http://dbd.game/killswitch
Basement Update
Ok here me out basement is about outdated as infinites were. So imagine this remove the hooks out and instead put new environmental hooks in maps. Examples Mother’s Dwelling has these huge antlers above the fireplace lower it down and that become a new hook that can’t be broken so sabo still won’t effect it but it’s not easily campable like basement is. Some other examples the portal in Hawkins have it grab around survivors like in the show, Lerys have survivors strapped to the big chair, or in the new map coming have a spot where maybe barb wire wraps around them on that spot. What y’all think?
Comments
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They would have to redesign every map in the game to make something like this work. Doubtful.
Also, I mean... is the basement outdated? The whole idea is that it is a very dangerous space for the killer to leverage. If you just added some unbreakable hooks somewhere else in the map, it wouldn't be nearly the same level of threat as the basement currently is.
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I think the mechanic of the basement is fine how it is.
That said customizable basements would be dope af 😃 like if you could change the color, add stuff to the walls like skulls or chains or heads of survivors youve killed a bunch of times. Id pay for that
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you can’t tell me basement bubba isn’t as unfair as infinite’s tho lol
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Leatherface is the problem in this equation.
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The problem is that’s only one example you have also hag trapper demo Freddy etc is they set up that point it can be gg for that survivor while yes they would still be strong on an environmental hook just not as strong if it’s not 4 hooks in one spot that’s almost impossible to get someone out of it without certain perk setups
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There's counterplay to the Trapper and Hag scenarios. If I'm going for a basement save in a game vs. those two, I know that I need to be careful, essentially squander a bunch of precious time, and be VERY sure another teammate is distracting the killer before I go in. Freddy is less of a problem since a waking survivor can go for the save. The point is that there is still hope to pull off a rescue without it costing you the game.
If you go to a basement hook vs. Leatherface? Nope, sorry, you are dead to me and I will never risk it. There's a 100% chance he's camping you, and it will lead to a 2K at minimum if someone tries for it. This is a big problem with that specific character, and it's why he desperately needs a full rethink.
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Thats leatherface. By now if youre still getting downed near tge basement vs a leatherface thats on you. If someone is hooked in tge basement against leatherface thats a gg, im not goin down there. This is actually pretty simple.
As far as infinites are concerned, you dont face a basement camping bubba every game, infinites at one point were EVERYWHERE. So no, i dont think its comparable
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You know any killer with a 1 shot can camp the basement or a hook almost just as easily? Even killers without a 1 shot, like huntress / plague , can just stand at the top of the stairs and lob hatchets/puke down and there's no way you are getting out.
Basement builds on leatherface are almost a waste without insidious, because he can facecamp any hook in the game just as well. And if it's leatherface with a full basement build? Well, he is probably the most loop-able killer in the game.
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Sure, any killer can camp. But no one can build around it as effectively, and get away with it as consistently, as Leatherface can. At least in your scenarios, there's the likelihood that at least someone will make it out. It's very rare to see a basement save vs. a camping Leatherface go well.
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I completely disagree with that. At red ranks, devoting 2-3 perk slots in an ~attempt~ to get basement hooks is a super risky all-in gamble with a killer as weak as leatherface. You can get circles run around you with no real answer and maybe your first down is on the wrong side of the map?
He can keep people in the basement sure, by camping it super hard (and nobody will save unless he has insidious). But he could just hold up his saw at any hook in the game and accomplish basically the same thing without needing 3+ perks to do it.
I'd argue all the super strong chase killers, like nurse / spirit / etc, have a much stronger basement game since they can just run agitation and that's it. And they have a solid plan B if the basement ends up in some screw off corner of the map.
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How about at non-red ranks though?
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As both a killer and survivor main I wanted to get rid of basements a long time ago😒.
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Get rid of the basement? Sure, then get rid of the shack, too. No more free God pallet and strong loop.
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