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New Killer Idea: The Mechanic

Halazel
Halazel Member Posts: 3
edited June 2020 in Creations

The Mechanic

Map: Steel Industry (similar to the hawkins laboratory, it would have a small second floor and the main floor divided into 2 areas, one with corridors and medium-sized rooms, and the foundry patio, with scrap metal, broken machines)

Weapon: Iridescent Wrench

Terror Radius and Movement Speed: Commom

Special Hability: Fulminating Mechanism: For each load of engines, earn 1 token to increase your power. If you have:

  • 1 Token: After damaging a generator, his the next skill check will be a Cursed Skill Check that has the following characteristics:

Fail: Same penalty + Survivors who were repairing the Generator in a Healthy State become injured; if they are already Injured, they enter the Dying State

Great Skill Check: Apply a 3% Regression Penalty

Good Skill Check: No progression bonus for Repair Actions

  • 3 Tokens: Whenever you hit a survivor, apply the Mangled Status Effect for 60 seconds.
  • 5 Tokens: Whenever you hit a survivor, apply the Deep Wound Status Effect
  • 7 Tokens: All survivors have the Broken Status Effect  
  • 9 Tokens: It is not possible to progress generators or open exit doors, and the progression of both begins to gradually return. Windows and Exits are all blocked by spikes

In a trial against the mechanic, the match starts with 3 engines spread across the map. The mechanic and the survivors can always see the Engine's auras. Each engine works on 1 load automatically always from the start of the trial. Each engine can load a maximum of 3 loads. For each load, The Mechanic's Special Hability "Fulminating Mechanism" gains 1 token.

Engine Characteristics:

  • The first load of engines takes 20 seconds to load, the second 25 seconds and the third 30 seconds.
  • Survivors can regress engines with loads by working on them as if they were generators.
  • When a survivor manages to regress an engine, he loses 1 charge only. (for example, if he has 2 loads, he must return the second load first, and after that, he will be able to return the first load)
  • In order to regress a charge, survivors must work on it for: 12 seconds if they have one, 16 seconds if they have two and 20 seconds if they have three loads.
  • When regressing a load from an engine, the survivor will face 3 skill check if he has 1; 4 if he has 2 and 5 if he has 3 loads.
  • Fail Skill Check: The progression is completely returned and give the Killer a Loud Noise notification, showing them the Engine location.; Great Skill Check: Continues regression as normal; Good Skill Check: Speed ​​up the return process in 2 seconds.
  • If a survivor cancels the regression of an Engine, the progress of the regression returns to the beginning.
  • As long as a survivor works on an Engine regression, loading the next Engine load is paused.
  • After returning an Engine Load, the time he had worked for the next Load is added to return this Load that was removed.
  • For each Load that an Engine loses when returned, pause the Load progression of that Engine for 3 seconds
  • The regression of a Engine can be faster with the use of a Toolbox 

The Mechanic Add-ons:

Common-Replace the effect of failing a Cursed Skill Check with: Survivors who were repairing the generator reveal their auras for 6 seconds and receive the Exposed status effect for 120 seconds

Common-The Mangled Status Effect applied by the power of the Fulmination Mechanism now lasts 120 seconds

Common-Replace the effect of 3 tokens of the Fulminating Mechanism power with: Apply the effects stats Haemorrhage for 60 seconds and Exhaustion for 15 seconds

Common-Replace the effect of 7 tokens of the Fulminating Mechanism power with: All survivors suffer from the Oblivious status effect 

Uncommon-Whenever a Generator is fully repaired, reduce the time required for the progress of the Loads on all Engines by 4%

Uncommon-The Great Cursed Skill Check regression penalty is increased to 5%, but the Good Cursed Skill Check now repairs 1% extra

Uncommon-The Mangled Status Effect applied by the power of the Fulmination Mechanism now lasts until the survivor heals

Uncommon-Replace the effect of 9 tokens of the Fulminating Mechanism power with: All survivors suffer from the Exposed status effect and the killer is permanently Undetectable

Uncommon-Within 20 meters of an Engine with 3 Loads, when a survivor enters this area, reveal the survivor's aura for 3 seconds

Rare-The common killer speed is reduced by 3%. Whenever you gain 1 token in the Fulminant Mechanism power, you gain + 1% speed

Rare-From the start of the trial, reduce the time required for the progress of loads on all engines by 8%

Rare-Remove Engine break time when Loads are returned

Rare-For each token in the Fulmination Mechanism power, survivors take + 10% to progress in opening the Exit Gates

Rare-Survivors are not able to see the Engines aura

Very Rare-Start the Trail with each Engine loaded with 1 Load

Very Rare-Whenever a survivor fails an Engine Skill Check, he suffer for the status effect Exposed and Oblivius for 35 seconds

Very Rare-For each Load that an Engine has, increase the time to regress a Load by 10% (example, if the engine has 3 loads, the time needed to regress the third will be increased by 30%, the second by 20% and the third in 10%)

Very Rare-Remove the area of ​​Good Skill Checks on Engines and Cursed Skill Checks

Ultra Rare-A Engine starts the Trial with 3 full Loads on it and remains blocked by the Entity for the rest of the Trial

Ultra Rare-Whenever an Engine progresses a Load, it is blocked for 10 seconds by the Entity

Perks:

Bloody Ambition - The time required to activate each Bloodlust level is reduced by 15/20/25%

Hex: Hope end - When the Hatch or an Exit Gate is opened, if there is a Dull Totem on the Map, that Hex is applied to it. While Hex: Hope End is active, the Hatch and Exits have spikes that do not allow survivors to escape. When Hex is applied, its aura becomes visible in yellow to survivors for 6/5/4 seconds. If a survivor is the obsession, he cannot see the aura being activated.(the killer does not see the aura being shown)

Sabotage - When a Generator is fully repaired, block another Generator that is not blocked for 80 seconds and increase the time needed to repair it by 6/8/10% (The generators affected by the Sabotage Perk have an icon of it in the hud while the generator is repaired)

Post edited by Halazel on