MMR may be close, we still don’t know what “skill,” it’s tracking though
I know the Devs said in the next month, and lots of threads about matchmaking being bad day “I can’t wait for the new system,” but why is everyone so hopeful about it? To my knowledge we still have no idea how they are determine skill.
Since the new MMR is going to be hidden they quite literally could change nothing and we couldn’t prove it. I’m not saying that’s their idea I’m sure they will try but you get my point.
Will long chases be considered skillful? Does it matter how many pallets I drop? Is a one minute chases against trapper the same as a one minute chase against nurse?
I assume a safe unhook is skillful, how about healing someone? Is healing someone else as skillful as self caring or using a medkit on yourself?
For a killer is multiple hooking a survivor as skillful as killing them in one hook? Are we still being punished if they suicide on hook?
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It would be pretty funny if they just changed nothing and hid the ranks.
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Is playing immersed but injured all game skillful, it is pretty risky.
Are quick downs as skillful, more skillful, or less skillful than long chases? We already see the emblem system punishing killers like Billy for one shots how does MMR fix that?
sorry for the double post I just thought of a couple more and I’m sure there are plenty more questions people have and we don’t ever know from what I think the Devs said.
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Yep lol. Like I said above I have faith that they are actually implementing something different, but it’s funny to think of a staff meeting where they say, “hey guys let’s tell them we’re working on a MMR system, wait like a year, then just hide ranks.”
I bet as soon as they announce MMR is live you’re going to see a hundred posts saying it fixed matchmaking! And probably more than a few posts claiming that they didn’t change anything like we’ve been joking about.
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We can assume it's based on things you do during matches.
Chases, Saves, Gens etc. Downs, Hits, Sacrifices etc.
The main question will be how is it weighted. In random lobbies a save is a big thing. In SWF I can tell you the killer is chasing me and a 4 year old could get the save.
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It's certainly hard to say but I imagine that a system that tracks skills would be keeping track of just how active/successful you are in a match. For example as a survivor it may look to see how effective you are in chases, how many skill checks you fail, etc. As a killer it may look to see how, again, effective you are in chases, how many attempts it takes you to hit an opponent, etc.
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For me is it the question if the games you play now is counting towards the mmr system as well.
If this is not the case then matchmaking is still bad till everyone mmr isnt sh*t.
And if this is the case mmr might still not be fine because of the matchmaking right now ruining the mmr of the current players.
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Safe unhooks should be a no brainer, I think my biggest questions are about chases like in my first post.
Can I just get found first and drop pallets early and run away instantly to extend the chase 3 minutes, Giving me a good score and screwing the rest of the team over when they have no pallets to use all game?
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I wondered about that too, @Peanits does BHVR plan to announce will everyone start at MMR zero or will people start at something based on their current rankings nag?
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I would like to know if they will actually hide rank when MMR is active.. we know the MMR will not be visible at all, but the complaints will probably go on if rainbow ranks will still be there (and they will be because ranking and MMR will not correlate that much which is the whole point of MMR..)
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I don't care how it works as long as they stick to the idea of it being different for each killer you play. Separate killer ranks would be pretty nice.
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Probably +200% rating score for holding m1 or farming hook saves and -500% for staying in chase whole match and dying to noed
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I just hope they take missed skill checks into account. The number of red ranks i see that cant hit skill checks is alarming
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No, you don't start at 0. You start at a somewhat low point and it adjusts quickly to get you to where you should be. Though by the time the new matchmaking system comes out, you would have already been placed at a rating fitting for you. It'll be tracked behind the scenes before it's used for matchmaking.
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Way to dodge the original poster's question.
Good job, Behaviour.
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Do you think Peanits is privy to all the details about an MMR that's actively being worked on even now?
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He responded to a question he's allowed to answer- many things are either not allowed to be said or just isn't known. Plus he was specifically asked to answer that one question he responded to since he was tagged in it.
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^ This post alludes to what I said about how BHVR is already implementing the new MMR in the live environment before it becomes “official”.
Per the post, we’re already going to have a rating assigned to us based on recent performance. This could be why the current matchmaking is all messed right now - because BHVR is trying to get data for the MMR system.
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I agree with your first point, not the second. Matchmaking's been borked for ages, attributing it to the new system being tested feels disingenuous. As is I don't think it's actively working atm, as I've either had really easy or really hard games recently, without much middle ground, and realistically if the system was working and in place, I'd slowly see games edge towards "2k every game" since that's their preferred balance point.
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Please consider not hiding the MMR ranks.
