Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

What do you think of adding 1 generator to repair for survivors ?

I thought it could be good to add one generator, so instead of 5, survivors have 6 generators to repair so it could solve the problem of "Genrush". it could make some perks viable like "Poised" "Fire up". I know it could nerf some endgame perks like "Adrenaline" "Wake up".

In return, nerf camping by making the survivors going faster (100% faster) in repairing generators if the killer stays around 8 or 12 meters from the hooked survivor for 10 or 15 seconds. If a survivors is in the radius of the hooked survivor with the killer it doesn't applies the faster repairing to survivors.

It could be a good idea to add some pallets or windows in dead areas. Some maps have a lot of dead areas.

Comments

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Well, here's a set questions to go with this then:


    Will there now be 8 generators that spawn on a map? There are currently 7 spawn for 5 complete, to avoid killers camping out specific generators. This is also where the 3-Gen strat comes into play.

    If a killer leaves the distance then walks back, do the survivors keep the buff or the timer is reset?

    Could the person within said radius actually be trying to go for a save and not realise that the killer is nearby, therefore punishing their team? We've all had THOSE camping Wraiths.

    Generators are already super slow in low ranks, unless you have a smurf-squad, so won't this just further the problems within those ranks?


    These are just all questions that need to be asked when proposing ideas like this.

  • Orion
    Orion Member Posts: 21,675

    God no. We don't need to hold M1 even longer.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I'd rather the devs address map design and then see how that goes.

  • Mikeadatrix
    Mikeadatrix Member Posts: 890

    Let's see how the redesigned maps and this new early game mechanic goes, then we'll decide if gens need adjustment.

  • xenofon13
    xenofon13 Member Posts: 1,241

    Bring back the god loops and add 5 more pallets. Then add one more gen.

    This is not gonna happen because they have to rework the ENTIRE game from the ground up.

    Adding a gen with the current state, game is done.

  • Boomer22
    Boomer22 Member Posts: 5

    I agree we would need to make space in some maps. 3 gen situations would be more common.

    For the Timer, i would make it so it regress by 1 or 2 seconds when the killer goes away and the buff goes away instantly if the killer is leaving the hooked survivor. I think this idea of nerfing camping is great. I know Devs did that 2-3 years ago but in a bad way.

    About ranks, i would say everything is about ranks now because the matchmaking is often broken. We can't really balance the game correctly because of that. I agree that it will cause a lot of problems in low ranks.

  • Guilty87
    Guilty87 Member Posts: 60

    I think it would make a perfect addition to killer pink offerings besides just the mori. Add 1 Generator for that specific match.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I think all the toolbox, teamwork Gen, great skill check nerfs are quite pointless, it doesnt slow down the Gen.

    I rather to revert all the nerf back to what they were. Instead just let Killers able to kick finish Gen, make it regressed to 95% (not regress further if already complete)

    Example 5 Gen done will power exit Gates, but if Killers kick one of them, the Gen done dropped to 4 and depower the Gates. To make the game not keep running in circle between powered-up & depower the Gates, Killer can only kick each finish Gen once.

    This idea gives:

    • Keep the old Gen speed
    • Give Killer something else to do
    • Intense fight between power-up & de-power Gates
    • This can be a pain if there are only 2 Survivor left but I cant think further
  • BubbaMain64
    BubbaMain64 Member Posts: 546

    The problem isn't gens it's early game pressure. If 3 survivors are spread out gens it's basically over. Obviously most players don't do this but unless you have corrupt or something you usually lose 2 gens after the first down. This is based on my experience mostly but it's a lot of the reason people say gen speeds are too fast. You can't stop them from popping no matter what unless they just touched one.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    lol If Brand New Part becomes basekit then sure.