should work, to be honest. Like the length of the chase is no factor, as long as the game cannot identify WHY the chase is long. Maybe if there is a penalty for dropped Pallets in it.

    Because otherwise the Rank 15 Meghead can just use every Pallet without any Looping and get a better Rating than the Rank 1-Survivor who goes down instantly, because that Meghead used all the Pallets.

    And well, another reason why I hope they explain it:

    ^ this can easily be the common conclusion players get. Especially since the MMR will most likely be hidden.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    BHVR is actually going to get your information (home address, work address, phone number, name/birth date, weight/height) and send over a professional personal trainer.

    This trainer will dress up as a different DBD killer everyday and chase you around at random and unexpected times with a foam weapon. This will allow the trainer to see your survival skills firsthand and determine the best place for you (rank wise) in DBD.

    As for tracking your skill to play killer. BHVR will send a box of puppies (or kittens) to your doorstep. This test is to see how long it takes for you to bring the puppies (or kittens) inside and snuggle. The longer it takes (perhaps you never do) will determine your lack of empathy and qualify you for a higher killer rank in DBD.

  • sulaiman
    sulaiman Member Posts: 3,219

    Well, while i am concerned about the matchmaking system, i can understand the intention of the devs to keep its metrics secret. If you dont know how what is rated, you can´t easily manipulate your rank to "derank", which is a concern.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Honestly i hope they never say how it works

    If people know how it works they'll just try to abuse it to get easy matches anyway

    See how many swf in the past all had that one rank 20 friend when the matchmaking search for the lowest ranking survivor

  • DwightOP
    DwightOP Member Posts: 2,328

    But the current rank is showing us how to gain points and j haven't seen anyone abusing it

  • 0mikeya0
    0mikeya0 Member Posts: 220

    I just had a game where some fake red rank survivors is, I'm guessing, killing my skill. We were facing a hag and I crouched to save both of these survivors and they just run away and the trap goes off and they get downed and hooked again and I got no points for the Benevolent category and depipped. Is that something thats going to be considered skill?

    They legit played like they never played before, I asked one of them what rank they were and they confirmed their rank to be true to what the game says it to be. It must be way too easy to reach red ranks rn and I'm thinking it's killing my future placement. The hag was red rank too and played like maybe a rank 11 or 12

    I guess it wouldn't matter in the end because even if the future placement is not very accurate we would just move up anyways.

  • DingDongs
    DingDongs Member Posts: 684

    The game really REALLY needs to show skill stats, info or graph if they're going to hide rank.

    Otherwise, we get "We hide the rank but didn't change nothing lol" jokes

    Here's example from other game Dota 2, you can tell i mostly play support because i have high supporting but also can tell i have less farming/pushing because i always stick with my ally and earn less golds because every teammate steal from me

    DBD should do similar to this (Repairing, Healing, Looping, Sneaking, Unhooking, etc) and really helpful for any players

  • Todgeweiht
    Todgeweiht Member Posts: 3,666
    edited June 2020

    Jesus, why so insufferable? He answered what he could, dont expect him to give every single ######### detail about MMR when we are still a month or two away from its full release

  • Raven014
    Raven014 Member Posts: 4,188

    There is a thing called selective deniability and confidentiality. You should look those up.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    @Spannungsstoß More like a week or two actually. Last month on the dev stream they said next month.

    It could potentially come with or soon after Silent Hill.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    @sulaiman if people wan't to derank they're going to whether they know what effects it or not. They'll just preform poorly in general on purpose and go down in rank anyway. Trying to stop it by hiding info is never going to work, at most it might slow them down maybe.

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