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thing is if bhvr will not show us any ranking how can we know we are not lied ? And they are definitely lying to us for example about amount of SWF in game.. everyone killer know in every match he has around 2 - 3 most of the times 4 swf groups and devs said nope number is not too high..
for meta survivor perks like BT or they loving DS same etc etc etc.. There are definitely more cases, but cnat think about it..
Problem is they are not showing almost nothing, yes yes they showed us some reports like year ago or something but thats a loong time.. so nope as long as they dont show us proof people will not believe you bhvr
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Yeah, that’s why I said “could” because I feel like it’s been worse in these past few months. I used to rarely get matched up with brown ranks and now I see them more and more in my red rank games.
You could be right that the MM right now is not due to the behind the scenes tinkering, but they are definitely already doing some tweaks.
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I appreciate him answering at all honestly, my original post or tagging him wasn’t to try to get him to tell us factors. Again, I’m pretty sure I remember the chat/stream stating they will not tell us what goes into the skill.
Its a lose lose situation if you ask me, because if they don’t tell us then we are just playing blindly and we have no clue if it’s even working since it’s all hidden.
But if they do tell us people will “game the system,” and it won’t be accurate anymore anyways.
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We arguing philosophically here?
"What is skill?"
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MMR in an asymmetrical game without a definitive "win" condition, a million bugs, crazy balance issues, and more. great idea
i could go on and on but everyone knows how ridiculous it sounds
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I hope they explain how the MMR works. Of course not in great detail, otherwise players might end up only doing what gives them the best Rating. But I cannot imagine how it should work, to be honest. Like the length of the chase is no factor, as long as the game cannot identify WHY the chase is long. Maybe if there is a penalty for dropped Pallets in it.
Because otherwise the Rank 15 Meghead can just use every Pallet without any Looping and get a better Rating than the Rank 1-Survivor who goes down instantly, because that Meghead used all the Pallets.
And well, another reason why I hope they explain it:
^ this can easily be the common conclusion players get. Especially since the MMR will most likely be hidden.
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BHVR is actually going to get your information (home address, work address, phone number, name/birth date, weight/height) and send over a professional personal trainer.
This trainer will dress up as a different DBD killer everyday and chase you around at random and unexpected times with a foam weapon. This will allow the trainer to see your survival skills firsthand and determine the best place for you (rank wise) in DBD.
As for tracking your skill to play killer. BHVR will send a box of puppies (or kittens) to your doorstep. This test is to see how long it takes for you to bring the puppies (or kittens) inside and snuggle. The longer it takes (perhaps you never do) will determine your lack of empathy and qualify you for a higher killer rank in DBD.
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Well, while i am concerned about the matchmaking system, i can understand the intention of the devs to keep its metrics secret. If you dont know how what is rated, you can´t easily manipulate your rank to "derank", which is a concern.
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Honestly i hope they never say how it works
If people know how it works they'll just try to abuse it to get easy matches anyway
See how many swf in the past all had that one rank 20 friend when the matchmaking search for the lowest ranking survivor
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But the current rank is showing us how to gain points and j haven't seen anyone abusing it
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I just had a game where some fake red rank survivors is, I'm guessing, killing my skill. We were facing a hag and I crouched to save both of these survivors and they just run away and the trap goes off and they get downed and hooked again and I got no points for the Benevolent category and depipped. Is that something thats going to be considered skill?
They legit played like they never played before, I asked one of them what rank they were and they confirmed their rank to be true to what the game says it to be. It must be way too easy to reach red ranks rn and I'm thinking it's killing my future placement. The hag was red rank too and played like maybe a rank 11 or 12
I guess it wouldn't matter in the end because even if the future placement is not very accurate we would just move up anyways.
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The game really REALLY needs to show skill stats, info or graph if they're going to hide rank.
Otherwise, we get "We hide the rank but didn't change nothing lol" jokes
Here's example from other game Dota 2, you can tell i mostly play support because i have high supporting but also can tell i have less farming/pushing because i always stick with my ally and earn less golds because every teammate steal from me
DBD should do similar to this (Repairing, Healing, Looping, Sneaking, Unhooking, etc) and really helpful for any players
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Jesus, why so insufferable? He answered what he could, dont expect him to give every single ######### detail about MMR when we are still a month or two away from its full release
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There is a thing called selective deniability and confidentiality. You should look those up.
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@Spannungsstoß More like a week or two actually. Last month on the dev stream they said next month.
It could potentially come with or soon after Silent Hill.
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@sulaiman if people wan't to derank they're going to whether they know what effects it or not. They'll just preform poorly in general on purpose and go down in rank anyway. Trying to stop it by hiding info is never going to work, at most it might slow them down maybe.
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